It’s hard not to notice that NVIDIA has a bit of a problem right now. In the months since the launch of their first Kepler product, the GeForce GTX 680, the company has introduced several other Kepler products into the desktop 600 series. With the exception of the GeForce GT 640 – their only budget part – all of those 600 series parts have been targeted at the high end, where they became popular, well received products that significantly tilted the market in NVIDIA’s favor.

The problem with this is almost paradoxical: these products are too popular. Between the GK104-heavy desktop GeForce lineup, the GK104 based Tesla K10, and the GK107-heavy mobile GeForce lineup, NVIDIA is selling every 28nm chip they can make. For a business prone to boom and bust cycles this is not a bad problem to have, but it means NVIDIA has been unable to expand their market presence as quickly as customers would like. For the desktop in particular this means NVIDIA has a very large, very noticeable hole in their product lineup between $100 and $400, which composes the mainstream and performance market segments. These market segments aren’t quite the high margin markets NVIDIA is currently servicing, but they are important to fill because they’re where product volumes increase and where most of their regular customers reside.

Long-term NVIDIA needs more production capacity and a wider selection of GPUs to fill this hole, but in the meantime they can at least begin to fill it with what they have to work with. This brings us to today’s product launch: the GeForce GTX 660 Ti. With nothing between GK104 and GK107 at the moment, NVIDIA is pushing out one more desktop product based on GK104 in order to bring Kepler to the performance market. Serving as an outlet for further binned GK104 GPUs, the GTX 660 Ti will be launching today as NVIDIA’s $300 performance part.

  GTX 680 GTX 670 GTX 660 Ti GTX 570
Stream Processors 1536 1344 1344 480
Texture Units 128 112 112 60
ROPs 32 32 24 40
Core Clock 1006MHz 915MHz 915MHz 732MHz
Shader Clock N/A N/A N/A 1464MHz
Boost Clock 1058MHz 980MHz 980MHz N/A
Memory Clock 6.008GHz GDDR5 6.008GHz GDDR5 6.008GHz GDDR5 3.8GHz GDDR5
Memory Bus Width 256-bit 256-bit 192-bit 320-bit
VRAM 2GB 2GB 2GB 1.25GB
FP64 1/24 FP32 1/24 FP32 1/24 FP32 1/8 FP32
TDP 195W 170W 150W 219W
Transistor Count 3.5B 3.5B 3.5B 3B
Manufacturing Process TSMC 28nm TSMC 28nm TSMC 28nm TSMC 40nm
Launch Price $499 $399 $299 $349

In the Fermi generation, NVIDIA filled the performance market with GF104 and GF114, the backbone of the very successful GTX 460 and GTX 560 series of video cards. Given Fermi’s 4 chip product stack – specifically the existence of the GF100/GF110 powerhouse – this is a move that made perfect sense. However it’s not a move that works quite as well for NVIDIA’s (so far) 2 chip product stack. In a move very reminiscent of the GeForce GTX 200 series, with GK104 already serving the GTX 690, GTX 680, and GTX 670, it is also being called upon to fill out the GTX 660 Ti.

All things considered the GTX 660 Ti is extremely similar to the GTX 670.  The base clock is the same, the boost clock is the same, the memory clock is the same, and even the number of shaders is the same. In fact there’s only a single significant difference between the GTX 670 and GTX 660 Ti: the GTX 660 Ti surrenders one of GK104’s four ROP/L2/Memory clusters, reducing it from a 32 ROP, 512KB L2, 4 memory channel part to a 24 ROP, 384KB L2, 3 memory channel part. With NVIDIA already binning chips for assignment to GTX 680 and GTX 670, this allows NVIDIA to further bin those GTX 670 parts without much additional effort. Though given the relatively small size of a ROP/L2/Memory cluster, it’s a bit surprising they have all that many chips that don’t meet GTX 670 standards.

