Coming into this review, I wasn’t totally sure what to expect from the ASUS PQ321Q, or any monitor with this high of a resolution. I love the screen on my iPhone 5 and my retina iPad, but I hold those really close to my face. Since I sit a couple feet away from a monitor, was I really going to notice the difference? Yes, yes I did.

Even coming into the office right after a standard 30”, 2560x1600 display, the difference is huge. You get either a larger desktop, or a far crisper screen, or possibly both. It isn’t a small difference, but one that I can notice easily, and every single time I sit down to my desk. It also is apparent that many application vendors have to hurry up with their software support for DPI scaling, because when it isn’t supported correctly it is really ugly out there.

The ASUS PQ321Q does have its share of problems. The color gamut isn’t perfect and leads to a good number of errors in the red, orange, and yellows of the spectrum. I found yellows to be the only one that I could easily notice when I looked at photos, but I did see red and orange issues as well. The dual HDMI 1.4a inputs are nice, but with HDMI 2.0 possibly coming later this year you are going to be limited to 30p on those inputs. The OSD could also be improved upon, as it works, but lacks any location or size adjustments and takes up almost half the screen when active.

In the end, my feelings about the ASUS PQ321Q wind up being very simple. Of the dozens of displays that I’ve reviewed for AnandTech so far, this is the one I want to hold onto the most. The razor sharp screen is just addictive to use, and you realize this is the future for displays. I’m sure over the next few years that performance will improve, prices will come down, and features will increase, and that helps everyone. But I want this now, and I don’t want it to leave my house.

The ASUS PQ321Q is pricey, and I can’t say that getting three or four 30” 2560x1600 panels isn’t a better deal, but it’s not the same as having one display that looks like this. In the end, I give the ASUS PQ321Q a Silver Award, which is the highest award I've personally given to any display. It's not perfect, but there isn't a display that's come across my desk that left me in constant awe over how incredible it was to use on a day-to-day basis that the ASUS has. It's also effectively killed any thoughts I've had about buying a laptop like a MacBook Air instead of a Retina MacBook Pro, because I can't imagine going back to a regular display. The next few years of high resolution displays can't come fast enough now.

Power Use, Input Lag, Gaming and Gamut
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  • cremefilled - Wednesday, July 24, 2013 - link

    Even putting aside your syntax issues, almost all audio equipment depreciates in value quickly. The rare exceptions would be (the minority of) tube based amplification, and maybe a very few speakers (Quad ESL 63's).
  • Calista - Thursday, July 25, 2013 - link

    What's even worse, judging from the pictures of the homes of audiophiles the same person spending 10-20k or more on his stereo spend little to no thought on how the room effect the sound. Something we all know is incredibly important for the way sound-waves behave.
  • cheinonen - Thursday, July 25, 2013 - link

    As an audiophile as well as a video guy, I don't think the problem is that audiophiles are the worst hobbyists when it comes to paying for diminishing returns. I think the problem is that the press around audio focuses far too much on those diminishing return pieces. I'm considering writing a piece on budget phono amps, as more and more people buy turntables, but it's going to be hard. You can find 100 reviews of a $2,500 phono stage, but none of a $130 one that most people might buy. I think audio has a bad, bad marketing problem that the press reinforces.
  • vgroo - Monday, July 29, 2013 - link

    Diminishing returns is an understatement. Whenever I hear the word "audiophile", it always reminds me of those numerous sound-clarifying snakeoil products (e.g. the magnificent Bedini Clarifier, http://www.bedini.com/clarifier.htm) and the praising reviews they get around the web.
  • Shadowself - Wednesday, July 24, 2013 - link

    The low end of what anyone with any knowledge of the subject says is *easily* discernible by a person is one arc minute per pixel. (There are things like vernier acuity, rotational acuity and such that can push that by a factor of 10 or more -- to 0.1 arc minute per pixel or less.)

    A commonly accepted, comfortable viewing angle is 60 degrees. (Some "experts" put it at 90 degrees or more.)

    Combining the minimum 1 arc minute per pixel with the minimum 60 degrees gives a horizontal pixel count of 3,600 as the minimum that the average person can easily discern given an optimum viewing distance. (If you take that to the other extreme of 0.1 arc minute and 90 degrees this becomes 54,000 horizontal pixels at the optimum viewing distance.)

    So is 2160 (v) x 3820 (h) worth it to the average person with good eye sight? Absolutely. It just barely crosses the 3600 horizontal pixel count.

    If you can't tell the difference between UHD (2160p) and HD (1080p) then I humbly submit you need to get your eyes checked. If you can't tell the difference between 720p and 1080p then you REALLY need to get your eyes checked.
  • 1Angelreloaded - Wednesday, July 24, 2013 - link

    No believe me playing games for long enough, on low end and high end screens def makes you more aware to PPI, in fact it is funny that most HDTVs look horrible to me, even at the optimized distance. There are things you just notice, if anything I thing being around PC for 2 long makes us somewhat sensitive just like the difference between 30fps and 60fps typically you shouldn't be able to tell a difference but as so many had said yes you can.
  • cremefilled - Wednesday, July 24, 2013 - link

    Anyone with knowledge of the subject knows that 60 Hz versus 30 or 24 Hz is easily discernible, and 120 vs 60 is also easily discernible. The confusion here stems from 24 fps being the standard for film, but the difference is that film has built-in artifacts like motion blur that make 24 Hz the bare MINIMUM for smooth motion.

    If you've seen IMAX presentations, you know that even for true film, 60 vs. 24 is a huge difference.
  • entrigant - Friday, May 30, 2014 - link

    Sound is as quantifiable as video. The accuracy of each can be measured and known beyond question. It's just that nobody does it because they don't want to admit their $2000 stereo is measurably terrible despite how good they've convinced themselves it sounds.
  • ImSpartacus - Tuesday, July 23, 2013 - link

    They sit too far away ON AVERAGE.

    Sitting distance is a random variable and it has non-trivial variance.

    I made a spreadsheet to measure this effect: http://goo.gl/dNkj6
  • n13L5 - Thursday, July 25, 2013 - link

    I'm glad I don't have to worry about yanking $ 3.5k from somewhere, cause years of computer use has caused my 20/20 vision to weaken to the point where 1080p on a 27" screen works just fine...

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