Meet The GeForce GTX 650 Ti

Although none of NVIDIA’s partners will be selling direct copies of the NVIDIA reference design, NVIDIA did send over one of reference cards to serve as a baseline comparison (as it turns out, due to a bug you can’t underclock a GTX 650 Ti right now). Since most partner designs will closely follow NVIDIA’s reference design this actually works out for the best anyhow, as it offers a good insight into the kind of performance and design baseline we should see.

For the GeForce 600 series NVIDIA’s reference designs have been extremely solid (overclocking withstanding) and the reference GTX 650 Ti continues that tradition. The PCB itself is actually lifted from the GTX 650, which despite the difference in GPUs is pin-compatible with the GTX 650 Ti and its 128bit memory bus. This puts the length of the card at 5.75” – about as short as a PCIe x16 card can be – in a full-profile form factor. Meanwhile though taking inventory of every last electrical component isn’t practical, as near as we can tell the PCB and its components are completely identical to the reference GTX 650, which means partners are going to be able to easily drop the GTX 650 Ti into their existing GTX 650 designs so long as their cooling is adequate.

Speaking of cooling, the cooler on the reference GTX 650 Ti is a small but effective open air double-wide cooler. NVIDIA’s using a low-profile aluminum heatsink that covers roughly half the card, topped with an 80mm fan. This is the cooler style that most partners will mimic, as the 110W TDP of the GTX 650 Ti does not require a particularly large cooler; though on that note at 110W passive cooling is unlikely. As is common with open air coolers, the heatsink itself doesn’t make contact with the on-board RAM, so RAM cooling is left to airflow coming off of the fan.

NVIDIA’s RAM of choice for the GTX 650 Ti is their traditional favorite, Hynix 2Gb 6GHz GDDR5. The use of 6GHz RAM, which will be common across this family, means that the GTX 650 Ti will have some memory overclocking headroom right out of the box, memory bus willing. NVIDIA uses 4 pieces of it in a 4x32bit configuration, with 4 more pads on the back of the card for another 4 pieces for 2GB cards.

Moving on, along with losing GPU boost capabilities the GTX 650 family also gives up SLI capabilities, so unlike the GTX 550 Ti you won’t find a SLI bridge connector here. What you will find is 1 6pin PCIe power socket on the rear of the card for providing the extra power the GTX 650 needs. Meanwhile display connectivity is provided by 1 DL-DVI-I port, 1 DL-DVI-D port, and a mini-HDMI port. Since all of the Kepler GPUs support 4 displays the GTX 650 Ti can drive up to 3 displays via these connectors, and if a partner equips a card with a DisplayPort connector instead it should be possible to drive the full 4 displays off of a single GTX 650 Ti.

The GeForce GTX 650 Ti Review Meet The EVGA GeForce GTX 650 Ti Super Superclocked Edition 1GB
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  • Hades16x - Tuesday, October 9, 2012 - link

    A little bit saucy while reading this review on the page "Meet the Gigabyte Gefore GTX 650 TI OC 2GB Windforce" the second to last paragraph reads:

    "Rounding out the package is the usual collection of power adapters and a quick start guide. While it’s not included in the box or listed on the box, the Gigabyte GeForce GTX 660 Ti OC...."

    Shouldn't that read "the Gigabyte GeForce GTX 650 Ti OC" ?

    Thanks for the review Ryan!
  • Hrel - Tuesday, October 9, 2012 - link

    First, card makers: If the card doesn't have FULL size HDMI, I won't even consider it. I get mini on smartphones, makes no damn sense on a GPU that goes into a 20lb desktop. Fuck everyone who does that. Second, Every display I own uses HDMI, most of them ONLY use HDMI. I want to see cards with 3 or 4 HDMI ports on them so I can run 3/4 displays without having to chain together a bunch of fucking adapters. HDMI or GTFO. I really don't understand why any other video cable even exists anymore, DVI is dumb and old, VGA, psh. Display Port? Never even seen it on a monitor/TV. I don't spend stupid amounts of money on stupid resolution displays where NO media is even produced at that resolution; but last I checked HDMI supports 8K video.

    Next: I bought my GTX460 for 130, or 135 bucks. This was a few months after it was released and with a rebate and weekend sale on newegg. Still, that card can MAX out every game I play at 1080p with no issues. I get that they're putting more RAM in the cards now, but that can't really justify more than a 10$ difference; of actual cost. I don't see the GTX660 EVER dropping down to 150 bucks or lower, WTF? Why is the GPU industry getting DRAMATICALLY more expensive and no one seems to be saying a thing? Remember the system RAM price fixing thing? Yeah, that sucked didn't it. I'd really hate to see that happen to GPU's.