In any case, as a result of these design choices the GTX 660 Ti is a fairly straightforward part. The 915MHz base clock and 980MHz boost clock of the chip along with the 7 SMXes means that GTX 660 Ti has the same theoretical compute, geometry, and texturing performance as GTX 670. The real difference between the two is on the render operation and memory bandwidth side of things, where the loss of the ROP/L2/Memory cluster means that GTX 660 Ti surrenders a full 25% of its render performance and its memory bandwidth. Interestingly NVIDIA has kept their memory clocks at 6GHz – in previous generations they would lower them to enable the use of cheaper memory – which is significant for performance since it keeps the memory bandwidth loss at just 25%.

How this loss of render operation performance and memory bandwidth will play out is going to depend heavily on the task at hand. We’ve already seen GK104 struggle with a lack of memory bandwidth in games like Crysis, so coming from GTX 670 this is only going to exacerbate that problem; a full 25% drop in performance is not out of the question here. However in games that are shader heavy (but not necessarily memory bandwidth heavy) like Portal 2, this means that GTX 660 Ti can hang very close to its more powerful sibling. There’s also the question of how NVIDIA’s nebulous asymmetrical memory bank design will impact performance, since 2GB of RAM doesn’t fit cleanly into 3 memory banks. All of these are issues where we’ll have to turn to benchmarking to better understand.

The impact on power consumption on the other hand is relatively straightforward. With clocks identical to the GTX 670, power consumption has only been reduced marginally due to the disabling of the ROP cluster. NVIDIA’s official TDP is 150W, with a power target of 134W. This compares to a TDP of 170W and a power target of 141W for the GTW 670. Given the mechanisms at work for NVIDIA’s GPU boost technology, it’s the power target that is a far better reflection of what to expect relative to the GTX 670. On paper this means that GK104 could probably be stuffed into a sub-150W card with some further functional units being disabled, but in practice desktop GK104 GPUs are probably a bit too power hungry for that.

Moving on, this launch will be what NVIDIA calls a “virtual” launch, which is to say that there aren’t any reference cards being shipped to partners to sell or to press to sample. Instead all of NVIDIA’s partners will be launching with semi-custom and fully-custom cards right away. This means we’re going to see a wide variety of cards right off the bat, however it also means that there will be less consistency between partners since no two cards are going to be quite alike. For that reason we’ll be looking at a slightly wider selection of partner designs today, with cards from EVGA, Zotac, and Gigabyte occupying our charts.

As for the launch supply, with NVIDIA having licked their GK104 supply problems a couple of months ago the supply of GTX 660 Ti cards looks like it should be plentiful. Some cards are going to be more popular than others and for that reason we expect we’ll see some cards sell out, but at the end of the day there shouldn’t be any problem grabbing a GTX 660 Ti on today’s launch day.

Pricing for GTX 660 Ti cards will start at $299, continuing NVIDIA’s tidy hierarchy of a GeForce 600 at every $100 price point. With the launch of the GTX 660 Ti NVIDIA will finally be able to start clearing out the GTX 570, a not-unwelcome thing as the GTX 660 Ti brings with it the Kepler family features (NVENC, TXAA, GPU boost, and D3D 11.1) along with nearly twice as much RAM and much lower power consumption. However this also means that despite the name, the GTX 660 Ti is a de facto replacement for the GTX 570 rather than the GTX 560 Ti. The sub-$250 market the GTX 560 Ti launched will continue to be served by Fermi parts for the time being. NVIDIA will no doubt see quite a bit of success even at $300, but it probably won’t be quite the hot item that the GTX 560 Ti was.

Meanwhile for a limited period of time NVIDIA will be sweeting the deal by throwing in a copy of Borderlands 2 with all GTX 600 series cards as a GTX 660 Ti launch promotion. Borderlands 2 is the sequel to Gearbox’s 2009 FPS/RPG hybrid, and is a TWIMTBP game that will have PhysX support along with planned support for TXAA. Like their prior promotions this is being done through retailers in North America, so you will need to check and ensure your retailer is throwing in Borderlands 2 vouchers with any GTX 600 card you purchase.

