It’s hard not to notice that NVIDIA has a bit of a problem right now. In the months since the launch of their first Kepler product, the GeForce GTX 680, the company has introduced several other Kepler products into the desktop 600 series. With the exception of the GeForce GT 640 – their only budget part – all of those 600 series parts have been targeted at the high end, where they became popular, well received products that significantly tilted the market in NVIDIA’s favor.

The problem with this is almost paradoxical: these products are too popular. Between the GK104-heavy desktop GeForce lineup, the GK104 based Tesla K10, and the GK107-heavy mobile GeForce lineup, NVIDIA is selling every 28nm chip they can make. For a business prone to boom and bust cycles this is not a bad problem to have, but it means NVIDIA has been unable to expand their market presence as quickly as customers would like. For the desktop in particular this means NVIDIA has a very large, very noticeable hole in their product lineup between $100 and $400, which composes the mainstream and performance market segments. These market segments aren’t quite the high margin markets NVIDIA is currently servicing, but they are important to fill because they’re where product volumes increase and where most of their regular customers reside.

Long-term NVIDIA needs more production capacity and a wider selection of GPUs to fill this hole, but in the meantime they can at least begin to fill it with what they have to work with. This brings us to today’s product launch: the GeForce GTX 660 Ti. With nothing between GK104 and GK107 at the moment, NVIDIA is pushing out one more desktop product based on GK104 in order to bring Kepler to the performance market. Serving as an outlet for further binned GK104 GPUs, the GTX 660 Ti will be launching today as NVIDIA’s $300 performance part.

  GTX 680 GTX 670 GTX 660 Ti GTX 570
Stream Processors 1536 1344 1344 480
Texture Units 128 112 112 60
ROPs 32 32 24 40
Core Clock 1006MHz 915MHz 915MHz 732MHz
Shader Clock N/A N/A N/A 1464MHz
Boost Clock 1058MHz 980MHz 980MHz N/A
Memory Clock 6.008GHz GDDR5 6.008GHz GDDR5 6.008GHz GDDR5 3.8GHz GDDR5
Memory Bus Width 256-bit 256-bit 192-bit 320-bit
VRAM 2GB 2GB 2GB 1.25GB
FP64 1/24 FP32 1/24 FP32 1/24 FP32 1/8 FP32
TDP 195W 170W 150W 219W
Transistor Count 3.5B 3.5B 3.5B 3B
Manufacturing Process TSMC 28nm TSMC 28nm TSMC 28nm TSMC 40nm
Launch Price $499 $399 $299 $349

In the Fermi generation, NVIDIA filled the performance market with GF104 and GF114, the backbone of the very successful GTX 460 and GTX 560 series of video cards. Given Fermi’s 4 chip product stack – specifically the existence of the GF100/GF110 powerhouse – this is a move that made perfect sense. However it’s not a move that works quite as well for NVIDIA’s (so far) 2 chip product stack. In a move very reminiscent of the GeForce GTX 200 series, with GK104 already serving the GTX 690, GTX 680, and GTX 670, it is also being called upon to fill out the GTX 660 Ti.

All things considered the GTX 660 Ti is extremely similar to the GTX 670.  The base clock is the same, the boost clock is the same, the memory clock is the same, and even the number of shaders is the same. In fact there’s only a single significant difference between the GTX 670 and GTX 660 Ti: the GTX 660 Ti surrenders one of GK104’s four ROP/L2/Memory clusters, reducing it from a 32 ROP, 512KB L2, 4 memory channel part to a 24 ROP, 384KB L2, 3 memory channel part. With NVIDIA already binning chips for assignment to GTX 680 and GTX 670, this allows NVIDIA to further bin those GTX 670 parts without much additional effort. Though given the relatively small size of a ROP/L2/Memory cluster, it’s a bit surprising they have all that many chips that don’t meet GTX 670 standards.

