Coming into this review, I wasn’t totally sure what to expect from the ASUS PQ321Q, or any monitor with this high of a resolution. I love the screen on my iPhone 5 and my retina iPad, but I hold those really close to my face. Since I sit a couple feet away from a monitor, was I really going to notice the difference? Yes, yes I did.

Even coming into the office right after a standard 30”, 2560x1600 display, the difference is huge. You get either a larger desktop, or a far crisper screen, or possibly both. It isn’t a small difference, but one that I can notice easily, and every single time I sit down to my desk. It also is apparent that many application vendors have to hurry up with their software support for DPI scaling, because when it isn’t supported correctly it is really ugly out there.

The ASUS PQ321Q does have its share of problems. The color gamut isn’t perfect and leads to a good number of errors in the red, orange, and yellows of the spectrum. I found yellows to be the only one that I could easily notice when I looked at photos, but I did see red and orange issues as well. The dual HDMI 1.4a inputs are nice, but with HDMI 2.0 possibly coming later this year you are going to be limited to 30p on those inputs. The OSD could also be improved upon, as it works, but lacks any location or size adjustments and takes up almost half the screen when active.

In the end, my feelings about the ASUS PQ321Q wind up being very simple. Of the dozens of displays that I’ve reviewed for AnandTech so far, this is the one I want to hold onto the most. The razor sharp screen is just addictive to use, and you realize this is the future for displays. I’m sure over the next few years that performance will improve, prices will come down, and features will increase, and that helps everyone. But I want this now, and I don’t want it to leave my house.

The ASUS PQ321Q is pricey, and I can’t say that getting three or four 30” 2560x1600 panels isn’t a better deal, but it’s not the same as having one display that looks like this. In the end, I give the ASUS PQ321Q a Silver Award, which is the highest award I've personally given to any display. It's not perfect, but there isn't a display that's come across my desk that left me in constant awe over how incredible it was to use on a day-to-day basis that the ASUS has. It's also effectively killed any thoughts I've had about buying a laptop like a MacBook Air instead of a Retina MacBook Pro, because I can't imagine going back to a regular display. The next few years of high resolution displays can't come fast enough now.

Power Use, Input Lag, Gaming and Gamut
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  • 1Angelreloaded - Wednesday, July 24, 2013 - link

    Your brain can process more than that from your optical socket.
  • Kamus - Wednesday, July 24, 2013 - link

    What a load of crap. You have no clue what you are talking about do you?
  • piroroadkill - Thursday, July 25, 2013 - link

    I can 100% tell the difference between 720p and 1080p on my 24" monitor at a reasonable difference.

    The fuzzy edges and aliasing are a dead giveaway.

    Film on the other hand, tends to soften the crap out of edges anyway, and has natural motion blur built in, and at only 23.976 frames per second, tends to give little in the way of real resolution when motion is occurring.

    However, games are not film. They are not rendered at a low framerate, and objects and absolutely, perfectly crisp. Rendered geometry. You can easily tell the difference.
  • SlyNine - Friday, July 26, 2013 - link

    Where did you come up with that?? You need to substantiate your comments with some sources and objective tests.

    I can DEFENETLY tell the difference between 720 and 1080 on SOME moving content. Even if it is not as noticeable.
  • mdrejhon - Wednesday, July 31, 2013 - link

    Integr8d, that's only because the display has motion blur. On a CRT, motion clarity is the same during stationary motion and fast motion (this is known as the "CRT effect"). You get that on LightBoost LCD's too as well. So fast-panning motion of a constant speed (e.g. horizontally strafing left/right while you track eyes on moving objects), the panning image is as clear as stationary image. This is the "CRT effect", and you don't get that on most TV's except for certain modes like Sony's new low-latency interpolation-free "Motionflow IMPULSE" mode (Game Mode compatible) found in some TV's such as KDL55-W802A -- it's essentially Sony's version of LightBoost.
  • 1Angelreloaded - Wednesday, July 24, 2013 - link

    Your statement would be fine if we came from the same mold, but we don't people vary and the capabilities of their bodies also vary, kind of why certain army personel are chosen to become snipers.
  • random2 - Friday, July 26, 2013 - link

    People need to look a the the recommended viewing distances on HD TV's. Most people sit way too far away to take advantage of HD content. Distances are recommended between 5.5 ft to 6.5 feet for 42" to 50" TVs. The whole idea being to move close enough to replicate the feel of a large movie screen.
  • Impulses - Wednesday, July 24, 2013 - link

    Audiophiles are just terrible at objective testing, but the differences between a $500 stereo and a $2K one are definitely measurable and not terribly hard to pin down... They're also not very large in many cases (audiophiles are also amongst the worst hobbyists when it comes to paying for diminishing returns).
  • 1Angelreloaded - Wednesday, July 24, 2013 - link

    Huh? you could have fooled me vintage stereo equipment goes for thousands over the original retail. Cars have the worst diminishing return of any other hobby that exists btw.
  • cremefilled - Wednesday, July 24, 2013 - link

    "Diminishing returns" != "depreciation." He's saying that if speakers that cost $500 would rate 90/100, and $5,000 would rate 95/100, and $50,000 98/100, audiophiles would spend the $50,000 or more if they had the money, even though each 10-fold price increase gets you a smaller increment of quality. Average people would say that they all sound pretty good.

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