AMD & Multi-GPU Stuttering: A Work In Progress

When it comes to stuttering there’s really two classes of stuttering that need to be discussed. The first is single-GPU stuttering as we’ve discussed in the previous pages, where driver issues, application issues, and the context buffer all interact to influence the pace for how frames are doled out before finally being rendered and presented. The second type of stuttering, micro-stuttering, is endemic to multi-GPU configurations. In micro-stuttering on top of all of the other issues encountered with single-GPU stuttering, there are also further variance and frame interval issues introduced due to how multi-GPU configurations split their workloads.

In brief, in multi-GPU setups, be it single-card products like the GTX 690 or multiple cards such as a pair of 7970s, the primary mode of splitting up work is a process called Alternate Frame Rendering (AFR). In AFR, rather than have multiple GPUs working on a single frame, each GPU gets its own frame. This method has over time proven to be the most reliable method, as attempting to split up a single frame over multiple GPUs (with their relatively awful interconnect) has proven to be unreliable and difficult to get working. AFR in contrast is by no means perfect and has to deal with inter-frame dependency issues – where the next frame relies in part on the previous frame – but this is still easier to implement and more consistent than previous efforts at splitting frames.

Moving on, due to the mechanisms of AFR, it can further impact the frame intervals and as a result whether stuttering is perceived. To do AFR well it’s necessary to pace the output of each GPU such that each GPU is delivering a rendered frame at as even a rate as possible; not too soon after the previous frame, and not too late such that the following frame comes up quickly. In a 2 GPU setup, which is going to be the most common, this means the second GPU needs to produce a finished frame when the first GPU is roughly half-way done with its current frame. Should this fail to happen then we have micro-stuttering.

Micro-stuttering has been a longstanding issue on multi-GPU setups. Both NVIDIA and AMD have worked on the issue to various degrees, but at the end of the day multi-GPU setups have never proven to be as reliable as single-GPU setups, which is why our editorial position on the matter has been to always favor single powerful GPUs over multiple GPUs when at all possible. To that end, just as FRAPS has ignited an interest in single-GPU stuttering issues, it has also ignited an interest in multi-GPU stuttering issues.

The bulk of AMD’s presentation – and consequently our own article – has been focused on single-GPU issues. AMD is working on multi-GPU issues too, but the team that is handling microstuttering is not the team we were speaking to. The team we were speaking to is the team that has been handling single-GPU issues. As such AMD’s statements on the matter are meaningful, but brief.

Multi-GPU stuttering has become an important issue for AMD just as single-GPU stuttering has, and AMD is working on a resolution for it. That resolution will come in or around a July driver drop, at which point AMD will introduce some new driver options to control how their cards deal with the issue. In the meantime however micro-stuttering and how AMD’s multi-GPU technology compares to NVIIDA’s multi-GPU technology is likely to become a bigger issue before AMD can push out their new driver. So AMD may be spending the next couple of months on the defensive.

AMD’s current position on micro-stuttering is that they are favoring latency (and not frame intervals) above all else. By keeping their latency low and as even as possible the resulting input lag from multi-GPU setups is reduced, making the experience more responsive for the user. This is a position that’s essentially in alignment with how they’re handling single-GPU stuttering too, but in the single-GPU world there isn’t a deliberate frame pacing aspect to take into consideration since they merely need to render frames as fast as they receive them.

In any case, AMD’s position on the issue has been one where they clearly still think they’re right, but also one where they’re going to lighten up on their position regardless. The alternative approach to favoring latency is to favor the frame interval, which in the case of multi-GPU setups means focusing on frame pacing. By deliberately delaying frames AMD can ensure they arrive more evenly, but in doing so they would increase the latency in the rendering pipeline, and ultimately the latency the user experiences. AMD already does this to some degree, but today it’s not being done explicitly and favored over latency concerns, which is what’s going to change.

In a typical AMD move, AMD will ultimately be leaving this up to the user. In their July driver AMD will be introducing a multi-GPU stuttering control that will let the user pick between an emphasis on latency, or an emphasis on frame pacing. The former of course being their current method, while the latter would be their new method to reduce micro-stuttering at the cost of latency.