In any case, as a result of these design choices the GTX 660 Ti is a fairly straightforward part. The 915MHz base clock and 980MHz boost clock of the chip along with the 7 SMXes means that GTX 660 Ti has the same theoretical compute, geometry, and texturing performance as GTX 670. The real difference between the two is on the render operation and memory bandwidth side of things, where the loss of the ROP/L2/Memory cluster means that GTX 660 Ti surrenders a full 25% of its render performance and its memory bandwidth. Interestingly NVIDIA has kept their memory clocks at 6GHz – in previous generations they would lower them to enable the use of cheaper memory – which is significant for performance since it keeps the memory bandwidth loss at just 25%.

How this loss of render operation performance and memory bandwidth will play out is going to depend heavily on the task at hand. We’ve already seen GK104 struggle with a lack of memory bandwidth in games like Crysis, so coming from GTX 670 this is only going to exacerbate that problem; a full 25% drop in performance is not out of the question here. However in games that are shader heavy (but not necessarily memory bandwidth heavy) like Portal 2, this means that GTX 660 Ti can hang very close to its more powerful sibling. There’s also the question of how NVIDIA’s nebulous asymmetrical memory bank design will impact performance, since 2GB of RAM doesn’t fit cleanly into 3 memory banks. All of these are issues where we’ll have to turn to benchmarking to better understand.

The impact on power consumption on the other hand is relatively straightforward. With clocks identical to the GTX 670, power consumption has only been reduced marginally due to the disabling of the ROP cluster. NVIDIA’s official TDP is 150W, with a power target of 134W. This compares to a TDP of 170W and a power target of 141W for the GTW 670. Given the mechanisms at work for NVIDIA’s GPU boost technology, it’s the power target that is a far better reflection of what to expect relative to the GTX 670. On paper this means that GK104 could probably be stuffed into a sub-150W card with some further functional units being disabled, but in practice desktop GK104 GPUs are probably a bit too power hungry for that.

Moving on, this launch will be what NVIDIA calls a “virtual” launch, which is to say that there aren’t any reference cards being shipped to partners to sell or to press to sample. Instead all of NVIDIA’s partners will be launching with semi-custom and fully-custom cards right away. This means we’re going to see a wide variety of cards right off the bat, however it also means that there will be less consistency between partners since no two cards are going to be quite alike. For that reason we’ll be looking at a slightly wider selection of partner designs today, with cards from EVGA, Zotac, and Gigabyte occupying our charts.

As for the launch supply, with NVIDIA having licked their GK104 supply problems a couple of months ago the supply of GTX 660 Ti cards looks like it should be plentiful. Some cards are going to be more popular than others and for that reason we expect we’ll see some cards sell out, but at the end of the day there shouldn’t be any problem grabbing a GTX 660 Ti on today’s launch day.

Pricing for GTX 660 Ti cards will start at $299, continuing NVIDIA’s tidy hierarchy of a GeForce 600 at every $100 price point. With the launch of the GTX 660 Ti NVIDIA will finally be able to start clearing out the GTX 570, a not-unwelcome thing as the GTX 660 Ti brings with it the Kepler family features (NVENC, TXAA, GPU boost, and D3D 11.1) along with nearly twice as much RAM and much lower power consumption. However this also means that despite the name, the GTX 660 Ti is a de facto replacement for the GTX 570 rather than the GTX 560 Ti. The sub-$250 market the GTX 560 Ti launched will continue to be served by Fermi parts for the time being. NVIDIA will no doubt see quite a bit of success even at $300, but it probably won’t be quite the hot item that the GTX 560 Ti was.

Meanwhile for a limited period of time NVIDIA will be sweeting the deal by throwing in a copy of Borderlands 2 with all GTX 600 series cards as a GTX 660 Ti launch promotion. Borderlands 2 is the sequel to Gearbox’s 2009 FPS/RPG hybrid, and is a TWIMTBP game that will have PhysX support along with planned support for TXAA. Like their prior promotions this is being done through retailers in North America, so you will need to check and ensure your retailer is throwing in Borderlands 2 vouchers with any GTX 600 card you purchase.

