System Benchmarks

Rightmark Audio Analyzer 6.2.5

The premise behind Rightmark:AA is to test the input and output of the audio system to determine noise levels, range, harmonic distortion, stereo crosstalk and so forth.  Rightmark:AA should indicate how well the sound system is built and isolated from electrical interference (either internally or externally).  For this test we connect the Line Out to the Line In using a short six inch 3.5mm to 3.5mm high-quality jack, turn the OS speaker volume to 100%, and run the Rightmark default test suite at 192 kHz, 24-bit.  The OS is tuned to 192 kHz/24-bit input and output, and the Line-In volume is adjusted until we have the best RMAA value in the mini-pretest.  We look specifically at the Dynamic Range of the audio codec used on board, as well as the Total Harmonic Distortion + Noise.


Dynamic Range of G1.Sniper Z87

Rightmark: AA, Dynamic Range, 24-bit / 192 kHz

Rightmark: AA, THD+N, 24-bit / 192 kHz

The human ear cannot distinguish much beyond 20 kHz, and so audio manufacturers sometimes ignore the performance beyond this point. As we can see in the dynamic range graph, the G1.Sniper Z87 has a great base around -110 dB until we get beyond 20 kHz (ignoring the peak at 1 kHz, the test signal).  RMAA is unfortunate that its basic test goes from 17 Hz to 50 kHz, and thus reports a peak at 35 kHz which is outside the range of human hearing.  From this point on I feel we may have to report an interpolated value from this graph to counteract RMAA failings, hence why there are two values in the graphs above.  This benchmark is continuing to evolve.

USB Backup

For this benchmark, we run CrystalDiskMark to determine the ideal sequential read and write speeds for the USB port using our 240 GB OCZ Vertex3 SSD with a SATA 6 Gbps to USB 3.0 converter.  Then we transfer a set size of files from the SSD to the USB drive using DiskBench, which monitors the time taken to transfer.  The files transferred are a 1.52 GB set of 2867 files across 320 folders – 95% of these files are small typical website files, and the rest (90% of the size) are the videos used in the WinRAR test.  In an update to pre-Z87 testing, we also run MaxCPU to load up one of the threads during the test which improves general performance up to 15% by causing all the internal pathways to run at full speed.

USB 2.0 Copy Times

USB 3.0 Copy Times

For whatever reason, the USB 3.0 copy speed was slower than expected.

DPC Latency

Deferred Procedure Call latency is a way in which Windows handles interrupt servicing.  In order to wait for a processor to acknowledge the request, the system will queue all interrupt requests by priority.  Critical interrupts will be handled as soon as possible, whereas lesser priority requests, such as audio, will be further down the line.  So if the audio device requires data, it will have to wait until the request is processed before the buffer is filled.  If the device drivers of higher priority components in a system are poorly implemented, this can cause delays in request scheduling and process time, resulting in an empty audio buffer – this leads to characteristic audible pauses, pops and clicks.  Having a bigger buffer and correctly implemented system drivers obviously helps in this regard.  The DPC latency checker measures how much time is processing DPCs from driver invocation – the lower the value will result in better audio transfer at smaller buffer sizes.  Results are measured in microseconds and taken as the peak latency while cycling through a series of short HD videos - less than 500 microseconds usually gets the green light, but the lower the better.

DPC Latency Maximum

The G1.Sniper Z87 is one of the best Intel 8-series motherboards we have tested for DPC Latency, being only the second to slide under the 150 microsecond mark.  There still seems to be a fundamental difference against the older platforms though.

2014 Test Setup, Power Consumption, POST Time Real World CPU Benchmarks: Rendering, Compression, Video Conversion
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  • Flunk - Monday, February 24, 2014 - link

    Really? I didn't know that discrete GPUs used exactly the same chipsets as onboard GPUs and sometimes even inferior DACs. Oh wait they don't, making your comparison ridiculous and nonsensical.
  • apoe - Monday, February 24, 2014 - link

    I have used exclusively sound cards for almost a decade. The first time I went from onboard to discrete, I was using a 5.1 system and the difference was massive. Recently I plugged my Beyer DT770s into the onboard (ALC1150) just to see how bad it was... and surprisingly, the audio quality was exactly the same. In fact it was better, since the sound card (HTO Striker) would pick up EM interference resulting in a buzzing noise whenever the frame rate went >140 fps in any game, yet this didn’t happen with the onboard audio. This buzzing under load is apparently still a common problem with discrete cards, which I guess is why some of them have shielding now.
  • Kaihekoa - Monday, February 24, 2014 - link

    Have you tested this theory recently? The tech has made good progress. In my experience, the biggest difference in sound quality comes from the speakers/headphones these days.
  • Samus - Monday, February 24, 2014 - link

    Totally, it takes a hell of a pair of phones or speakers to actually measure the SNR difference from one audio codec to another. Most of it comes down to capacitor quality these days since many caps aren't even designed for audio. I've replaced caps with Panasonic FM's and still couldn't tell the difference on my Beats (j/k I wear Grado's)
  • lever_age - Monday, February 24, 2014 - link

    How are you getting the SNR figure from the graph under the RMAA section? Integrating and A-weighting in your head? Calculating with what?

    For what it's worth, RMAA is supposedly giving you A-weighted noise and dynamic range figures, which should deemphasize ultrasonics. So the figure for the motherboard as-is should be fine... as fine as RMAA is in general (frequently strange, high on bugs, and low on documentation). Though I believe the weightings are not defined above 20 kHz, so I don't know if they just carry through the equations / curves, notch them out for the actual calculation, or just use the weighting for the 20 kHz and extend it out to the ultrasonics.
  • popej - Monday, February 24, 2014 - link

    RMAA can be configured to compute noise and distortion only in range 20-20kHz. And probably this is default setting, so problem simply doesn't exist. Please check your settings.

    And of course an attempt to estimate noise floor from the graph is plain wrong.
  • DanNeely - Monday, February 24, 2014 - link

    Have Creative's audio drivers gotten any better in the last 7 years? Their being bad enough in the first part of the prior decade that MS ripped the entire audio sub-system into userland to stop Creative's buggy drivers from BSODing the system is still fresh in my memory; and of more potential concern again now because to improve power management on tablets Win8 has moved the audio sub-system back into the kernel where boggy drivers can crash the system.
  • ViRGE - Monday, February 24, 2014 - link

    For what it's worth I've been running an X-Fi Titanium for years without any issues. So I'd say their drivers are fine.

    As for Vista, my understanding is that it was Realtek that was BSODing everywhere and was the biggest motivation for the audio stack change, not Creative.
  • Nfarce - Monday, February 24, 2014 - link

    Exactly, ViRGE. I've been usinggg an X-Fi Titanium for nearly 5 years now, bought originally and put into a C2D Duo/Vista gaming build, now being used in a near 3 year old i5/Win7 gaming build. No problems. And the sound blows away Realtek. Sounds like user error to me for this guy.
  • angrypatm - Monday, February 24, 2014 - link

    I had an X-Fi Titanium and the drivers sucked, and the "critical updates" which would remove the entire program and require full reinstall took longer than loading an O/S -and you had to baby sit through the whole process to click yes or proceed. Afterward, no difference, still clunky and slow, and unreliable. Critical update for a sound card? Never fixed anything. I moved away from Creative to the CMedia based HT Omega Claro Plus, quick uncluttered app, sounds better, and rock solid, NO problems. And creative's crystalizer is btw artificial nonsense.

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