    It's good to finally see a tangible improvement in performance in GPU's. From GT8800 to GTX560 improvements were very incremental; seems like an actual gain has been achieved beyond just generational improvements. Hoping consoles have at least 2GB of GDDR5 and at least 4GB of DDR3 system RAM for next gen. Seems like RAM is becoming much more important, based on Skyrim. With that said, I can buy 8GB of system ram for like 30 or 40 bucks. Puts actual cost at a few dollars. No reason at all these cards/consoles can't have shit tons of RAM all over the damn place. RAM is cheap, doesn't cost anything anymore. You can charge 10 bucks/4GB and still turn a stupid profit. Do the right thing Microsoft/Nvidia and everyone else; put shit tons of RAM in AT COST. Make money on the GPU/Console/Games.
  • maximumGPU - Wednesday, October 10, 2012 - link

    we should all be pushing and asking for royalty-free display ports!
    and just so you'd know quite a few high end monitors don't have hdmi, the dell ultrasharp U2312hm comes to mind.
    DP should be the standard.
  • Hrel - Thursday, October 11, 2012 - link

    DP doesn't support audio, as far as I know. Also offers no advantage at all for video. So why?
  • maximumGPU - Thursday, October 11, 2012 - link

    It does support audio!
    with all else being equal the fact that it's royalty free means it's preferable to hdmi.
  • TheJian - Wednesday, October 10, 2012 - link

    I'm not sure of physx in AC3, but yeah odd they put this in there. I would have figured a much cheaper game. When you factor in phsyx in games like Borderlands2 it changes the game quite a lot. You can interact with object in a way you can't on AMD:
    "One of the cool things about PhysX is that you can interact with these objects. In this screenshot we are firing a shot at the flag. The bullets go through the flag, causing it to blow a hole in the middle of it. After the actual flag tears apart, the entire string of flags fell down. This happens with flags and other cloth objects that are hanging around, the "Porta-John's" that are scattered across the world, blood and explosive objects. You can not destroy any of these objects without PhysX enabled on at least Medium. "
    http://hardocp.com/article/2012/10/01/borderlands_...

    I don't know why more sites don't talk about the physx stuff. I also like hardocp ALWAYS showing minimums as that is more important than anything else IMHO. I need to know a game is playable or not, not that it can hit 100fps here and there. Their graphs always show how LONG they stay low also. Much more useful info than a max fps shot in time (or even avg to me, I want min numbers). Anandtech only puts mins in where it makes an AMD look good it seems. Not sure other than that why they wouldn't include them in EVERY game with a graph like hardocp showing how long their there. If you read hardocp it's because they dip a lot, but maybe I'm just a cynic. At least they brought back SC2 :) Cuda is even starting to be used in games like just cause 2 (for water).
    http://www.geforce.com/games-applications/pc-games...
    Interesting :)
  • jtenorj - Wednesday, October 10, 2012 - link

    You can run medium physx on a radeon without much loss of performance.
  • Magnus101 - Wednesday, October 10, 2012 - link

    Why suddenly the race for 60 FPS?
    It used to be 30 FPS average and minimums not going under 18 in Crysis that was considered good.
    Movies are at 24 FPS and stuttering isn't recognisable until you hit 16-17 FPS.
    Pal TV in Europe was at 25 FPS.

    It looks like everybody is buying into Carmacks 60 FPS mantra, which is insane.
    For me minimums above 20 FPS is enough for a game to be perfectly playable.
    This is the snobby debate with audiphiles all over again where they swear they can tell the difference between 96 and 44.1 khz, just substitue the samplerate with FPS.

    But I guess the Nvidia and ATI are happy that you for no reason just raise the bar of acceptance!
  • ionis - Wednesday, October 10, 2012 - link

    60 FPS has been the target for the past 3-4 years. I'm happy with 25-30 but this min 30 ave 60 FPS target has been going on for quite a while now.
  • CeriseCogburn - Friday, October 12, 2012 - link

    You'll be happy until you play the same games on a cranked SB system with a high end capable videocard and an SSD (on a good low ping connection if multi).

    Until then you have no idea what you are missing. You're telling yourself there isn't more, but there is a lot, lot more.
    Quality
    Fluidity
    Immersion
    Perception in game
    Precision
    Timing
    CONTROL of your game.

    Yes it is snobby to anyone lower than whatever the snob build is - well, sort of, because the price to get there is not much at all really.

    You may not need it, you may "be fine" with what you have, but there is exactly zero chance there is isn't a huge, huge difference.

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