Internet Explorer 10

There are two distinct versions of Internet Explorer 10 - one that runs in the desktop and looks very similar to the IE9 and IE10 experiences that we’ve been used to on the Windows 7/Windows 8 desktop, and another that runs within the framework of Modern UI and looks like an upscaled version of IE9 Mobile from Windows Phone 7.5 Mango. Both use the same rendering engine and perform identically, so we’ll keep that in mind when looking at performance numbers. Other than the user interfaces, there’s relatively little difference between the two browsers, though you will need to open the desktop IE10 to change browser settings - there's no way to do so from within Modern UI.

Gestures in the Modern UI version of IE are very important - swiping from the top or bottom brings up the URL bar at the bottom and the thumbnail list of open tabs at the top. It looks great, and keeps the webpage completely clean, but I don’t think the tabbed browsing implementation here is that great - I’d rather see something like Chrome or Safari with the list of open tabs always displayed at the top of the window. Changing tabs requires an extra step (swipe, then select), which isn’t ideal for changing between tabs quickly. If you deal with a lot of open tabs, or have some need to flip between two specific tabs repeatedly, this will get annoying relatively swiftly. It still looks great, and for touch-based browsing it works quite well other than the concerns over tabbed browsing. The “fancy” version of IE10, as Anand called it, strikes me as a very idealistic design philosophy that doesn’t necessarily work as well as a less elegant interface might.

One feature that works very well but could use some performance tuning is the back/forward touch navigation for Modern UI's IE10. To go back a page just swipe from left to right (or right to left to go forward). It's incredibly intuitive. My only complaint? Although going back immediately shows you the previous page, you have to wait for the page to actually re-render before it's usable (which on present day ARM hardware isn't exactly fast). I suspect this is something that will become far more useful over time with faster SoCs.

The desktop IE10 is just desktop IE, you’ve seen this before. Nothing that new, the UI looks pretty similar to IE9 (which is the first version of IE I can remember enjoying, though it will never replace Chrome in my heart) and it functions similarly as well. Obviously, there’s an updated rendering engine, but other than that and a new scrollbar design to match the rest of the Modern UI visual style, there’s not much to see here.

The most interesting part, actually, is in the settings - you can set links to default open in Fancy IE10, the desktop IE10, or let IE decide which to use on a contextual basis. You can also have the IE10 tile in Modern UI to open the desktop IE10, so you can basically ignore the new IE10 UI entirely should you want to do so. Now, I suspect this option exists primarily for desktop and notebook users of Windows 8, who don’t want to deal with using the Fancy IE10 interface with a mouse input. But it’s there for Windows RT users who want to use only the desktop IE10 UI. Personally, I wouldn’t want to use the classic interface in touchscreen devices - UI elements are damn small at this pixel density, making it more difficult to hit the right buttons than it needs to be. There’s a reason the Modern UI variant of IE10 exists.

Performance

SunSpider JavaScript Benchmark 0.9.1

RIABench Focus-tests

Mozilla Kraken Benchmark

From a performance standpoint, we’ve just brought over the same three benchmarks that were used in the VivoTab RT and Surface RT reviews - SunSpider, RIABench, and Mozilla's Kraken. Honestly, I think SunSpider scores are becoming irrelevant - as one of our commenters said, the art of getting better SunSpider scores has started becoming a race to see who can cheat on the test most. Cheating in this case would be considered optimizing browsers for this specific test, and they’re not wrong. While IE10 has great, great SunSpider scores, it’s far behind in the other two JS benchmarks compared to similar hardware running on other platforms - look at the Surface or VivoTab RT compared to the international Tegra 3 version of the HTC One X. And I’m almost certain that if we had a Nexus 7 on hand to run those tests on, the differences would be larger still.

The HTML5 Test score 320 (plus 6 bonus points) is better than most tablet browsers from a year ago, but lags behind the latest mobile versions of Safari (386+9) and Chrome (390+11). Our Windows 8 Consumer Preview article showed that IE10 had made some pretty significant strides from IE9 (which was leaps and bounds better than 8, and then some) but JS performance is still behind the curve for now. The experience doesn’t suffer from that though - it’s still a very capable modern browser that won’t leave you disappointed.

The Keyboard(s) - Handwriting Recognition Returns Office 2013 for Windows RT
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  • Taft12 - Thursday, October 25, 2012 - link

    You seem to have missed the way the app store phenomenon has depressed software prices. You may take quantity over quality but hardly anyone else does.
  • SlyNine - Friday, October 26, 2012 - link

    At least in your opinion. I'm with A5cent. Your point remains to be proven, right now its just your opinion.
  • steven75 - Friday, November 2, 2012 - link

    Apple's own AAA apps such as iPhoto, iMovie, Garageband, iWork are almost all $5.

    And they are FAR more capable than anything you can get on Metro right now.
  • MadMan007 - Thursday, October 25, 2012 - link

    "This stage of the Tablet market"...I'm not sure what you could possibly mean there. This is the very early stage of tablet development. The iPad was released about 2 and a half years ago, that's nothing and I don't understand why people try to declare a market won when it's that new and still growing very fast.
  • Dekker - Thursday, October 25, 2012 - link

    What I mean is that developers will first write for iPad because it has an installed base of 100 million devices. Only much later will they write for less popular platforms. Some apps may not make it to RT at all. Overcoming the disadvantage of being the less attractive platform is very hard because of the self-reenforcing effects (ask Apple about their experience in the 90s when software support for the Mac faded).
    Not all is lost for MS, but they do not have much room for error or delay in the tablet space. As for Apple, the technology industry only grants temporary near-monopolies and they will not be on top forever.
  • MadMan007 - Thursday, October 25, 2012 - link

    I guess if Apple continues their douchery of limiting which development tools developers can use then yeah. (Maybe they stoped that? It was in relation to Adboe tools iirc, not Flash.)

    Otherwise cross-platform developing will become the norm, with some necessary differences due to UI or what have you, and other tweaks as devs see fit. MS may provide some great dev tools to make this happen, even if it's just to port over to WinRT, and there are already dev tools to create apps for both WinRT and Win x86.

    That last bit is where a lot of WinRT apps will come from. Devs making apps for what will be the huge Win x86 install base and just porting them to WinRT.
  • khanikun - Friday, October 26, 2012 - link

    The difference so far is the iPad is a toy tablet. Windows RT is not. The benefit of a merger of toy tablet OS combined with a desktop OS.
  • strangis - Friday, October 26, 2012 - link

    Developers can target ALL Windows 8 computers with RT apps, which means the market will potentially be 300+ million people within a year.

    That far surpasses the iPad in exposure.
  • steven75 - Friday, November 2, 2012 - link

    Except Metro is being widely panned for keyboard/mouse use.
  • dysonlu - Friday, October 26, 2012 - link

    I think the crucial points for a platform, and this may sound a bit controversial, are "hackability" and games. That's what jumpstarts a platform. Hackability: an underground scene for free apps and games or for other "illegal" use of the platform/device will lower the barrier of entry and thus increase adoption rate. The amount of people wanting free and illegal stuff can't be underestimated. Games, of course, more than any apps are what people download and buy compulsively. Games are compelling to everyone, from 7 years old to 77 years old users. Games are what people tell their friends about, they promote visibility and popularity of the platform.

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