Power, Temperature, & Noise

As always, last but not least is our look at power, temperature, and noise. Next to price and performance of course, these are some of the most important aspects of a GPU, due in large part to the impact of noise. All things considered, a loud card is undesirable unless there’s a sufficiently good reason – or sufficiently good performance – to ignore the noise.

With both the 600 series GK104 parts and the GK104 based GTX 770 as a backdrop here, we’re not expecting any great surprises here. Power consumption is going to approach the GTX 670 thanks to GPU Boost 2.0 and the identical TDPs. And since the cooler is also the same, acoustics should also be similar. Only idle power should show any real variation.

GeForce GTX 760 Voltages
GTX 770 Max Boost GTX 760 Max Boost GTX 770 Idle
1.2v 1.2v 0.850v

Like the GTX 770, GTX 760 is spec’d to a stock top voltage of 1.2v. This buys NVIDIA the 1100MHz+ clockspeeds we’re seeing, but it drives up power consumption.

GeForce GTX 760 Average Clockspeeds
Max Boost Clock 1149MHz
DiRT:S
1134MHz
Shogun 2
1127MHz
Hitman
1149MHz
Sleeping Dogs
1139MHz
Crysis
1145MHz
Far Cry 3
1132MHz
Battlefield 3
1123MHz
Civilization V
1139MHz
Bioshock Infinite
1131MHz
Crysis 3
1105MHz

Looking at the average clockspeeds among our games, despite the official 1033MHz boost clock for GTX 760 always boosts to an average over 1100MHz, with most games boosting to around 1130MHz. The limiting factor here is typically temperatures, which quickly hit 80C at the highest boost bin and its 1.2v operating voltage. A card with a better cooler would likely have no trouble sustaining 1149MHz here.

As we saw with the GTX 770 a few weeks ago, NVIDIA’s idle power consumption as measured at the wall has come down a couple of watts compared to the older GK104 cards. With a lower idle clockspeed compared to the GTX 660 Ti and its ilk, NVIDIA has been able to shave off that wattage without any more substaintial changes. However I continue to be surprised that we’re seeing any difference between the GTX 760 and the 7950B, as AMD is no slouch here either.

Moving on to load power under Battlefield 3, our results validate our earlier theories on power consumption based on the spec sheets. Wall power with a GTX 760 is 6W higher than GTX 670 in this test, and 18W higher than with a GTX 660 Ti. There’s no getting around the fact that GTX 670-like performance requires GTX 670-like power consumption.

At the same time the power consumption of the GTX 760 is almost identical to the 7950B at the wall. Though given the 7950B’s lower performance in this benchmark, what we’re actually seeing is lower CPU power consumption offsetting the 7950B’s higher power consumption.

With Furmark the story is fairly similar for the NVIDIA cards, all of which come close together due to their similar TDPs. Meanwhile the 7950B pulls about 30W more at the wall, in-line with its 200W TDP. NVIDIA edged out AMD on power efficiency with the 600 series, and we’re going to see the same thing on the 700 series.

Based on the same cooler and GPU as the GTX 670, the GTX 760 offers no grand revelations here. 31C is standard for this type of blower cooler.

Even though the GTX 760 and GTX 670 have identical TDPs, the presence of GPU Boost 2.0 means that the GTX 760 operates nearer its TDP more often, and in this case the 80C throttle imposed by GPU Boost makes itself felt. 81C does end up being the worst among the cards in this collection, but it’s a reasonable temperature for a GK104 GPU, to the point where in temperature limited scenarios this is exactly where it’s designed to top out at.

With FurMark our results are much the same as with BF3. The slower response time of the fans on the GTX 770 and GTX 760 mean that both cards top out at 82C before temperatures level out, a few degrees warmer than with the GTX 670 and GTX 660 Ti. Alternatively the 7950B and its more powerful fan keep temperatures at or below 75C for any workload we throw at it.

Since NVIDIA used the same cooler/fan assembly as on the GTX 670, the GTX 760 is going to give us similar acoustics. Unfortunately that includes the characteristic faint grinding noise that we’re previously mentioned. Idle noises as a result are respectable, but GTX 770 this is not.

