Real World CPU Benchmarks

Readers of our motherboard review section will have noted the trend in modern motherboards to implement a form of MultiCore Enhancement / Acceleration / Turbo (read our report here) on their motherboards. This does several things – better benchmark results at stock settings (not entirely needed if overclocking is an end-user goal), at the expense of heat and temperature, but also gives in essence an automatic overclock which may be against what the user wants. Our testing methodology is ‘out-of-the-box’, with the latest public BIOS installed and XMP enabled, and thus subject to the whims of this feature. It is ultimately up to the motherboard manufacturer to take this risk – and manufacturers taking risks in the setup is something they do on every product (think C-state settings, USB priority, DPC Latency / monitoring priority, memory subtimings at JEDEC). Processor speed change is part of that risk which is clearly visible, and ultimately if no overclocking is planned, some motherboards will affect how fast that shiny new processor goes and can be an important factor in the purchase.

Rendering – Adobe After Effects CS6: link

Published by Adobe, After Effects is a digital motion graphics, visual effects and compositing software package used in the post-production process of filmmaking and television production. For our benchmark we downloaded a common scene in use on the AE forums for benchmarks and placed it under our own circumstances for a repeatable benchmark. We generate 152 frames of the scene and present the time to do so based purely on CPU calculations.

Adobe After Effects CS6: 152 Frames

Compression – WinRAR 5.0.1: link

Our WinRAR test from 2013 is updated to the latest version of WinRAR at the start of 2014. We compress a set of 2867 files across 320 folders totaling 1.52 GB in size – 95% of these files are small typical website files, and the rest (90% of the size) are small 30 second 720p videos.

WinRAR 5.01

Image Manipulation – FastStone Image Viewer 4.9: link

Similarly to WinRAR, the FastStone test us updated for 2014 to the latest version. FastStone is the program I use to perform quick or bulk actions on images, such as resizing, adjusting for color and cropping. In our test we take a series of 170 images in various sizes and formats and convert them all into 640x480 .gif files, maintaining the aspect ratio. FastStone does not use multithreading for this test, and thus single threaded performance is often the winner.

FastStone Image Viewer 4.9

Video Conversion – Xilisoft Video Converter 7: link

The XVC test I normally do is updated to the full version of the software, and this time a different test as well. Here we take two different videos: a double UHD (3840x4320) clip of 10 minutes and a 640x266 DVD rip of a 2h20 film and convert both to iPod suitable formats. The reasoning here is simple – when frames are small enough to fit into memory, the algorithm has more chance to apply work between threads and process the video quicker. Results shown are in seconds and time taken to encode.

Xilisoft VC 7.5 Film CPU Only

Xilisoft VC 7.5 2x4K CPU Only

Video Conversion – Handbrake v0.9.9: link

Handbrake is a media conversion tool that was initially designed to help DVD ISOs and Video CDs into more common video formats. The principle today is still the same, primarily as an output for H.264 + AAC/MP3 audio within an MKV container. In our test we use the same videos as in the Xilisoft test, and results are given in frames per second.

HandBrake v0.9.9 Film CPU Only

HandBrake v0.9.9 2x4K CPU Only

Rendering – PovRay 3.7: link

The Persistence of Vision RayTracer, or PovRay, is a freeware package for as the name suggests, ray tracing. It is a pure renderer, rather than modeling software, but the latest beta version contains a handy benchmark for stressing all processing threads on a platform. We have been using this test in motherboard reviews to test memory stability at various CPU speeds to good effect – if it passes the test, the IMC in the CPU is stable for a given CPU speed. As a CPU test, it runs for approximately 2-3 minutes on high end platforms.

PovRay 3.7 beta

System Benchmarks Scientific and Synthetic Benchmarks
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  • The_Assimilator - Thursday, May 15, 2014 - link

    A: By that argument every chipset ever made should still support ISA.
    B: The Flex IO diagram on this very page specifically states "Total of 14 USB2 ports". I'm reading that as being a constant entirely independent of the number of USB 3.0 ports, but if you have any literature to contradict that, I'd be appreciative if you could link it.
  • repoman27 - Thursday, May 15, 2014 - link

    Not sure I follow your logic. USB is probably the most used feature of a modern chipset (I suppose SATA probably gives it a run for its money though). Take a look at any USB 3.0 connector and you'll find 5 contacts which correspond to the SuperSpeed transmit and receive signaling pairs and ground, and then 4 more that carry the USB 2.0 signal and Vbus. This is how USB 3.0 achieves SuperSpeed while maintaining backwards compatibility, and the signals all need to come from somewhere.

