Display: Awesome if Calibrated

Surface RT used a 10.6-inch 1366 x 768 display, for Surface Pro Microsoft integrated a full 1920 x 1080 panel of the same size. The increase in resolution is appreciable and you definitely notice it when switching between the two Surface models. Pixel density isn’t class leading, but it’s at least in the right range. On the desktop, Microsoft enables 150% DPI scaling by default which makes everything legible but still a bit odd in applications that don't deal well with fractional DPI scaling. Ideally I would've liked to have seen a clean doubling to avoid this mess.

The higher res display just makes everything sharper in the modern UI, and the 150% DPI scaling in desktop mode makes everything big enough where the higher res isn't a problem there. It's only in those desktop applications that don't properly implement Windows DPI scaling where the higher resolution is a hindrance. I actually ran into this problem using Chrome on the desktop, where my taps wouldn't always map to the right parts of the application (not to mention that Chrome in DPI scaled Windows looks terrible). Thankfully there is always the pen...

Pixel Density Comparison

Once again Microsoft doesn’t do any substantial color calibration at the factory, but unlike on Surface RT you can run your own Windows display calibration software on Surface Pro to improve color accuracy if you have the right equipment.

Display Brightness

Display Brightness

Display Contrast

Out of the box my Surface Pro sample had an unusually high white point (~7500K), which negatively impacted its grayscale accuracy. To evaluate color accuracy I turned to our own Chris Heinonen's CalMAN smartphone/tablet workflow. Color accuracy is near identical to Surface RT, which is to say that it’s ok compared to PC notebooks from a couple of years ago but still far behind what you get out of the box from Apple.

Given that the majority of users don’t do any color calibration on their PCs, this becomes a real problem for consumer perception if your tablet doesn’t ship with accurate colors by default.

To see what the panel is capable of I ran it through our standard PC display calibration routine (which I can do since it’s running Windows 8 and is effectively a PC). I then re-ran it through our CalMAN smartphone/tablet workflow and ended up with much more pleasing results. While the display still lagged behind the iPad in one of the tests, it bested Apple’s Retina Display in the other two color accuracy benchmarks.

We'll start off by looking at the calibrated white point for these tablets. What you're looking for here is a number close to 6500K:

CalMAN Display Comparison - CCT

The next three charts look at accuracy represented as a difference between various source colors and what's reproduced on the display. The results are presented as average dE2000, with lower numbers being better.

First up is Grayscale performance, here we're looking at the accuracy of black, white and 19 shades of gray spread in between the two extremes:

CalMAN Display Comparison - Grayscale

Out of the box grayscale performance is abysmal on Surface Pro. Calibrated accuracy, on the other hand, is just awesome.

First in our color accuracy tests is a saturation sweep. Here we're looking at 20%, 40%, 60%, 80% and 100% saturations of red, blue, green, magenta, yellow and cyan.

CalMAN Display Comparison - Saturation Sweep

Our saturation sweep is the only test where even a calibrated Surface Pro can't match the iPad, it does do a lot better than Surface Pro without any color calibration however. Out of the box Surface Pro is considerably worse than any Apple tablet.

Gamut CIE Chart


 

Saturation CIE Chart


For our final accuracy test we're looking at the difference between a Gretag Macbeth colorchecker chart and the rendered swatches on these displays. Once again, lower numbers are better.

CalMAN Display Comparison - GMB Colorchecker

Out of the box Surface Pro and Surface RT are near identical here, and similar to the Nexus 10. With a good suite of calibration tools and supported hardware under Windows 8, Surface Pro has the potential to easily outperform the iPad if given the opportunity.

GMB Color Checker


Surface Pro’s panel has real potential, it just needs a calibration pass - which is honestly something Microsoft should be doing these days, not the end user.

Mini DisplayPort but No Thunderbolt

Surface RT featured a single video output in the form of a micro HDMI port. Surface Pro adopts a mini DisplayPort output instead, and will have adapters to enable DVI and HDMI support.

The miniDP output immediately activates as soon as you plug a display into it. I sometimes had issues with display resolutions being set sub optimally, but generally speaking the process was as plug and play as you can get.

I did notice some visual tearing on the Surface Pro display when connected to an external HDMI monitor, similar to what I saw with Surface RT but not nearly as bad. I’m beginning to think something is a bit wonky with Windows 8’s multi-monitor support. What’s interesting is I didn’t see the issue on all displays, which is more than I can say for Surface RT. Update: It looks like this is hardware related. Even if the internal and external panels have the same refresh rate, Intel's HD 4000 won't guarantee that the refreshes will happen at the same time - which is why we see tearing. The tearing should only be present in clone mode, not extended desktop (I'll verify this shortly). It seems like Tegra 3 is worse in this regard, which is why the issue was so much more prevalent on Surface RT. I need to check other Ivy Bridge platforms and under OS X to see if the problem is as prevalent there as well.

The only disappointment here is Microsoft opted against integrating Thunderbolt into Surface Pro. I feel like Thunderbolt would’ve made a ton of sense in a device like Surface Pro, enabling one cable connection to both an external display and high-speed external storage. Given that Thunderbolt adoption remains fairly limited in the PC space I don’t think this is a huge loss for most of Microsoft’s target customer base, but I do feel like it’d be a good way of future proofing the device. The alternative that Surface Pro offers is the combination of miniDP and USB 3.0, which realistically speaking is probably good enough for most users. From a cost of integration standpoint vs. the number of users who would pay for it, it probably didn’t make sense for Microsoft to include Thunderbolt in Surface Pro, but that doesn’t change the fact that I wish it was there. It’d be nice for Apple not to be the only company really pushing Thunderbolt.