Moving to fan noise under load, here we can see NVIDIA’s default fan curve and 80C throttle once again pay off. The GTX 760 hits 50dB under BF3, which for this specific cooler is actually doing a bit better than average, as evidenced by the slight advantage the GTX 760 has over the GTX 670. The GTX 770 and Fermi cards are something of spoilers here though, a reminder of what the Titan cooler and open air cooling can do. We will have some custom GTX 760s next week, so it will be interesting to see how much better these cards are when it comes to noise. 50dB is by no means bad, especially for the performance, but at this point we’ve seen lower noise levels out of cards with similar price tags and TDPs.

Finally, FurMark once again paints a picture very similar to what we saw with Battlefield 3. For NVIDIA cards this is middle of the road, while at 5dB quieter than the reference 7950B it’s a significant improvement.

Compute Overclocking GTX 760
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  • kishorshack - Tuesday, June 25, 2013 - link

    Looks like the GPU gains over a two year cycle is more than CPU gains
    Spending on GPU's is more worth while than Spending on CPU's
    Specially if you start from Sandy Bridge in CPU's
  • DanNeely - Tuesday, June 25, 2013 - link

    3D Rendering is a trivially parallelizable workload. As a result it can roughly double in performance with each full node process shrink just by keeping the core design the same but putting twice as many of them on the die. Real world behavior differs mostly in that some of the additional die space is used to enable things that weren't practical before instead of just making all the existing features twice as fast.
  • wumpus - Tuesday, June 25, 2013 - link

    That is only strictly true if you are willing to use twice as much electricity and generate/remove twice as much heat (it could approach costing twice as much as well, but not nearly as often). A good chunk of each update needs to go to making the GPU have a higher TFLOP/W or the thing will melt.
  • ewood - Tuesday, June 25, 2013 - link

    luckily many of those issues are mitigated by transition to a smaller process node, as DanNeeley said. your statement is more applicable to dual die cards, not new processors having twice the functional units.
  • maltanar - Tuesday, June 25, 2013 - link

    That is unfortunately no longer true, smaller processes do not benefit from the so-called 'Dennard scaling' anymore, without a lot of trickery from semiconductor engineers.
  • DanNeely - Wednesday, June 26, 2013 - link

    They may have to work harder at it; but as long as they're able to continue doing what you refer to as trickery, the result for us end users is the same.
  • tential - Wednesday, June 26, 2013 - link

    CPU gains have been made, just not in performance. We don't need performance on the CPU side for a LOT of applications. Like I always say, if you had double the CPU performance, you still wouldn't gain much FPS in most games.

    Intel would be cannibalizing it's higher end processors if it kept making CPU gains. Instead, it focuses on power consumption, to fit better CPUs into smaller things such as notebooks, tablets, etc. Look at the Macbook Air Review and then tell me we haven't made CPU gains.
  • UltraTech79 - Tuesday, July 2, 2013 - link

    More worthwhile than what? What are you even talking about? Today's i5 chips arnt the bottleneck to any of the GPUs here in any game. So what you're saying is irrelevant.
  • ericore - Tuesday, July 2, 2013 - link

    Aint that the truth, the biggest change was from the 500 series to the 600 series.
    The 600 series make most radeons look like dinosaurs or AMD processors.
    Intel is dicking around giving us less than 10% speed inprovement in each generation.
    Can't wait for AMD to release their steamroller 8 core, except where latency is crucial it will match haswell and cost a fraction. Haswell will still technically be faster, but only in benchmarks, in practice they will be identical. The change from piledriver to steamroller is like from a a pentium 4 to a core 2 duo. It's not a new architecture, but has so many improvements that it ought to be called one.
  • MarcVenice - Tuesday, June 25, 2013 - link

    I checked all the games, and the first 4-5 games the 7950 Boost wins, the other the GTX 760 wins. I didn't add up the numbers, but are you guys sure the HD 7950 Boost is 8% slower overall?

    And what's anandtech's stance on frametimes/fcat? Are those only used when problems arise, new games? I realize they take a lot of time, but I think they can be quite valuable in determing which card is the fastest.

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