CPU & GPU Hardware Analyzed

Although Microsoft did its best to minimize AMD’s role in all of this, the Xbox One features a semi-custom 28nm APU designed with AMD. If this sounds familiar it’s because the strategy is very similar to what Sony employed for the PS4’s silicon.

The phrase semi-custom comes from the fact that AMD is leveraging much of its already developed IP for the SoC. On the CPU front we have two Jaguar compute units, each one with four independent processor cores and a shared 2MB L2 cache. The combination of the two give the Xbox One its 8-core CPU. This is the same basic layout of the PS4‘s SoC.

If you’re not familiar with it, Jaguar is the follow-on to AMD’s Bobcat core - think of it as AMD’s answer to the Intel Atom. Jaguar is a 2-issue OoO architecture, but with roughly 20% higher IPC than Bobcat thanks to a number of tweaks. In ARM terms we’re talking about something that’s faster than a Cortex A15. I expect Jaguar to be close but likely fall behind Intel’s Silvermont, at least at the highest shipping frequencies. Jaguar is the foundation of AMD’s Kabini and Temash APUs, where it will ship first. I’ll have a deeper architectural look at Jaguar later this week. Update: It's live!

Inside the Xbox One, courtesy Wired

There’s no word on clock speed, but Jaguar at 28nm is good for up to 2GHz depending on thermal headroom. Current rumors point to both the PS4 and Xbox One running their Jaguar cores at 1.6GHz, which sounds about right. In terms of TDP, on the CPU side you’re likely looking at 30W with all cores fully loaded.

The move away from PowerPC to 64-bit x86 cores means the One breaks backwards compatibility with all Xbox 360 titles. Microsoft won’t be pursuing any sort of a backwards compatibility strategy, although if a game developer wanted to it could port an older title to the new console. Interestingly enough, the first Xbox was also an x86 design - from a hardware/ISA standpoint the new Xbox One is backwards compatible with its grandfather, although Microsoft would have to enable that as a feature in software - something that’s quite unlikely.

Microsoft Xbox One vs. Sony PlayStation 4 Spec comparison
  Xbox 360 Xbox One PlayStation 4
CPU Cores/Threads 3/6 8/8 8/8
CPU Frequency 3.2GHz 1.6GHz (est) 1.6GHz (est)
CPU µArch IBM PowerPC AMD Jaguar AMD Jaguar
Shared L2 Cache 1MB 2 x 2MB 2 x 2MB
GPU Cores   768 1152
Peak Shader Throughput 0.24 TFLOPS 1.23 TFLOPS 1.84 TFLOPS
Embedded Memory 10MB eDRAM 32MB eSRAM -
Embedded Memory Bandwidth 32GB/s 102GB/s -
System Memory 512MB 1400MHz GDDR3 8GB 2133MHz DDR3 8GB 5500MHz GDDR5
System Memory Bus 128-bits 256-bits 256-bits
System Memory Bandwidth 22.4 GB/s 68.3 GB/s 176.0 GB/s
Manufacturing Process   28nm 28nm

On the graphics side it’s once again obvious that Microsoft and Sony are shopping at the same store as the Xbox One’s SoC integrates an AMD GCN based GPU. Here’s where things start to get a bit controversial. Sony opted for an 18 Compute Unit GCN configuration, totaling 1152 shader processors/cores/ALUs. Microsoft went for a far smaller configuration: 768 (12 CUs).

Microsoft can’t make up the difference in clock speed alone (AMD’s GCN seems to top out around 1GHz on 28nm), and based on current leaks it looks like both MS and Sony are running their GPUs at the same 800MHz clock. The result is a 33% reduction in compute power, from 1.84 TFLOPs in the PS4 to 1.23 TFLOPs in the Xbox One. We’re still talking about over 5x the peak theoretical shader performance of the Xbox 360, likely even more given increases in efficiency thanks to AMD’s scalar GCN architecture (MS quotes up to 8x better GPU performance) - but there’s no escaping the fact that Microsoft has given the Xbox One less GPU hardware than Sony gave the PlayStation 4. Note that unlike the Xbox 360 vs. PS3 era, Sony's hardware advantage here won't need any clever developer work to extract - the architectures are near identical, Sony just has more resources available to use.

Remember all of my talk earlier about a slight pivot in strategy? Microsoft seems to believe that throwing as much power as possible at the next Xbox wasn’t the key to success and its silicon choices reflect that.

Introduction Memory Subsystem
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  • Stuka87 - Wednesday, May 22, 2013 - link

    I notice Anand says the XBox is 28nm. But everything I have been seeing says the XBox is 40nm, while the PS4 is 28nm.
  • tipoo - Wednesday, May 22, 2013 - link

    28 was confirmed. See the Engadget tech talk with Microsoft.
  • tipoo - Wednesday, May 22, 2013 - link

    5 billion transistors on 40nm would be something...
  • dragonsqrrl - Wednesday, May 22, 2013 - link

    Anand, on the 'Memory Subsystem' page, when you say...

    "less area efficient but lower latency and doesn't need refreshing"

    Are you referring to eDRAM or eSRAM? I got a little confused there.
  • tipoo - Wednesday, May 22, 2013 - link

    eSRAM. eDRAM needs refreshing.
  • tipoo - Wednesday, May 22, 2013 - link

    eDRAM also takes a third the size.
  • jabber - Wednesday, May 22, 2013 - link

    "The funny thing about game consoles is that it’s usually the lowest common denominator that determines the bulk of the experience across all platforms."

    This is the key point that Microsoft have realised. I bet the developers too told both MS and Sony not to bother going crazy as they will develop to the minimum standard.

    This is not the age of the games console anymore. Its the age of the Media/Entertainment center.

    When I got my 360 back in 2006 it was mainly used for games now seven years later and a whole lot of bandwidth upgrades and media explosion I now use it mainly for...well...media. Gaming takes very much a backseat on my 360. It s a very convenient media portal that happens to play games as well.

    The world has moved on and I can imagine that gamers might feel left behind but there is a whole load more out there to occupy people time than there was in 2005. Microsoft has to capture that.
  • bengildenstein - Wednesday, May 22, 2013 - link

    Interestingly, this seems to be a core strategy for the PS4 as well (as it was for the PS3) as mentioned in their unveil presentation.
  • sfrocks - Wednesday, May 22, 2013 - link

    Anand, in terms of the product positioning, I agree with your assessment, but I also think Microsoft would be better off by creating a disruptive (rather than sustaining) product. It'll be even better if they launched one in parallel with the Xbox One. It will surely cannibalize the sales, but that's the price for solving innovator's dilemma. Moreover, it's not Sony or Nintendo that MSFT should be very afraid of, rather Apple and Google. Apple will surely eneter the market from the low end of the value chain. More details here -- https://www.facebook.com/notes/itvale-the-blog/xbo... , would love to hear your thoughts.
  • cjs150 - Wednesday, May 22, 2013 - link

    Looking at the screen shot of the TV part of the software: at least we now know where the Windows media center team went.

    I am confused is this an HTPC with gaming facility attached or a games system with HTPC capabilities attached?

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