On the marketing front, as a performance part NVIDIA is looking to not only sell the GTX 660 Ti as an upgrade to 400/500 series owners, but to also entice existing GTX 200 series owners to upgrade. The GTX 660 Ti will be quite a bit faster than any GTX 200 series part (and cooler/quieter than all of them), with the question being of whether it’s going to be enough to spur those owners to upgrade. NVIDIA did see a lot of success last year with the GTX 560 driving the retirement of the 8800GT/9800GT, so we’ll see how that goes.

Anyhow, as with the launch of the GTX 670 cards virtually every partner is also launching one or more factory overclocked model, so the entire lineup of launch cards will be between $299 and $339 or so. This price range will put NVIDIA and its partners smack-dab between AMD’s existing 7000 series cards, which have already been shuffling in price some due to the GTX 670 and the impending launch of the GTX 660 Ti. Reference-clocked cards will sit right between the $279 Radeon HD 7870 and $329 Radeon HD 7950, which means that factory overclocked cards will be going head-to-head with the 7950.

On that note, with the launch of the GTX 660 Ti we can finally shed some further light on this week’s unexpected announcement of a new Radeon HD 7950 revision from AMD. As you’ll see in our benchmarks the existing 7950 maintains an uncomfortably slight lead over the GTX 660 Ti, which has spurred on AMD to bump up the 7950’s clockspeeds at the cost of power consumption in order to avoid having it end up as a sub-$300 product. The new 7950B is still scheduled to show up at the end of this week, with AMD’s already-battered product launch credibility hanging in the balance.

For this review we’re going to include both the 7950 and 7950B in our results. We’re not at all happy with how AMD is handling this – it’s the kind of slimy thing that has already gotten NVIDIA in trouble in the past – and while we don’t want to reward such actions it would be remiss of us not to include it since it is a new reference part. And if AMD’s credibility is worth anything it will be on the shelves tomorrow anyhow.

Summer 2012 GPU Pricing Comparison
AMD Price NVIDIA
Radeon HD 7970 GHz Edition $469/$499 GeForce GTX 680
Radeon HD 7970 $419/$399 GeForce GTX 670
Radeon HD 7950 $329  
  $299 GeForce GTX 660 Ti
Radeon HD 7870 $279  
  $279 GeForce GTX 570
Radeon HD 7850 $239  

 

That Darn Memory Bus
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  • CeriseCogburn - Sunday, August 19, 2012 - link

    Boy but once we get to talking about the amd laptop APU's - Gee then the gaming sky is the limit and golly it's so, so important to take advantage of the great amd gaming hardware !
  • RussianSensation - Thursday, August 16, 2012 - link

    8800GT can't even play Crysis, Crysis Warhead, Crysis 2, Metro 2033, Shogun 2, Anno 2070, Witcher 2, Batman AC smoothly without resorting to DX9 or having everything set to Medium. It's a good card but new cards are 5x faster.
  • evolucion8 - Thursday, August 16, 2012 - link

    Odd, my laptop has a GTX 560m which is pretty much a power optimized GTS 450 and Im able to play Crysis DX10on high at 720p without AA, it runs between 23-33fps which might not seems great, is enough for casual gaming. I wonder how a 8800GT couldn't run that game at least on medium at the same resolution. Regarding other games like Crysis 2 and Batman AC they only run on DX9 or DX11, Metro 2033 is another story lol
  • Galidou - Saturday, August 18, 2012 - link

    You just said it yourself, 720p, no AA, 23-33 fps in a forum speaking about gtx 660 ti surrounded by people playing mostly 1080p and above... For me, anything below 40 fps is not super playable and still it's ALOT better when my fps is pegged at 60 with vsync.

