Software

From a purely functional perspective, there are some pain points involved in moving from Android 4.4 to iOS 7. While it’s been talked to death now, the lack of a system similar to intents on Android and the lack of customizable keyboards are definitely a bit on the frustrating side. For example, while on Android manually uploading screenshots, photos, and video to Dropbox is a relatively painless process, doing the same on iOS isn’t possible. While one of the first things I do on any Android smartphone is install SwiftKey, it’s not possible to do the same on iOS. This immediately causes my typing speed to drop, although in the case of iOS’ keyboard this is mostly due to the lack of punctuation in the letter page. However, these two immediate issues are about to be irrelevant with the release of iOS 8, so this is more of a temporary issue than a permanent one.

Although also temporary, for those that have become accustomed to the significant amount of custom control provided by camera apps from HTC and Samsung, the iOS camera application is comparatively barren. There's the ability to toggle HDR, flash, tap to focus/expose and lock focus/exposure. In effect, there's no real way to set manual controls. While the auto mode is pretty much as good as it gets, I find myself missing manual controls when it comes to taking macro photos and in other similarly extreme conditions.

There are a few other issues though. To someone that has almost solely used Android smartphones, the notification drawer has some odd behavior. It’s never really made sense to me why notifications can only be cleared by application. I definitely think a clear all notifications button would be a good addition for the future, but this is only a significant problem if a large number of notifications build up without getting cleared away. I'm also not sure what the value is to segregating "all" and "missed" notifications. Android definitely handles this better, although it probably makes more sense to those that have used iOS' notification system from the start.

Outside of these issues, there’s quite a lot to like. The vast majority of applications that I used had a consistent style that fit with iOS 7, with no strange scaling issues or unexpected behavior. This still tends to be a problem in Android, so it’s refreshing to have an app ecosystem that tends to keep up with the design guidelines set with each new iOS release. There’s also just about no stuttering or pausing in the experience. While Android L and ART should bring much better performance to Android smartphones, in iOS it seems that such performance issues haven’t really existed in the first place.

iOS and Android/Sense 6 battery stats

Of course, while there are some issues that could be fixed, there are others that are much more fundamental. One of these is direct access to the file system. While it’s quite convenient in Android to trawl through system files to learn about the underlying hardware and move around data using a file explorer, it makes sense to completely sandbox applications from each other to improve security. Another advantage of sandboxing applications is that orphan files are nonexistent, which is an issue on Android devices.

In addition to file system differences, it’s a bit frustrating to not have detailed battery life statistics when it comes to how much CPU time each application consumes, how long application wakes up the system while the screen is off, and similar details. However, it once again makes sense for Apple to do this. After all, iOS battery management is already quite stringent. In general, applications are strictly regulated and most cannot run in the background for any significant amount of time. On Android, it's possible for a single rogue application to ruin battery life, but this same system means that multitasking tends to be much faster and smoother.

If anything, this may be the real difference that matters when comparing iOS and Android. While Android and iOS are largely similar in features, there is a fundamental divide in the way the two OSes are designed. At its core, iOS is designed with average users in mind. As a result, there’s a strong emphasis on making things “just work” and hiding information that would simply confuse and frustrate people that don’t care about the underlying hardware and software. Android at its core is targeted at those that want to have the full PC experience on their phone, and as a result there’s much more information and low level functionality for those that want it. However, this can easily be frustrating and confusing for the end user. Of course, it’s fully possible for iOS to adopt features that would be targeted at advanced users, and Android can be changed to be more user friendly. If anything, this hypothetical has been the case for the past few years. Over time, Android has become a more friendly OS with the removal of the search and menu keys, going from the dark themes of 2.3 and 3.0 to the brighter, cleaner designs of today. Things like Google Maps have become considerably more simplistic, and even microSD slots had significant restrictions added to them in an attempt to simplify the user experience. Similarly, the fact that manual camera controls are even possible speaks to how Apple is adding more niche features.

GPS Info! on iOS and GPS Test on Android

However, the differences remain, and understanding this is as simple as looking at how equivalent features are implemented. For example, location services in iOS are binary in nature, and can only be turned on and off globally or for each application. In Android there’s noticeably more nuance. Location can be done only by on-device GPS, or by using WiFi/cell tower location, or by using both. In addition, it’s possible to view GPS data such as per-satellite SNR and number of satellites used and in view.

