Market Positioning

Over recent years the price of DDR3 memory kits has hit record lows quarter on quarter.  This means that profit margins for companies are also getting smaller and smaller – it becomes hard to differentiate yourself as a product line on price alone.  This is the reason why a lot of the kits we have looked at today are designed to be visually eye catching – having either colored heatsinks, detachable heatsinks or shaped designs.

The pricing for each of the kits are as follows:

$75: Ares DDR3-1333 9-9-9 4x4 GB
$80: RipjawsX DDR3-1600 9-9-9 4x4 GB
$95: Sniper DDR3-1866 9-10-9 4x4 GB
$130: RipjawsZ DDR3-2133 9-11-10 4x4 GB
$145: TridentX DDR3-2400 10-12-12 4x4 GB

The margin between the 1333 MHz and 1600 MHz kits is $5, and as such would only be differentiated between tight budget constraints, bulk sales or aesthetic looks.  The jump up to 1866 MHz is slightly more, but going up to DDR3-2133 and beyond is a significant jump in price, indicative of the binning process required for these higher end modules.  The testing in this review will show if the leap up to DDR3-2133 memory is proportionally a good idea.

Test Bed

Test Bed
Processor i7-3770K @ 4.4 GHz
4 Cores / 8 Threads
Motherboard ASUS P8Z77-V Premium
Memory G.Skill 1333 MHz 9-9-9-24 1.5V 4x4GB Kit
G.Skill 1600 MHz 9-9-9-24 1.5V 4x4GB Kit
G.Skill 1866 MHz 9-10-9-28 1.5V 4x4GB Kit
G.Skill 2133 MHz 9-11-10-28 1.65V 4x4GB Kit
G.Skill 2400 MHz 10-12-12-31 1.65V 4x4GB Kit
CPU Cooler Intel Stock Cooler
Graphics Cards Intel HD4000
ECS GTX580
Power Supply Rosewill SilentNight 500W Platinum
Storage OCZ Vertex3 240GB
SATA 6Gbps to USB 3.0 Thermaltake BlacX 5G Docking Station
Thunderbolt Device Lacie Little Big Disk 240GB
Test Bench Coolermaster Test Bed
Operating System Windows 7 x64 Ultimate

Many thanks to...

We must thank the following companies for kindly donating hardware for our test bed:

OCZ for donating the USB testing SSD
G.Skill for donating our memory kits
ASUS for donating the IO testing kit
ECS for donating NVIDIA GPUs
Rosewill for donating the Power Supply

I would like to extend thanks for Rosewill, as this is the first review we have used their new SilentNight 500W Platinum power supply.  I first saw this bit of kit at Computex – a silent power supply capable of 500W and Platinum certified sounds like a great bit of kit and it was flawless during out testing.  When I received the power supply I made an unboxing video before it went on sale:

It currently retails for $180 on Newegg.

ASUS MemTweakIt

With our overview of the ASUS Republic of Gamers range of products, one piece of software caught my eye while I was testing.  The ASUS MemTweakIt allows for almost complete control of the memory subtimings while in the OS, such that users can optimize their settings for memory reads, memory writes, or for pushing the boundaries.  The upshot of this software in our context is that it takes all the sub-timings and settings and condenses them into a score.  As the memory kits we test contain XMP profiles, these profiles determine a large majority of the sub-timings on the kit and how aggressive a memory manufacturer is.  We should see this represented in our MemTweakIt score.

As we do not know the formula by which ASUS calculates this value, it has to be taken with a pinch of salt.  It could be weighted in favor of one of the settings versus the other.  Normally I would not put such an non-descript benchmark as part of our testing suite, but the MemTweakIt software does give us one descriptor – it gives us a theoretical rate of improvement across the range of kits we test, and allows us to order them in the way they should perform.  With this being said, the results for our kits are as follows:

ASUS MemTweakIt

Percentage Increase Over DDR3-1333

The rise in MemTweakIt score does not follow the price increases – for an almost doubling of the cost of the memory kit, we only see a 17.76% rise in the score.  What this score means, we will see in due course.