On the marketing front, as a performance part NVIDIA is looking to not only sell the GTX 660 Ti as an upgrade to 400/500 series owners, but to also entice existing GTX 200 series owners to upgrade. The GTX 660 Ti will be quite a bit faster than any GTX 200 series part (and cooler/quieter than all of them), with the question being of whether it’s going to be enough to spur those owners to upgrade. NVIDIA did see a lot of success last year with the GTX 560 driving the retirement of the 8800GT/9800GT, so we’ll see how that goes.

Anyhow, as with the launch of the GTX 670 cards virtually every partner is also launching one or more factory overclocked model, so the entire lineup of launch cards will be between $299 and $339 or so. This price range will put NVIDIA and its partners smack-dab between AMD’s existing 7000 series cards, which have already been shuffling in price some due to the GTX 670 and the impending launch of the GTX 660 Ti. Reference-clocked cards will sit right between the $279 Radeon HD 7870 and $329 Radeon HD 7950, which means that factory overclocked cards will be going head-to-head with the 7950.

On that note, with the launch of the GTX 660 Ti we can finally shed some further light on this week’s unexpected announcement of a new Radeon HD 7950 revision from AMD. As you’ll see in our benchmarks the existing 7950 maintains an uncomfortably slight lead over the GTX 660 Ti, which has spurred on AMD to bump up the 7950’s clockspeeds at the cost of power consumption in order to avoid having it end up as a sub-$300 product. The new 7950B is still scheduled to show up at the end of this week, with AMD’s already-battered product launch credibility hanging in the balance.

For this review we’re going to include both the 7950 and 7950B in our results. We’re not at all happy with how AMD is handling this – it’s the kind of slimy thing that has already gotten NVIDIA in trouble in the past – and while we don’t want to reward such actions it would be remiss of us not to include it since it is a new reference part. And if AMD’s credibility is worth anything it will be on the shelves tomorrow anyhow.

Summer 2012 GPU Pricing Comparison
AMD Price NVIDIA
Radeon HD 7970 GHz Edition $469/$499 GeForce GTX 680
Radeon HD 7970 $419/$399 GeForce GTX 670
Radeon HD 7950 $329  
  $299 GeForce GTX 660 Ti
Radeon HD 7870 $279  
  $279 GeForce GTX 570
Radeon HD 7850 $239  

 

That Darn Memory Bus
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  • Oxford Guy - Thursday, August 16, 2012 - link

    What is with the 285 being included? It's not even a DX 11 card.

    Where is the 480? Why is the 570 included instead of the 580?

    Where is the 680?
  • Ryan Smith - Saturday, August 18, 2012 - link

    The 285 was included because I wanted to quickly throw in a GTX 285 card where applicable, since NVIDIA is promoting the GTX 660 Ti as a GTX 200 series upgrade. Basically there was no harm in including it where we could.

    As for the 480, it's equivalent to the 570 in performance (eerily so), so there's never a need to break it out separately.

    And the 680 is in Bench. It didn't make much sense to include a card $200 more expensive which would just compress the results among the $300 cards.
  • CeriseCogburn - Sunday, August 19, 2012 - link

    So you're saying the 680 is way faster than the 7970 which you included in every chart, since the 7970 won't compress those $300 card results.
    Thanks for admitting that the 7970 is so much slower.
  • Pixelpusher6 - Friday, August 17, 2012 - link

    Thanks Ryan. Great review as always.

    I know one of the differentiating factors for the Radeon 7950s is the 3GB of ram but I was curious are there any current games which will max out 2GB of RAM with high resolution, AA, etc.?

    I think it's interesting how similar AMDs and Nvidias GPUs are this generation. I believe Nvidia will be releasing the GTX 660 non Ti based on GK106. Leaked specs seem to be similar to this card but the texture units will be reduced to 64. I wonder how much of a performance reduction this will account for. I think it will be hard for Nvidia to get the same type of performance / $ as say GTX 460 / 560 Ti this generation because of having to have GK104 fill in more market segments.

