Power Consumption

As always I ran the Xbox One through a series of power consumption tests. I’ve described the tests below:

Off - Console is completely off, standby mode is disabled
Standby - Console is asleep, can be woken up by voice commands (if supported). Background updating is allowed in this mode.
Idle - Ethernet connected, no disc in drive, system idling at dashboard.
Load (BF4) - Ethernet connected, Battlefield 4 disc in drive, running Battlefield 4, stationary in test scene.
Load (BD Playback) - Ethernet connected, Blu-ray disc in drive, average power across Inception test scene.
CPU Load - SunSpider - Ethernet connected, no disc in drive, running SunSpider 1.0.2 in web browser.
CPU Load - Kraken - Ethernet connected, no disc in drive, running Kraken 1.1 in web browser

Power Consumption Comparison
Total System Power Off Standby Idle Load (BF4) Load (BD Playback)
Microsoft Xbox 360 Slim 0.6W - 70.4W 90.4W (RDR) -
Microsoft Xbox One 0.22W 15.3W 69.7W 119.0W 79.9W
Sony PlayStation 4 0.45W 8.59W 88.9W 139.8W 98.0W

When I first saw the PS4’s idle numbers I was shocked. 80 watts is what our IVB-E GPU testbed idles at, and that’s with a massive 6-core CPU and a Titan GPU. Similarly, my Haswell + Titan CPU testbed has a lower idle power than that. The Xbox One’s numbers are a little better at 69W, but still 50 - 80% higher than I was otherwise expecting.

Standby power is also surprisingly high for the Xbox One. Granted in this mode you can turn on the entire console by saying Xbox On, but always-on voice recognition is also something Motorola deployed on the Moto X and did so in a far lower power budget.

The only good news on the power front is really what happens when the console is completely off. I’m happy to report that I measured between 0.22 and 0.45W of draw while off, far less than previous Xbox 360s.

Power under load is pretty much as expected. In general the Xbox One appears to draw ~120W under max load, which isn’t much at all. I’m actually surprised by the delta between idle power and loaded GPU power (~50W). In this case I’m wondering if Microsoft is doing much power gating of unused CPU cores and/or GPU resources. The same is true for Sony on the PS4. It’s entirely possible that AMD hasn’t offered the same hooks into power management that you’d see on a PC equipped with an APU.

Blu-ray playback power consumption is more reasonable on the Xbox One than on the PS4. In both cases though the numbers are much higher than I’d like them to be.

I threw in some browser based CPU benchmarks and power numbers as well. Both the Xbox One and PS4 ship with integrated web browsers. Neither experience is particularly well optimized for performance, but the PS4 definitely has the edge at least in javascript performance.

Power Consumption Comparison
Lower is Better SunSpider 1.0.2 (Performance) SunSpider 1.0.2 (Power) Kraken 1.1 (Performance) Kraken 1.1 (Power)
Microsoft Xbox One 2360.9 ms 72.4W 111892.5 ms 72.9W
Sony PlayStation 4 1027.4 ms 114.7W 22768.7 ms 114.5W

Power consumption while running these CPU workloads is interesting. The marginal increase in system power consumption while running both tests on the Xbox One indicates one of two things: we’re either only taxing 1 - 2 cores here and/or Microsoft isn’t power gating unused CPU cores. I suspect it’s the former, since IE on the Xbox technically falls under the Windows kernel’s jurisdiction and I don’t believe it has more than 1 - 2 cores allocated for its needs.

The PS4 on the other hand shows a far bigger increase in power consumption during these workloads. For one we’re talking about higher levels of performance, but it’s also possible that Sony is allowing apps access to more CPU cores.

There’s definitely room for improvement in driving down power consumption on both next-generation platforms. I don’t know that there’s huge motivation to do so outside of me complaining about it though. I would like to see idle power drop below 50W, standby power shouldn’t be anywhere near this high on either platform, and the same goes for power consumption while playing back a Blu-ray movie.

Image Quality - Xbox One vs. PlayStation 4 Final Words
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  • epyclytus - Wednesday, November 20, 2013 - link

    wow. your dream console is might not even be that much more powerful than what is already in the ps4. and, your vram configuration is worst since it only has 1GB of GDDR5.

    i went for the fences with my specs because it is all made up of dreams.
  • Subyman - Wednesday, November 20, 2013 - link

    I wonder how the rise of DDR3 prices has affected MS? I'm sure they purchased contracts at fixed prices a while ago, but going forward it seems DDR3 prices aren't much better than GDDR5 right now. The cost savings may not have been worth it looking at the current marketplace.
  • Morawka - Wednesday, November 20, 2013 - link

    i'm so tired of these companies making a big cache on the chip's die to negate poorly chosen memory interfaces.

    apple did it with the A7 in the iphone and ipad, and now Microsoft is doing it with the XBone.

    Just spend the die space on a beefy memory interface and call it a day. Sure the memory interface is going to take up more space on the chip, but its better than wasting even MORE space on eSRAM/Cache.

    Apple could have just put a beefy memory controller and call it a day, instead they put 4 MB of cache which takes tons of die space and served as a stop gap solution

    Microsoft could have just went with GDDR5 and call it a da, but instead went with ddr3 and wasted tons of die space on esram

    sigh, just beef these things up and call it a day, especially if these are going to be on the market for the next 8 years.
  • blacks329 - Saturday, November 30, 2013 - link

    While your complaints are valid, Apple will probably address them within 12 months with the A8, so I don't see it as that big of a problem for them. On the X1 side, they gambled wrong and we're kind of stuck with it until ~2020.
  • Braumin - Wednesday, November 20, 2013 - link

    I wonder how much of the cross-platform comparisons are just that due to time constraints, the Xbox just didn't get optimized very well. Unfortunately it looks slightly harder to code for.

    I'll be curious to see how this goes moving forward. Do games like Forza 5 also have the aliasing problems? Other reviews have just said that it looks great.

    Also - Anand - you've outdone yourself. You're preview is better than most reviews I've seen.
  • GTVic - Wednesday, November 20, 2013 - link

    "One" or "the One" is not a good shorthand/nickname. I prefer XBone or X-Bone.
  • piroroadkill - Wednesday, November 20, 2013 - link

    I thought it was Xbox 180 after all their U-Turns...
  • djboxbaba - Wednesday, November 20, 2013 - link

    hahaha awesome
  • mikato - Monday, November 25, 2013 - link

    Why is everyone abbreviating "box" and not "one"? Like XbOne or XbO or Xb1. And the capitalization. All I read when I see this is "X Bone". I'll just call it that now. I guess there are difficulties with confusion with the original Xbox? The Scion xB? lol. I have an xB and owners call the current model the xB2.
  • prophet001 - Wednesday, November 20, 2013 - link

    "Those concerned about their privacy will be happy to know that Kinect isn’t required for use."

    As opposed to those people who don't care about a video camera watching their living room 24 hours a day.

    My word people. Wake up.

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