    Intel hasn't posted datasheets for the 9 series chipsets yet, but there really isn't a heck of a lot of difference between them and the 8 series (in fact they're all currently listed in ARK under the "Products (Formerly Lynx Point)" heading). In the 8 series datasheet [ http://www.intel.com/content/dam/www/public/us/en/... ], however, Intel states: "xHCI USB controller provides support for up to 14 USB ports, of which six can be configured as SuperSpeed USB 3.0 ports." Intel also includes this additional note: "Some USB 3.0 motherboard down devices do not require support for USB 2.0 speed and it is possible to route only the SuperSpeed signals, as allowed by the USB 3.0 specification. In this special case, USB 2.0 and USB 3.0 signals will not need to be paired together, thereby allowing support for more than 14 USB connections."

    Interestingly, although the PCH package only provides connections for 14 USB 2.0 signals, those signals can come from either the newer xHCI or the two legacy EHCI controllers which are still present on the chip.
  • DanNeely - Thursday, May 15, 2014 - link

    Am I correctly understanding that as saying that by routing the signals separately you could create a USB3 only port that's not back compatible with USB 1/2?
  • repoman27 - Thursday, May 15, 2014 - link

    You're not allowed to do that according to the USB 3.0 Specification, but let's say you had an on board card reader that had a SuperSpeed USB interface, then you wouldn't necessarily be required to route a USB 2.0 signal to it as well and could use that signal for something else instead.
  • repoman27 - Thursday, May 15, 2014 - link

    If all the high speed signaling ports were Flex I/O ports, everyone who purchased a PC or motherboard based on that platform would be paying for an insanely large PCIe 2.0 switch with 18 downstream lanes/ports, an 18-port xHCI, and an 18-port SATA 6Gb/s controller plus 18 separate muxes to steer the desired signals to each port. I'm sure Intel would be happy to sell all that to the OEMs instead of just letting them use discrete controllers, but I seriously doubt it would end up lowering the BOM cost any. Flex I/O is just a way to keep the PCH package size down by steering features to a reduced number of balls. I'd rather be able to actually utilize all of the controllers I'm paying for.

    Not all of the chipsets offer 14 USB ports, and not all of the available USB ports are necessarily routed to external connectors or headers on the logic board. Some of them are used to connect devices on the motherboard itself or other embedded features. Also, since this many ports have been available since the 5 Series, Intel can't exactly regress the feature set while AMD is still offering 14 USB ports.
  • KAlmquist - Thursday, May 15, 2014 - link

    With the current "Flex IO" design, Intel implemented 20 high speed controllers (8 PCIe, 6 SATA, and 6 USB 3.0), but only provided pinouts for 18 of them, meaning that two controllers sit unused. To provide full I/O flexibility, Intel would have to implement 54 controllers (18 of each type), 36 of which would be unused. It sounds like a waste of silicon to me.
  • gloinsir - Wednesday, May 14, 2014 - link

    The Rear IO abuses a Renesas USB 3.0 hub to one USB 3.0 port into four, bringing the total number of USB 3.0 ports the motherboard can handle to eight.

    Oh the poor Renasus abuse.
  • celestialgrave - Wednesday, May 14, 2014 - link

    I guess I don't really see the need for wifi built into my desktop motherboard. I'd rather have the dual NICs. But I guess I can see the advantage when it comes to building a computer for mom or grandma.
  • Ian Cutress - Wednesday, May 14, 2014 - link

    If you have a family, more often than not there is a central WiFi router in the house connecting to everyone. If the house/flat isn't all layed out in RJ-45, then if everyone has a computer it has to get the WiFi signal for connections. For example, I have my NAS connected via ethernet to the router, but the three systems in my office are all connected via WiFi, as well as the HTPC in the front room.
  • plopke - Wednesday, May 14, 2014 - link

    I am still confused about what PCI-Express and M.2 supposed to be in the end for like a regular consumer? One time i read M.2 stuff and pice express will use the same protocl then other times i read articles like this that they wont work together , etc
    Any change anyone has some googlde docs spreadsheet that show a table like
    connecter type motherboard | protocol | protocol max speed | connecter type SSD | speed SSD | max theorictal performance | compatible

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