Gaming Benchmarks

While no regular user of the AM1 platform would pair up the system with a $500 GPU, all our results are based on the more mainstream to high end and it is interesting to see if the lack of speed in the lower powered CPU systems makes a significant difference in frame rates.

Also being tested here, aside from the CPU performance effect, is the use of four PCIe lanes from the APU rather than eight or sixteen from the high end platforms. These are also PCIe 2.0 lanes rather than PCIe 3.0, limiting the bandwidth even further.

F1 2013

First up is F1 2013 by Codemasters. I am a big Formula 1 fan in my spare time, and nothing makes me happier than carving up the field in a Caterham, waving to the Red Bulls as I drive by (because I play on easy and take shortcuts). F1 2013 uses the EGO Engine, and like other Codemasters games ends up being very playable on old hardware quite easily. In order to beef up the benchmark a bit, we devised the following scenario for the benchmark mode: one lap of Spa-Francorchamps in the heavy wet, the benchmark follows Jenson Button in the McLaren who starts on the grid in 22nd place, with the field made up of 11 Williams cars, 5 Marussia and 5 Caterham in that order. This puts emphasis on the CPU to handle the AI in the wet, and allows for a good amount of overtaking during the automated benchmark. We test at 1920x1080 on Ultra graphical settings.

F1 2013: 1080p Max, 1x GTX 770

F1 2013: 1080p Max, 1x GTX 770

Bioshock Infinite

Bioshock Infinite was Zero Punctuation’s Game of the Year for 2013, uses the Unreal Engine 3, and is designed to scale with both cores and graphical prowess. We test the benchmark using the Adrenaline benchmark tool and the Xtreme (1920x1080, Maximum) performance setting, noting down the average frame rates and the minimum frame rates.

Bioshock Infinite: 1080p Max, 1x GTX 770

Bioshock Infinite: 1080p Max, 1x GTX 770

Tomb Raider

The next benchmark in our test is Tomb Raider. Tomb Raider is an AMD optimized game, lauded for its use of TressFX creating dynamic hair to increase the immersion in game. Tomb Raider uses a modified version of the Crystal Engine, and enjoys raw horsepower. We test the benchmark using the Adrenaline benchmark tool and the Xtreme (1920x1080, Maximum) performance setting, noting down the average frame rates and the minimum frame rates.

Tomb Raider: 1080p Max, 1x GTX 770

Tomb Raider: 1080p Max, 1x GTX 770

Sleeping Dogs

Sleeping Dogs is a benchmarking wet dream – a highly complex benchmark that can bring the toughest setup and high resolutions down into single figures. Having an extreme SSAO setting can do that, but at the right settings Sleeping Dogs is highly playable and enjoyable. We run the basic benchmark program laid out in the Adrenaline benchmark tool, and the Xtreme (1920x1080, Maximum) performance setting, noting down the average frame rates and the minimum frame rates.

Sleeping Dogs: 1080p Max, 1x GTX 770

Sleeping Dogs: 1080p Max, 1x GTX 770

Company of Heroes 2

Company of Heroes 2 also can bring a top end GPU to its knees, even at very basic benchmark settings. To get an average 30 FPS using a normal GPU is a challenge, let alone a minimum frame rate of 30 FPS. For this benchmark I use modified versions of Ryan’s batch files at 1920x1080 on High. COH2 is a little odd in that it does not scale with more GPUs with the drivers we use.

Company Of Heroes 2: 1080p Max, 1x GTX 770

Company Of Heroes 2: 1080p Max, 1x GTX 770

Battlefield 4

The EA/DICE series that has taken countless hours of my life away is back for another iteration, using the Frostbite 3 engine. AMD is also piling its resources into BF4 with the new Mantle API for developers, designed to cut the time required for the CPU to dispatch commands to the graphical sub-system. For our test we use the in-game benchmarking tools and record the frame time for the first ~70 seconds of the Tashgar single player mission, which is an on-rails generation of and rendering of objects and textures. We test at 1920x1080 at Ultra settings.

Battlefield 4: 1080p Max, 1x GTX 770

Battlefield 4: 1080p Max, 1x GTX 770

CPU Benchmarks GIGABYTE AM1M-S2H Conclusion
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  • FriendlyUser - Sunday, August 17, 2014 - link

    I can think of many, many friends who would be perfectly happy using this kind of system for everyday tasks. This is truly "good enough" computing.
  • Arbie - Monday, August 18, 2014 - link

    Ian's comment on "unreality" resonates with me. In fact I'd feel bad paying only $35 for a motherboard. Just to think what is involved in producing such a thing makes my head spin. The people doing it deserve more than they are getting from this. Even $100 is cheap. Approaching $200 brings it more in line with my personal reality, though it's still pretty amazing - and you get one heck of a board for that.

    It is somehow wonderful that the world can have $35 mobos and the low-cost PCs built on them. I just don't look there.
  • fanofanand - Tuesday, August 19, 2014 - link

    Must be nice living in your world. This guy helps out those less fortunate and all you can do is brag about how you would just throw it in the garbage? You sir, suck at life.
  • fanofanand - Tuesday, August 19, 2014 - link

    That was supposed to be a reply to the dude trashing HardwareDufus, not sure how it landed at the end....either way, I think it's fantastic that he helps out those less fortunate with your "trash"
  • jabber - Wednesday, August 20, 2014 - link

    Well what do you do with tech junk when no one wants it? This is my job, not a hobby. I have a wife, that means you cant hoard stuff. I live in the first world, people don't want it any more. A friend of mine sells old Dell single core PCs. He sells 10 of them for like $90 on a pallet and no one wants them. It's junk.

    I'll say it again...junk.

    Plus if you give old slow computers to people...they expect you to support it. I have a life.

    Quit being so dippy and sentimental and get with stark modern reality. It's just some crappy 12 year old CPUs and PCs. Not like I'm throwing food in the trash in front of staving kids.

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