Camera Quality

Surface Pro, like Surface RT before it, features two integrated 720p cameras with no flash. Admittedly I didn't spend a ton of time taking photos with Surface Pro but imaging quality is just really bad compared to what you'll get out of an iPad 4. The results are borderline ok for use on the web but that's pretty much it, and forget about decent low light performance.

 

Thermals, SSD, USB 3.0 and WiFi Performance Battery Life: The Downside
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  • Doominated - Wednesday, February 6, 2013 - link

    God forbid you have to play games just like

    oh my god

    every other device has to play games

    People that want to play battery killing games are obviously going to carry a secondary charger with them, as well as a halfway decent portable keyboard/mouse. This is a limitation EVERY "mobile gamer" would have to deal with, not just one who has a Surface Pro.
  • remain_insane - Wednesday, February 6, 2013 - link

    That is what I am talking about, not play touch based games, unless baldur's gate gets ported to windows 8. Or even carry an xbox controller with you when you are on the go! There are a lot of games that have seemless controller support(with other games that don't). You can even search steam for games with controller support. I am by no way implying that this is a gaming machine, but it will work quite nicely with the rise of a lot of indie games, and older games with controller support. A lot of games on steam backup save files to the cloud so you don't have to swap save files around from one machine to the other. This is just my 2 cents, sorry I was not as clear originally.
  • sweenish - Wednesday, February 6, 2013 - link

    So, thought I'd chime in and mention the fact that most games require you to just click on the screen, and maybe use some hotkeys. But plenty of games are purely mouse driven, and for those, touch translates beautifully.
  • Pfffman - Wednesday, February 6, 2013 - link

    Gaming benchmarks in general seem to have been missed, we could have some graphs and numbers.

    Still looking forward to the case where we can plug in a tablet a the end of the day to keyboard, monitor and mouse and just use it as a desktop. Almost could do it for this, just a bit cumbersome not to mention space management would be a pain.
  • PsychoPif - Wednesday, February 6, 2013 - link

    I agree. It's the only thing missing from an otherwise perfect review.

    I'm hoping that the Surface Pro get revisited as a portable gaming PC. I'm obviously not talking FPS, but League of Legend, FTL, and others would be games I'd like to play on the go.
  • Netscorer - Wednesday, February 6, 2013 - link

    If you want to understand a gaming performance, look at any ultrabook review. Surface is not going to be magically any different, except that you should not expect to go very far on battery alone and once you connect it to the charger, one of the biggest advantages of Surface (portability) vanishes.
    The Ivy Bridge CPUs come with Intel HD4000 GPU and it is OK for older games (2009 and earlier) and only on reduced resolutions and medium to low settings.
    My personal experience gaming on ultrabook:
    Skyrim - no go
    Fallout: New Vegas - on reduced resolution and minimum settings
    Bioshock - reduced resolution
    Medieval Total War - medium settings + reduced resolution
    Civ V - minimum settings, no need to reduce resolution (and it is touch friendly game, hurray!)
    Sorry, I don't play shooters or auto racers, so can not comment on these.
  • TheinsanegamerN - Thursday, August 8, 2013 - link

    Skyrim is playable on the surface pro on lowest settings at 720p. plays pretty well given the limitations.
  • oolzie - Wednesday, February 6, 2013 - link

    Baldurs Gate Enhanced works fantastically on these devices. Granted its' not "high end", but it definitely shows how cool a game like that can be on a touch enabled device. Give it time.
  • Doominated - Wednesday, February 6, 2013 - link

    This review is, far and away, the best review of the Surface Pro I've seen of the 15 or so I've read. The other reviews all mostly regurgitate the same exact information; It runs fast, it has Ultrabook specs, it has "poor" battery life, it can't sit on your lap easily, It's too thick/heavy to be a tablet, so on and so forth, all the stuff we've known for the past TWO MONTHS.

    The only thing I felt was lacking between all the graphs about color calibration and wifi range and whatnot was how altering system settings would change your expected battery life. For example, assuming the battery tests were being done @ 1920x1080 with ~65% brightness, how long would the battery last if you turned it down to 1600x900 @ 40% brightness? How does the battery do with WiFi turned off? Can we expect significantly better battery life if we stay away from a desktop internet browser?

    Obviously, making compromises isn't supposed to be what the device is about, but I wouldn't mind doing a little bit of power management if it means I can consistently get 7-8 hours of battery out of it.

    Outside of that though, fantastic review. The WiFi speed chart blew me away; I would have NEVER assumed there was going to be that large of a gap. Really unique info in this review that other reviewers would have never thought of to work out, a lot of which is lowkey important in how the device is going to be used on a day to day basis.
  • Cygni - Wednesday, February 6, 2013 - link

    This is a clear compromise product. Awkward to use as a laptop, awkward to use as a tablet. You know what happens to compromise products? Well, just ask Microsoft with the RT they just released.

    They fail.

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