We don’t have any more details on this driver or AMD’s frame pacing method at this time, but in our conversation with AMD they didn’t sound like they were worried about having any problems implementing explicit frame pacing, and that it was merely a matter of the process taking a while. Frame pacing itself can cause its own stutter issues – holding back one frame but not another can sometimes make the frame display evenly, but from a simulation step only a few milliseconds after the previous step – but ultimately the pacing process will cause the simulation to try to match the GPU and pace itself accordingly, so it would be a transient issue.

On a final note, more so than even single-GPU stuttering, multi-GPU stuttering is something that unfortunately FRAPS is poorly prepared for. By looking at Present calls it’s completely blind to how the GPU is doing any frame pacing, which means it’s currently difficult to see the impact of frame pacing short of a high-speed camera. As further tools are developed that let us analyze the end of the rendering chain, this will allow us to more properly analyze how frame pacing works and what its true impact on the user is.

AMD & Single-GPU Stuttering: Causes & Solutions Final Words
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  • jb14 - Tuesday, March 26, 2013 - link

    Perhaps a small typo: 'without'? Pg 4 para 2.

    "AMD, quite bluntly, has a problem with how FRAPS is being used in some cases. To be clear here FRAPS is a wonderful tool, and withOUT it we would be unable to include a number of different games in our hardware reviews."

    Very interesting article, still digesting it all, thank you for taking the time & effort to share it.
  • Deo Domuique - Tuesday, March 26, 2013 - link

    I told you... AMD Peasants, that's what we are. Stuttering, Microstuttering, Flashing/Flickering black artifacts on DX9 games, many times we're forced to disable GPU acceleration on very few programs outside gaming that use the card, like Firefox, Flash and even Windows...

    I'd seriously prefer sporadic issues on games, but at least all the programs and Windows to be working flawlessly. Even on video occasionally we get problems...

    I guess I learnt the hard way that all "rumors" about bad AMD drivers experience are god damn true... And no, Nvidia isn't like that nor in the slightest. In my many years experience with Nvidia cards, I can only name you one serious problem I faced, but the solution came relatively fast, 275.33 drivers started Browser TDR, it ended with 290.26 drivers.
  • polaco - Wednesday, March 27, 2013 - link

    What are you talking about? I have had ATI / AMD cards for years almost 10 years. Never ever an issue like the one you are describing. Disable GPU acceleration? Serioulsy? that's incredibly ridiculous.
  • alacard - Tuesday, March 26, 2013 - link

    Sanctimonious.

    Guys, i know you think you're Gods one true miracle to tech news, but would it be so much to ask to stop writing your articles as if there were no question as to the veracity of that claim? You sound so pious, so arrogant, so self-righteous in this article. Please tone it down.
  • FriendlyUser - Tuesday, March 26, 2013 - link

    Fantastic article! The presentation is very clear and clarifies the situation, especially the question of whether FRAPS is an appropriate tool. The whole latency has been way overblown by techreport and the nvidia fanboys. Anyway, the AMD engineers have done a great job on improving things.
  • GordonM256 - Tuesday, March 26, 2013 - link

    Very nice "damage control" article for both AMD and Anandtech! Well done with excuses like "FRAPS sux anyways so we will wait for "better tools", giving AMD more time to fix the issues, which aren't really issues anyways because most people won't notice any stuttering" ;-)
    P.S: Yes, I know that FRAPS has issues (Scott himself said that), but you could've said it in more neutral way and much earlier.
  • JonnyDough - Tuesday, March 26, 2013 - link

    Does this mean that they will be updating OLD drivers as well? Specifically for a VERY LARGE base of HD4800 series users?
  • croc123 - Tuesday, March 26, 2013 - link

    Totally NOT about the article.... You had a comment regarding Dr. Pabst, that (being blue) I thought might be a link to something bearing some information regarding the venerable Dr. Tom... But no... It just linked back to Tom's hardware, which I am sure Dr. Pabst would have considered an insult. Tsk Tsk...
  • StevePeters - Tuesday, March 26, 2013 - link

    Great write up.
    Can someone explain why it is not possible to hook into the interrupt that the GPU generates after rendering a frame to provide the measure that's FRAPS is missing?
  • pandemonium - Wednesday, March 27, 2013 - link

    Superb article! The detail of explanation and the reference citing - absolutely excellent. Thanks, Ryan!

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