Surface 3 Design

For those familiar with the Surface line, and especially the Surface Pro 3, looking at the new Surface 3 is not going to shock you. It is certainly an evolution of the line and not a revolution. It still features the same magnesium body which really feels great in the hand. It really is unlike aluminium in feel, and I find that the Surface 3 texture gives plenty of grip, unlike some polished devices.

Microsoft paid a lot of attention when building these tablets, and their efforts are clearly seen all over. I have already discussed the kickstand when it is open, but when it is closed, it sits absolutely flush with the body, and the body has an angled edge to it, which the kickstand also must have. The power button and volume button both fit very snug and have a great clicky feel.

The biggest and best change to the design is what carries over from the Surface Pro 3; the 3:2 aspect ratio. 16:9 is really not ideal for a tablet in either orientation. In portrait mode, it is much too tall and skinny, and in landscape mode, the tablet is too long and can feel unbalanced.


Surface 3 over Surface 3 Pro

The move to 3:2 is a revelation for tablet use, and the Surface 3 is a much better tablet than even the Surface Pro 3. It is smaller, thinner, lighter, and just easier to hold. The smaller version is really quite good to use in portrait mode, which is something that could never have been said of Surface RT or Surface 2. I’m not sure if we have found a “perfect” aspect ratio for a tablet, but 3:2 offers a lot of advantages and very few drawbacks. It is better in landscape for actual productivity tasks thanks to the extra vertical space, and better for portrait because of the more balanced width.

One of the other great design features that Microsoft has been able to incorporate into the Surface line is front facing speakers. Sound does not travel well through things, so having the speakers pointed backwards just can’t compete. The best part of the speakers on the Surface line is just how inconspicuous they are. There are two tiny slots on the upper sides of the tablet (when in landscape) and they blend in surprisingly well with the black bezels, to the point where you may not even notice them unless you have the device in the right kind of lighting. We will see later on just how well they sound, but the placement of them is great.

The port selection is good too, and this is what helps Surface to be a laptop. There is a mini-DisplayPort on the upper right side, and just under that is a USB 3.0 port. This full sized port lets you connect almost anything to the tablet. In addition, there is an audio jack at the bottom right side, and in between the USB and audio is the charging port.

Microsoft has always used a proprietary charging connector on all of the Surface devices. The original Surface RT had a magnetic charger which would stick on to the device, and light up. It was reversible too, so you could connect it either way. The original had some issues with connections, and they tweaked the design. However for the Surface 3, they have ditched that connector completely and went with a standard micro-USB connector.

The use of micro-USB has some advantages and drawbacks. The advantage is that you can now charge the Surface 3 with any cord you already have for almost all smartphones (only Apple doesn’t use micro-USB) so that is a win. The drawback though is that micro-USB charging is generally power limited to only a handful of watts. A typical phone charger may only be five watts, and some of the better ones will be ten. The Surface 3 comes with a thirteen watt charger. Later we will see what effect that has on charge times, but it really is not a lot of power.

I think it is a missed opportunity to not be forward leaning on the charging port and use a USB Type-C connector. This would keep the reversible nature which is much better than what they have now, and Type-C can handle much more power (without ever going out of spec) offering them the opportunity to supply a bigger charger. Going to micro-USB now feels like a step backwards to be honest. Because the Surface already has a full sized USB port, you don’t run into the problems like the Macbook where it is only one Type-C. Type-C is the future, and not seeing it on this device makes it take a step back in the past.

The bottom of the Surface 3 keeps the now familiar magnetic connector and pins for the keyboard, and a groove runs along the bottom for the keyboard to fit in to.

On the top of the Surface is a slightly different color strip of plastic which will be the RF transparent window for all of the necessary antennae. I like that they did not try to color match the device because the contrast makes for a much nicer look, and trying to color match metal and plastic can end up looking poorly, especially over time. The plastic strip also features the 8 MP rear camera.

When you look at tablet design in the Windows world, there really is Surface and everything else. The device just feels solid, and the magnesium finish is so great to hold in the hand. The fit and finish of the Surface is as good as any other device on the market.

Kickstand and Accessories Powering the Surface 3: Intel’s Atom x7 System on a Chip
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  • Brett Howse - Tuesday, May 5, 2015 - link

    Windows Video app is used, and the file properties are listed on the graph. Let me know if you need anything else.
  • MarcSP - Thursday, May 7, 2015 - link

    No, that will be all. Dismised. :P

    He, he. Thank for your reply! :-)
  • dusk007 - Monday, May 4, 2015 - link

    One would wish Intel would just license the Mali GPUs or PowerVR designs. Even with 14nm they cannot keep up with Nvidia, Apple or any of the faster Adreno or Mali 760 SoCs.
    Also there doesn't seem to be any improvements. Their GPU design is not very power efficient and seemingly not even die space efficient but there are no real noticeable improvements between Gen 7 and 8. They should just go back to licensing or just buy Imagination Technologies.
  • Drumsticks - Monday, May 4, 2015 - link

    Correct me if I'm wrong but don't skylake rumors include huge GPU strides?
  • A5 - Monday, May 4, 2015 - link

    Big grain of salt on that. Similar rumors were around for Haswell and Broadwell, too.
  • lilmoe - Monday, May 4, 2015 - link

    You'd think they'd at least get the GPU at performance parity with AMD's APUs by now....
  • meacupla - Monday, May 4, 2015 - link

    I think intel GPU performance is better than AMD APUs. Intel's solution does hardware video playback without sucking down enormous amounts of power.

    I won't even go into gaming, since both solutions are, flat out, subpar for that.
  • anubis44 - Monday, May 4, 2015 - link

    Utterly wrong. AMD's Radeon GPU technology in their APUs crushes Intel's fastest integrated graphics. No comparison. Don't even try.
  • meacupla - Tuesday, May 5, 2015 - link

    That's not what I'm saying. Please read.

    AMD is faster, but at the cost of power and efficiency. And it still won't give you a good gaming experience, because there's not enough of everything in APUs.

    Intel is slower, but gets the job done with regards to video, there was no question of it being gaming capable in the first place.
  • lilmoe - Tuesday, May 5, 2015 - link

    Efficiency isn't AMD's fault. Intel's had the process lead for more than 2 generations now and they're STILL not even close to AMD's GPU performance... We'll see how efficient Intel's GPU is when AMD goes 14nm....

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