Synthetic IGP Benchmarks

Unity – Graphic Scene 720p: link

As part of my IGP testing I went searching for a couple of new Unity based benchmarks to help decipher the line between the desktop graphics solutions and those that are not so great. First up is a graphical humdinger, implementing a complex scene with lighting effects (including fluid simulation, shadows, SSAO, Bloom). We run the benchmark at 720p with the highest graphical settings, reporting the average FPS.

Unity Graphics

Unity – Draw Calls: link

Next up is a benchmark limited by draw calls rather than rendering complexity. The scene generates simple Nintendo Gamecube polygons that fall due to gravity and bounce around until stationary. The scene continuously spews out these polygons until three consecutive frames fall under a 20 FPS average. We run the benchmark at 720p at simple graphic settings to minimize the graphical complexity, and take the average of several runs.

Unity Draw Calls

3DMark

The synthetic tools from Futuremark have been on the benchmarking landscape for over a decade, with each generation designed to tackle new problems as either the CPUs or GPUs become too powerful. Here we test 3DMark 06, 3DMark 11 (Performance), the latest 3DMark and 3DMark Vantage’s pixel/texel tests.

3DMark06

3DMark11 - Performance

3DMark: Ice Storm

3DMark: Ice Storm Extreme

3DMark: Ice Storm Unlimited

3DMark: Cloud Gate

3DMark: Fire Strike

3DMark: Fire Strike Extreme

Tessmark

The latest version of TessMark is designed to focus on tessellation via OpenGL 4. We run the latest version of the benchmark using the high resolution map set at maximum tessellation while 1080p full screen, reporting the average FPS.

Tessmark, Image Set 4, 64x

IGP Benchmarks: Gaming dGPU Benchmarks with MSI GTX770 Lightning
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  • Ian Cutress - Thursday, May 29, 2014 - link

    I've taken test data from all of my old testing as well, where I've run the same benchmarks on the same OS and SSD, hence why there are many data points to choose from. I have adjusted several of the graphs to have a narrower band of data showing to more easily see the difference now. Unfortunately the even older data (pre Core 2) is before my time at AnandTech.

    Regarding the J1800/J1900 motherboards, the two that I hurried in for testing were unfortunately limited in the GPU aspect and a third one I have since received is also in the same boat. Due to the hurried nature of getting the data from the initial release (as well as other testing on hand) I had perhaps wrongly assumed that all J1800/J1900 motherboards were in the same boat.

    I am shifting my test stations around somewhat this week, so when I come back from Computex I will have more of a low power/DRAM testing setup alongside the higher power systems I normally test. If you want to see anything specific, please feel free to email.
  • edwpang - Friday, May 30, 2014 - link

    It's definitely makes better sense than current review. As someone has already, using 1250w PS on this low end setup is kindly uselessly.
  • piroroadkill - Thursday, May 29, 2014 - link

    Truecrypt link seems like a bad idea right now, since the official Truecrypt site is in a terrible state of limbo where nobody can figure out whether it's discontinued by the devs or been hacked. Benchmarks for 7.1a are relevant, but 7.2 is a gutted, useless pile of crap. Just saying.
  • A5 - Thursday, May 29, 2014 - link

    It's good thing the bench is 7.1a then?
  • Ian Cutress - Thursday, May 29, 2014 - link

    Ha! I thought about taking the data out given that I had already uploaded almost all it before that announcement was made. However 7.1a is still viable and I still have the installer, so it might still be relevant if the installer still floats around in cyberspace. I somehow doubt we will ever get a full explanation from the developers on why they took it down, though there are many theories about it.
  • Runamok81 - Thursday, May 29, 2014 - link

    Typo, second to last sentence. platgorm
  • someeeguy - Thursday, May 29, 2014 - link

    Ian, in the "dGPU Benchmarks with ASUS HD7970" portion of your review, it would have been interesting to see some Mantle results on these low power CPUs.
  • JBVertexx - Thursday, May 29, 2014 - link

    I think the value in having a socket solution is less about providing an upgrade path and more about lower carrying costs in the entire supply chain.

    If you look at having 4 CPU combinations over lets say 4 motherboard options, having a BGA solution means that you need to source and stock 16 different items. With a socket solution, that cuts your inventory and carrying cost down to 8 items.

    The economics of this are huge. It impacts motherboard manufacturers, system builders, and businesses. It impacts the amount of up front investment required by every organization in the supply chain, and it impacts the inventory costs (or carrying capital).

    It especially impacts motherboard manufacturers, who must actually purchase the CPU in a BGA solution in order to sell a motherboard.

    In the face of those compelling economics, having an upgrade path is really small potatoes.
  • marvee - Thursday, May 29, 2014 - link

    The understanding of those economics could be the experience of Rory Read, from his time with Lenovo.
  • Hrel - Thursday, May 29, 2014 - link

    Pretty disappointing you guy didn't include a CPU with HD4600 on it in the gaming benchmarks. Why compare to last generation's hardware? Perhaps to show AMD in as favorable a light as possible? hmmmmm.....

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