Battlefield 3

Its popularity aside, Battlefield 3 may be the most interesting game in our benchmark suite for a single reason: it’s the first AAA DX10+ game. It’s been 5 years since the launch of the first DX10 GPUs, and 3 whole process node shrinks later we’re finally to the point where games are using DX10’s functionality as a baseline rather than an addition. Not surprisingly BF3 is one of the best looking games in our suite, but as with past Battlefield games that beauty comes with a high performance cost.

Battlefield 3 is the game that really drives home the point that the GTX 650 Ti isn’t well suited for 1920x1200 with top quality settings. We have to get down to 1680x1050 with high quality (a notch below ultra) in order to get our framerate above 60fps, a prerequisite for keeping it from bottoming out below 30fps in large multiplayer firefights. To that end the GTX 650 Ti is fast enough (if just barely) to hit the kind of solid framerates needed for Battlefield 3.

With Battlefield 3 being another game that has typically favored NVIDIA’s architectures, the results of our benchmarks may or may not come as a great surprise. Typically NVIDIA’s cards have enjoyed 10%+ leads, but not this time. Instead the GTX 650 Ti and the 7850 are in a dead heat, posting framerates within a fraction of each other. On the other hand, given the fact that the GTX 650 Ti is being sold as a slower, lower priced card than the 7850, the fact that it can tie the 7850 here is quite remarkable. The kind of lopsided performance we’re seeing today means that the comparable AMD and NVIDIA cards aren’t going back and forth on a game-by-game basis, but it doesn’t have to be a blowout either.

Meanwhile the factory overclocked cards build upon that tie and push past the reference GTX 650 Ti and the 7850. Once more the Zotac takes the lead thanks to its combined overclock, followed by the EVGA card and finally the Gigabyte card.

On a side note, we haven’t really discussed the GeForce 500 series before now, so let’s do that. On the one hand, despite the GTX 650 Ti’s difficulties versus the 7850, one thing NVIDIA has clearly been able to do is to rocket past the GTX 550 Ti. At a year and a half old it’s not direct competition, but it shows that compared to some milder gains over past-generation cards on the high-end, NVIDIA’s mid-to-low cards are seeing greater gains. On the other hand the GTX 550 Ti was an overpriced card when it launched, so this also isn’t a ringing endorsement.

On the other hand the performance compared to the GTX 560 isn’t particularly enthusing. The GTX 650 Ti is never really passing the GTX 560 in performance, and while the GTX 560 is an outgoing card it means that at launch the GTX 650 Ti isn’t offering anything on the price/performance curve the GTX 560 wasn’t already hitting.

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  • saturn85 - Wednesday, October 10, 2012 - link

    great folding@home benchmark.
  • Tchamber - Thursday, October 11, 2012 - link

    At 1920x1200 2gb doesn't make a difference... so when does the extra memory come into play? Is it a resolution thing or a matter of having the cores to drive it?
  • Ryan Smith - Friday, October 12, 2012 - link

    The extra memory is primarily for textures & buffers. Skyrim of course has its high res texture pack, and meanwhile you have deferred renderers like Battlefield 3 that create relatively large G-buffers, and larger buffers still if you want MSAA.
  • ForeverAlone - Friday, October 12, 2012 - link

    I don't really see why anyone would buy the 650.

    In the UK, the 6850/6870's are just a little bit more and massively outperform a 650.
  • CaedenV - Friday, October 12, 2012 - link

    I was surprised that 1GB is really enough for most games. I figured that 2GB was overkill, but that something in the 1.2-1.5GB would show some added benefit to more games. Is there a utility that can show just how much Ram is being used by these titles so that we know how close we are to that 1GB ceiling on most games?

    I think with the new consoles coming out next year, having that extra Ram on the GPU will be important for people who do not upgrade often. The new consoles should push developers to add much higher resolution textures, as well as having more variety of textures for their environments, which will no doubt push cards past that 1GB mark.
  • maximumGPU - Saturday, October 13, 2012 - link

    MSI Afterburner can show you gpu ram usage.
  • Leyawiin - Friday, October 12, 2012 - link

    Yes, I know the HD 7850 is a better value, so I'll get that out of the way. Still, the GTX 650 Ti with its tiny size, low power consumption and quiet operation would be great for a SFF project. Performs about on par with a GTX 560 and that's fine for 1080p gaming at good quality levels.
  • bernlin2000 - Wednesday, October 24, 2012 - link

    It's a bit silly, some of the analysis of these benchmarks. Frankly, any performance above 50 fps average is fantastic, and comparing cards above those numbers is pointless: they're all going to play those games well and nobody notices the difference between 60 and 120 fps. Saying that the GTX 650 Ti (which I just ordered) "doesn't fair particularly well" on Skyrim, when at 1650x1050 it's running at 88.8 fps is just madness. That's with the high resolution textures too? Talk about unnecessary criticism!
  • ajay799 - Saturday, November 10, 2012 - link

    i bought a MSI R7770-PMD1GD5 and its like almost silent in idle ... my 3.5 HDD is louder... and even under load its really quiet so i dont get these noise levels from the test besides one of my friends has a HD6850 and under load that sounds like a freaking jet absolutely terrible like my old GTX260 ... compared to the HD7770 thats like night and day

    id say these measurements are way off...
  • Mooseparade - Saturday, June 1, 2013 - link

    I bought a Galaxy GTX 650 Ti 1gb for a budget build ($129 - $20 rebate) and it won't even hit 1050mhz core clock. This thing is very dissapointing

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