    Also I wasn't aware that Nvidia was still having trouble meeting demand with GK104 chips I thought those issues were all cleared up. I think when AMD released their 7000 series chips they should have taken advantage of being first to market and been more competitive on price to grow market share rather than increase margins. At that time someone sitting on 8800GT era hardware would be hard pressed to upgrade knowing that AMDs inflated prices would come down once Nvidia brought their GPUs to market. People who hold on to their cards for a number of years is unlikely to upgrade 6 months later to Nvidias product. If AMD cards were priced lower at this time a lot more people would have bought them, thereby beating Nvidia before they even have a card to market. I do give some credit to AMD for preparing for this launch and adjusting prices, but in my opinion this should have been done much earlier. AMD management needs to be more aggressive and catch Nvidia off guard, rather than just reacting to whatever they do. I would "preemptively" strike at the GTX 660 non Ti by lowering prices on the 7850 to $199. Instead it seems they'll follow the trend and keep it at $240-250 right up until the launch of the GTX 660 then lower it to $199.
  • Ryan Smith - Saturday, August 18, 2012 - link

    Pixelpusher, there are no games we test that max out 2GB of VRAM out of the box. 3GB may one day prove to be advantageous, but right even at multi-monitor resolutions 2GB is doing the job (since we're seeing these cards run out of compute/render performance before they run out of RAM).
  • Sudarshan_SMD - Friday, August 17, 2012 - link

    Where are naked images of the card?
  • CeriseCogburn - Thursday, August 23, 2012 - link

    You don't undress somebody you don't love.
  • dalearyous - Friday, August 17, 2012 - link

    it seems the biggest disappointment i see in comments is the price point.

    but if this card comes bundled with borderlands 2, and you were already planning on buying borderlands 2 then this puts the card at $240, worth it IMO.
  • rarson - Friday, August 17, 2012 - link

    but it's the middle of freaking August. While Tahiti was unfortunately clocked a bit lower than it probably should have been, and AMD took a bit too long to bring out the GE edition cards, Nvidia is now practically 8 months behind AMD, having only just released a $300 card. (In the 8 months that have gone by since the release of the 7950, its price has dropped from $450 to $320, effectively making it a competitor to the 660 Ti. AMD is able to compete on price with a better-performing card by virtue of the fact that it simply took Nvidia too damn long to get their product to market.) By the time the bottom end appears, AMD will be ready for Canary Islands.

    It's bad enough that Kepler (and Fermi, for that matter) was so late and so not available for several months, but it's taking forever to simply roll out the lower-tier products (and yes, I know 28nm wafers have been in short supply, but that's partially due to Nvidia's crappy Kepler yields... AMD have not had such supply problems). Can you imagine what would have happened if Nvidia actually tried to release GK110 as a consumer card? We'd have NOTHING. Hot, unmanufacturable nothing.

    Nvidia needs to get their shit together. At the rate they're going, they'll have to skip an entire generation just to get back on track. I liked the 680 because it was a good performer, but that doesn't do consumers any good when it's 4 months late to the party and almost completely unavailable. Perhaps by the end of the year, 28nm will have matured enough and Nvidia will be able to design something that yields decently while still offering the competitiveness that the 680 brought us, because what I'd really like to see is both companies releasing good cards at the same time. Thanks to Fermi and Kepler, that hasn't happened for a while now. Us consumers benefit from healthy competition and Nvidia has been screwing that up for everyone. Get it together, Nvidia!
  • CeriseCogburn - Sunday, August 19, 2012 - link

    So as any wacko fanboy does, you fault nVidia for releasing a card later that drives the very top end tier amd cards down from the 579+ shipping I paid to $170 less plus 3 free games.
    Yeah buddy, it's all nVidia's fault, and they need to get their act together, and if they do in fact get their act together, you can buy the very top amd card for $150, because that's likely all it will be worth.
    Good to know it's all nVidia's fault. AMD from $579+plus ship to $409 and 3 free games and nVidia sucks for not having it's act together.
    The FDA as well as the EPA should ban the koolaid you're drinking.

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