Compute Performance

With Haswell, Intel enables full OpenCL 1.2 support in addition to DirectX 11.1 and OpenGL 4.0. Given the ALU-heavy GPU architecture, I was eager to find out how well Iris Pro did in our compute suite.

As always we'll start with our DirectCompute game example, Civilization V, which uses DirectCompute to decompress textures on the fly. Civ V includes a sub-benchmark that exclusively tests the speed of their texture decompression algorithm by repeatedly decompressing the textures required for one of the game’s leader scenes. While DirectCompute is used in many games, this is one of the only games with a benchmark that can isolate the use of DirectCompute and its resulting performance.

Compute: Civilization V

Iris Pro does very well here, tying the GT 640 but losing to the 650M. The latter holds a 16% performance advantage, which I can only assume has to do with memory bandwidth given near identical core/clock configurations between the 650M and GT 640. Crystalwell is clearly doing something though because Intel's HD 4600 is less than 1/3 the performance of Iris Pro 5200 despite having half the execution resources.

Our next benchmark is LuxMark2.0, the official benchmark of SmallLuxGPU 2.0. SmallLuxGPU is an OpenCL accelerated ray tracer that is part of the larger LuxRender suite. Ray tracing has become a stronghold for GPUs in recent years as ray tracing maps well to GPU pipelines, allowing artists to render scenes much more quickly than with CPUs alone.

Compute: LuxMark 2.0

Moving to OpenCL, we see huge gains from Intel. Kepler wasn't NVIDIA's best compute part, but Iris Pro really puts everything else to shame here. We see near perfect scaling from Haswell GT2 to GT3. Crystalwell doesn't appear to be doing much here, it's all in the additional ALUs.

Our 3rd benchmark set comes from CLBenchmark 1.1. CLBenchmark contains a number of subtests; we’re focusing on the most practical of them, the computer vision test and the fluid simulation test. The former being a useful proxy for computer imaging tasks where systems are required to parse images and identify features (e.g. humans), while fluid simulations are common in professional graphics work and games alike.

Compute: CLBenchmark 1.1 Computer Vision

Compute: CLBenchmark 1.1 Fluid Simulation

Once again, Iris Pro does a great job here, outpacing everything else by roughly 70% in the Fluid Simulation test.

Our final compute benchmark is Sony Vegas Pro 12, an OpenGL and OpenCL video editing and authoring package. Vegas can use GPUs in a few different ways, the primary uses being to accelerate the video effects and compositing process itself, and in the video encoding step. With video encoding being increasingly offloaded to dedicated DSPs these days we’re focusing on the editing and compositing process, rendering to a low CPU overhead format (XDCAM EX). This specific test comes from Sony, and measures how long it takes to render a video.

Compute: Sony Vegas Pro 12 Video Render

Iris Pro rounds out our compute comparison with another win. In fact, all of the Intel GPU solutions do a good job here.

3DMarks & GFXBenchmark Quick Sync & CPU Performance
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  • beginner99 - Saturday, June 1, 2013 - link

    Impressive...if you ignore the pricing.
  • tipoo - Sunday, June 2, 2013 - link

    ?
  • velatra - Saturday, June 1, 2013 - link

    On page 4 of the article there 's a word "presantive" which should probably be "representative."
  • jabber - Saturday, June 1, 2013 - link

    May I ask why The Sims is never featured in your reviews on such GPU setups?

    Why? Well in my line of business, fixing and servicing lots of laptops with the integrated chips the one game group that crops up over and over again is The Sims!

    Never had a laptop in from the real world that had any of the games you benchmarked here. But lots of them get The Sims played on them.
  • JDG1980 - Saturday, June 1, 2013 - link

    Agreed. The benchmark list is curiously disconnected from what these kind of systems are actually used to do in the real world. Seldom does anyone use a laptop of any kind to play "Triple-A" hardcore games. Usually it's stuff like The Sims and WoW. I think those should be included as benchmarks for integrated graphics, laptop chipsets, and low-end HTPC-focused graphics cards.
  • tipoo - Saturday, June 1, 2013 - link

    Because the Sims is much easier to run than most of these. Just because people tried running it on GMA graphics and wondered why it didn't work doesn't mean it's a demanding workload.
  • jabber - Saturday, June 1, 2013 - link

    Yes but the point is the games tested are pretty much pointless. How many here would bother to play them on such equipped laptops?

    Pretty much none.

    But plenty 'normal' folks who would buy such equipment will play plenty of lesser games. In my job looking after 'normal' folks thats quite important when parents ask me about buying a laptop for their kid that wants to play a few games on it.

    The world and sites such as Anandtech shouldnt just revolve around the whims of 'gamer dudes' especially as it appears the IT world is generally moving away from gamers.

    It's a general computing world in future, rather than a enthusiast computing world like it was 10 years ago. I think some folks need to re-align their expectations going forward.
  • tipoo - Sunday, June 2, 2013 - link

    I mean, if it can run something like Infinite or even Crysis 3 fairly well, you can assume it would run the Sims well.
  • Quizzical - Saturday, June 1, 2013 - link

    It would help immensely if you would say what you were comparing it to. As you are surely aware, a system that includes an A10-5800K but cripples it by leaving a memory channel vacant and running the other at 1333 MHz won't perform at all similarly to a properly built system with the same A10-5800K with two 4 GB modules of 1866 MHz DDR3 in properly matched channels.

    That should be an easy fix by adding a few sentences to page 5, but without it, the numbers don't mean much, as you're basically considering Intel graphics in isolation without a meaningful AMD comparison.
  • Quizzical - Saturday, June 1, 2013 - link

    Ah, it looks like the memory clock speeds have been added. Thanks for that.

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