Acer XB280HK Conclusion - Performance

Only looking at the objective numbers of the Acer XB280HK there are a few issues, the most notable being the so-so uniformity of the backlight. The over-saturation of blue is an issue, though blue is the color with the least visible errors to the eye. The worst main spec is that the contrast ratio doesn’t get above 780:1 which robs the display of much of the pop that other panels have today.

On a subjective ergonomic perspective, the Acer does many things well. The menu system is very good and easy to navigate. There are four USB 3.0 ports, with two on the side that provide quick access for flash drives and other peripherals. The stand offers a wide range of flexibility and makes it easy to align the display for your field of vision.

With 4K it is still a bit of a clunky solution sometimes. We are still using DisplayPort 1.2 which previously meant using MST for 60Hz refresh rates but new controllers have moved past this. DisplayPort 1.3 and HDMI 2.0 are both going to be available this year, completely moving past these issues, but that also means you’ll need a new GPU. For people looking to upgrade that will be fine, but if you just invested in enough power to support a 4K display, you might not want to upgrade just yet. We also are still waiting on all software to catch up with DPI scaling support as running at DPI scaling other than 100% still introduces issues.

What About G-SYNC?

The question most will have is whether or not G-SYNC is worth the price of entry. All things being equal, having G-SYNC available is definitely nice and it would be great to see all future displays incorporate such technology, but having G-SYNC inherently linked to NVIDIA GPUs makes that a less than perfect solution. AMD has their “me too” FreeSync technology coming out, and AMD has worked with the VESA standards group to make Adaptive Refresh a part of future DisplayPort protocols. They’ve used that to enable FreeSync...and then gave up all royalties and licensing for the technology. What that actually means for retail pricing however is still open for debate, though we should have the answer by March when the first FreeSync displays begin shipping.

Realistically, keeping the price as low as possible and using open standards is a good way to win long-term support for a technology, but G-SYNC was first and NVIDIA deserves plenty of credit. The technology is certainly a boon to gamers, especially when you're running GPUs that can't push 60+ FPS. Other display options with 144 Hz G-SYNC displays simply make the technology even more desirable, as we've been stuck at 60 Hz with LCDs for far too long (3D displays being a tangent of sorts). In my experience playing a large collection of games, never did I feel like G-SYNC resulted in an inferior experience compared to the alternatives, and with appropriate settings it is generally superior.

As far as the Acer 4K display goes, G-SYNC is also quite helpful as a lot of NVIDIA GPUs (even in SLI) struggle with running many games at 4K. Where G-SYNC doesn't add much benefit is for games where you're already pushing 60+ FPS, and there are certainly plenty of times where that's true on older titles. Ultimately, how much you want G-SYNC is going to depend on what sort of hardware you have and how much you're bothered by things like stutter, tearing, and lag.

If those are items you rarely think about, you can hold off and wait for the technology to continue to improve, at the same time waiting to see if a victor emerges in the G-SYNC vs. FreeSync "war". Ideally, we’d see the two competing solutions merge, as that would be a real victory for the consumers, but for the next few years we suspect NVIDIA will continue to support G-SYNC and the only company that supports FreeSync with their GPUs will be AMD. For those that are bothered by stutter, tearing, and lag, the recommendation is a bit easier: if you run an NVIDIA GPU, G-SYNC works and it's a real value add for your next display upgrade.

On a related subject, so far all of the G-SYNC displays have been on desktops, but it would really be nice to see laptops with internal G-SYNC (or FreeSync) panels. For one, laptops tend to have far more limited graphics hardware, so getting most games above 60 FPS on a mainstream laptop can be difficult if not impossible. There are again obstacles to doing this, for example switchable graphics, plus no one wants to add $100 or more to the cost of a laptop if they don’t view the added functionality as something highly marketable and in demand. Regardless of the technical hurdles, at some point we’d like to see adaptive refresh rates on more than just desktops; for now, G-SYNC remains a desktop display exclusive (though there are laptops with support for G-SYNC on external displays).

Final Thoughts

While as a display on its own the Acer XB280HK doesn't offer the best performance, it's still acceptable in all the important areas. As you can guess, however, the only real reason to buy this display is if you want G-SYNC, and more importantly you want it at 4K. This is the only current solution for that niche, and it's very much a niche market. Driving 4K gaming requires a lot of graphics hardware, so at the very least you should have a couple of GTX 970 cards to make good use of the display.

If you do have the hardware, the result is a great gaming experience for the most part, but you really have to be sold on 4K gaming. The XB280HK can also run with G-SYNC at lower resolutions, but you're still fundamentally limited to 60Hz and lower refresh rates. The main alternative right now is going to be the ASUS ROG Swift PG278Q with it's QHD 144Hz panel; Jarred prefers the higher refresh rate and more sensible native resolution, but there's plenty of personal preference at play. Acer also has their upcoming IPS Acer XB270HU, which is a QHD 144Hz G-SYNC display, but that won't start shipping for another month or two at least and pricing is not yet known.

While the above are certainly alternatives to keep an eye on, for 4K gaming on NVIDIA GPUs it looks like the XB280HK will remain the primary option. The price of nearly $800 is pretty steep, but then if you're seriously considering 4K gaming in the first place you should have around $800 (or more) just in graphics cards already, and a good display can easily last half a decade or more. Even if FreeSync ends up winning in the market, existing G-SYNC displays should continue working fine as the drivers and hardware shouldn't need any tweaks. Buying such a display today is certainly the bleeding edge, and we'll likely see better alternatives in the coming year (e.g. IPS panels, DisplayPort 1.3/HDMI 2.0, etc.), but this is currently the only game in town.

Acer XB280HK: Input Lag, Gamut, and Power Use
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  • DigitalFreak - Wednesday, January 28, 2015 - link

    Dell U3415W
  • DigitalFreak - Wednesday, January 28, 2015 - link

    If you look around for coupon codes, you should be able to get it for under $1000.
  • Frenetic Pony - Wednesday, January 28, 2015 - link

    G-Sync seems like a dead end anyway. It's both GPU vendor locked and more expensive than "Freesync" which is also part of an open standard.
  • eddman - Thursday, January 29, 2015 - link

    "No G-Sync, but I don't like being locked into a GPU vendor when I only replace my monitor every 5 years or so."

    That doesn't make sense. When did you buy your monitor? A year ago? You could've bought a G-sync monitor and enjoyed the syncing whenever you ended up with an nvidia card in your computer, but now you can't have either of them for a few more years anyway; unless you change your routine and replace your monitor too.
  • Narg - Friday, January 30, 2015 - link

    I easily hit 60fps on my 1440p monitor with only a GTX 970 on most games. Not sure why people spend so much on hardware at times.
  • IdBuRnS - Thursday, February 19, 2015 - link

    "I can also hit 60fps easily with GTX 980 SLI with all options maxed."

    Well I'd surely hope so...
  • Mondozai - Wednesday, January 28, 2015 - link

    Jarred, a quick note:
    "A solution to this might be G-SYNC to enable gaming that looks smooth even when running below 60Hz"

    That should be fps, not Hz, as the panel is at 60 Hz all the time.
  • paradeigmas - Wednesday, January 28, 2015 - link

    You do know the fundamentals of G-Sync is its ability to drop the refresh rate according to fps right? Which means if your game is running at 45fps, your G-Sync monitor will refresh at 45Hz.
  • Antronman - Wednesday, January 28, 2015 - link

    But the usage of the word "Hertz" is still incorrect.
  • JarredWalton - Wednesday, January 28, 2015 - link

    Fixed.

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