F3-2400CL10Q-16GTX: 4 x 4 GB G.Skill TridentX Kit Gaming Tests: Metro 2033, Civilization V, Dirt 3
Comments Locked

114 Comments

View All Comments

  • Calin - Friday, October 19, 2012 - link

    I remember the times when I had to select the speed of the processor (and even that of the processor's bus) with jumpers or DIP switches... It wasn't even so long ago, I'm sure anandtech.com has articles with mainboards with DIP switches or jumpers (jumpers were soooo Pentium :p but DIP switches were used in some K6 mainboards IIRC )
  • Ecliptic - Friday, October 19, 2012 - link

    Great article comparing different speed ram at similar timings but I'd be interested in seeing results at different timings. For example, I have some ddr3-1866 ram with these XMP timings:
    1333 @ 6-6-6-18
    1600 @ 8-8-8-24
    1866 @ 9-9-9-27
    The question I have is if it better to run it at the full speed or lower the slower speed and use tighter timings?
  • APassingMe - Friday, October 19, 2012 - link

    + 1

    + 2, if I can get away with it. I've always wondered the same thing. I have seen some minor formulas designed to compare... something like frequency divided by timing, in order to get a comparable number. But that is pure theory for the most part, I would like to see how the differences in the real world effects different systems and loads.
  • Spunjji - Friday, October 19, 2012 - link

    But in all seriousness, I would find that to be much more useful - it's more likely to actually be used for IGP gaming.

    If you could go as far as to show the possible practical benefits of the higher-speed RAM (e.g. new settings /resolutions that become playable) that would be spiffing.
  • vegemeister - Friday, October 19, 2012 - link

    Stop using 2 pass for benchmarks. Nobody is trying to fit DVD rips onto CD-Rs anymore. Exact file size *does not matter*. Using the same CRF for every file in a set (say, a season of a television series) produces a much better result and takes less time (you pretty much avoid the first pass).
  • IanCutress - Friday, October 19, 2012 - link

    The 2-pass is a feature of Greysky's x264 benchmark. Please feel free to email him if you would like him to stop doing 2-pass. Or, just look at the 1st pass results if the 2nd pass bothers you.

    Ian
  • rigel84 - Friday, October 19, 2012 - link

    Hi, I don't know if I somehow skipped it in the article, but if I buy a 3570k and some 1866mhz memory, wouldn't I have to overclock the CPU in order for them to run at that speed? I'm pretty sure I had to overclock my RAM on my P4 2,4ghz, in order to use the extra mhz.. Does my memory fail me or has things changed?
  • IanCutress - Friday, October 19, 2012 - link

    No, you do not have to overclock the CPU. This has not been the case since the early days :D. Modern computer systems in the BIOS have an option to adjust the memory strap (1333/1600/1866 et al.) as required. On Intel systems and these memory kits, all that is needed it to set XMP - you need not worry about voltages or sub-timings unless you are overclocking the memory.

    Ian
  • CaedenV - Friday, October 19, 2012 - link

    as there is an obvious difference with ram speed for onboard graphics, the next obvious question is one of how much memory is needed to prevent the system from throwing things back on the HDD?

    The reason I ask is that 16GB, while relatively cheap today, is still a TON of ram by today's standards, and people who are on a budget where they are playing with igp are not going to be able to afford an i7, and much less be willing to fork over ~$100 for system memory. However, if there is no performance hit moving down to 8GB of system memory it becomes much more affordable for these users to purchase better performing ram because the price points are even closer together between the performance tiers. As I understand memory usage, there should be no performance hit so long as there is more memory available than is actively being used by the game, so the question is how much is really needed before hitting that need for more memory? is the old standard of 4GB enough still? or do people need to step up to 8GB? or, if nothing is getting passed onto a dedicated GPU, do igp users really need that glut of 16GB of ram?

    Lastly, I remember my first personal build being a Pentium 3 1GHz machine for a real time editing machine for college. I remember it being such an issue because the Pentium 4 was out, but was tied to Rambus memory which had a high burst rate, but terrible sustained performance, and so I agonized for a few months about sticking with the older but cheaper platform that had consistent performance, vs moving up to the newer (and terribly more expensive) P4 setup which would perform great for most tasks, but not as well for rendering projects. Anywho, I ended up getting the P3 with 1GB of DDR 133 memory. I cannot remember the actual price off hand (2001), but I do remember that the system memory was the 2nd most expensive part of the system (2nd to the real time rendering card which was $800). It really is mindblowing how much better things have gotten, and how much cheaper things are, and one wonders how long prices can remain this low with sales volumes dropping before companies start dropping out and we have 2-3 companies that all decide to up prices in lock step.
  • IanCutress - Friday, October 19, 2012 - link

    With memory being relatively cheap, on a standard DDR3 system running Windows 7, 8 GB would be the minimum recommendation at this level. As I mentioned in my review, in my work load the most I have ever peaked at was 7.7 GB, and that was while playing a 1080p game with all the extras alongside lots of Chrome tabs and documents open at the same time.

    Ideally this review and comparison should be taken from the perspective that you should know how much memory you are using. For 99.9% of the populace, that usually means 16GB or less. Most can get away with 8, and on a modern Windows OS I wouldn't suggest anything less than that. 4GB might be ok, but that's what I have in my netbook and I sometimes hit that.

    Ian

Log in

Don't have an account? Sign up now