Final Words

At the end of the day, the iPhone 5s has aged quite well. While the hardware quality is a cut above, it’s more than just a matter of pure hardware. It’s clear to me that the user experience wouldn’t be nearly as good without Apple’s strong control over software. TouchID is quite possibly the best example of this, as there’s no need to wait for an official API to support fingerprint authentication for App Store purchases or other similar situations. While I felt a bit constrained by the limits in the operating system, the integration and overall quality of the experience outweighed these disadvantages. I’m not quite sure if either is better at this point, as while I definitely enjoy the amount of low-level information and customization available on Android, iOS has a much more polished and highly integrated experience.

However, in the long run it seems likely that they will converge towards largely similar feature sets. This doesn't mean that they'll be identical, as there's a distinct parallel in the Mac vs Windows debate. In Windows, adoption of new hardware features into the OS tended to be slower and not as well integrated as the OS vendor and multiple OEMs had to try and coordinate such a task. However, a major advantage of such a system was that backwards compatibity and flexibility was greater, even if it was more complicated for the end user. Similarly, Mac has tended to have new features at a faster pace and with better integration, such as high DPI displays. However, the result tends towards less control over low-level settings and less visibility into low-level information. The tight integration between hardware and software also means that it's harder to provide extensive backwards compatibility.

Of course, these are mostly broad strokes. It's not really possible to predict what the future holds, but even now we can see major differences. Google has allowed for custom OEM UIs on top of Android, and doesn't profit directly from the sale of Android OS. Similarly, the nature of smartphones dictates tight integration, so it's not really possible to upgrade the OS without a new BSP and major work on the part of the OEM to push an OTA. Apple has also managed to ensure that the app ecosystem of iOS is equal to or greater than any other mobile OS, something that was a major stumbling block with Mac OS in the early days of personal computing. While a great deal of maturation has occured in the smartphone market, there is still a long road ahead before the story can end.

Introduction and Hardware
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  • RoninX - Monday, August 25, 2014 - link

    Well, Android is clearly the best-selling OS, so it depends on whether you're talking about hardware (like Macs) or software (like Windows).

    Personally, I think Anandtech is pretty balanced and objective when it comes to iOS vs. Android. And I say that as someone who chooses the freedom and power you have with Android over the refinement and polish that you get with iOS.
  • MrX8503 - Sunday, August 24, 2014 - link

    There's only 1 iPhone they review per year. There's hundreds of android devices throughout the year.
  • NaeemTHM - Sunday, August 24, 2014 - link

    "Anandtech has become very iCentric over the years. I recall the day the iPhone 5 came out they did 14 articles on it. So we are clear, that is not a typo - 14 articles. Any other phone gets 0 to 2 articles at the most."

    I created an account just to say I think you're behind a tad paranoid here. 14 articles on the one major flagship Apple releases doesn't seem out of the ordinary when you consider they do dozens upon dozens of Android phone articles. I'm 100% sure if Samsung released only one phone a year you would see just as many articles about it as well. As it stands, they release many Galaxy phones a year...so 2 to 3 articles per device seems appropriate (especially since they share so many features).
  • NaeemTHM - Sunday, August 24, 2014 - link

    being* a tad
  • Samus - Sunday, August 24, 2014 - link

    Anandtech iCentric? LOL. Exactly what Apple devices do they review other than the iPhone and occasionally the iPad?
  • krutou - Monday, August 25, 2014 - link

    Because there are clearly more iDevices worth reviewing beyond the iPhone, iPad, and Macbooks they currently review every model of?
  • Samus - Monday, August 25, 2014 - link

    They haven't reviewed the new iMac (or any iMac for that matter) built in the USA, an Apple product that interests me, or any recent Mac Mini's, or an Apple TV....you get the point. Calling a site iCentric that reviews a quarter of a companies portfolio of devices is downright ridiculous. Engadget on the other hand, I'd consider an iCentric site.
  • Alexey291 - Wednesday, August 27, 2014 - link

    Just as he said (to paraphrase): there are no other idevices worth reviewing. And honestly? He's right. I mean its not like they are reviewing Galaxy Ace phones (for very similar reasons) either.
  • hpglow - Monday, August 25, 2014 - link

    It is clear that Anand himself likes Apple, but other than that they do an ok job of covering all the phones out there. To the guy below, it's easier to write 13 articles on a phone (which I doubt happened) when a phone gets a lot of hype and only gets refreshed every other year. It's not like samsung and their 2 Galaxies a year plan.
  • Alexey291 - Wednesday, August 27, 2014 - link

    They did do a LOT of articles on the iphone last time. It was almost amusing to watch. Seeing how most of them kinda reiterated themselves...

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