    BTW GTS 450 = 9800gtx+ > 8800gt
  • CeriseCogburn - Thursday, August 23, 2012 - link

    Then those terrible fps drops to very low 10 or 0 on amd cards should be bothering you. Do they bother you ?
  • ionis - Thursday, August 16, 2012 - link

    Batman AC, Anno 2070, Hard Reset, and Skyrim are what I've been playing just fine, along with many other modern games. I don't think these games even have a DX 10 option, so of course they'll use DX 9.
  • TheJian - Sunday, August 19, 2012 - link

    He said 1680x1050.
    Metro 2033 at 37fps:
    http://www.tomshardware.com/charts/2011-gaming-gra...
    I wouldn't run a game in DX10 anyway regarding Crysis and warhead (both of which run dx10 or 9...with all from XP running 9, it's not even about the cards, it's about the os). Google Alex St. John and DirectX 10 for his opinion. Which is rather important since he created DirectX. He and Extremetech/Pcmag proved it sucks in I think it was 9 or 11 games, noting screenshots for those who wanted to compare versions of games run under 9 vs 10. Nothing but a performance hit they said.
    http://www.firingsquad.com/hardware/lost_planet_de...
    http://www.extremetech.com/computing/77486-bioshoc...
    http://www.extremetech.com/computing/78788-bioshoc...
    http://www.shacknews.com/article/46338/alex-st-joh...
    Regarding the rest...I'm pretty sure he could run most at his res without resorting to running everything on medium. The 8800GT was a pretty awesome card. My dad still owns his...LOL. With a stroke though, he doesn't play as much so will get my hand-me-down radeon 5850 when I upgrade at black friday this year, The 8800GT almost obsoleted the overpriced 8800GTX and 8800Ultra overnight at the time it came out.
    http://www.tomshardware.com/reviews/geforce-8800-g...
    first of many benchmarks in that review.

    I won't argue that newer cards are 5 times faster...But in 1680x1050 I might argue how many times he'll notice. :) My nephew only complained about skyrim at this res on a less potent card. I'd also note ionis would have to spend quite a bit to get 5x that card he already has. My own card was only bought because it was 2x faster than my old card (a duplicate of my dads, which is a faster clocked 8800GT 512MB, Huge MSI copper pipes made it near silent also, the PSU fan was louder). He'd have to spend a few hundred at least. I'm currently waiting for another double of my 5850 at $300 (which I think just got released here :)). But I can wait a few more months for a great deal. So I'm guessing about $300 to beat his old 8800GT by 5x. His gpu may be limited by the cpu at that res quite a bit no matter what he buys at $300. Most running an old 8800gt I'd guess are running older cpu's too. So to see that 5x may require a new cpu in a lot of games (which I'm assuming is his monitor's NATIVE res). But it certainly would allow him to set EVERYTHING gpu wise at max on 1680x1050, of that I wholeheartedly agree. If he witnesses a slowdown at that point it's most likely his CPU :) Nvidia/AMD have really kind of run out of excuses for us to buy new cards right now. Unless you have a 27in (in rare cases 24's at 2560) or above, or multi monitor it's hard to argue for dual cards, or a great card at 2560x1600+. Newegg's 24's are all 1920x1200 (20 models) or 1920x1080 (48 models) for native resolutions out of 68 total :) Those are the RECOMMENDED resolutions for these 68 24in models at newegg Ryan.

    Again, I wonder why Ryan couldn't make a recommendation with just a quick look at resolutions on Newegg's 68 24in monitors showing NONE in native at 2560x1600. Besides the fact that you have to jack all sorts of things around at that res on a 24 in the OS or they're small. 2560x1600 is ideally for 27in+. Raise your hand if you have a 27 or 30in...LOL. The recommendation is EASY at 1920x1200 (the highest native res of ANY 24 on newegg RYAN!). Even the $289 dell UltraSharp U2412M is only 1920x1200. This is a quite expensive 24in (albeit gorgeous). $400 24's on there are still 1920x1080 or 1920x1200. Still can't figure out what to recommend ryan? I don't get it. I'm all for giving AMD help if I can, but get real. The 660TI appears to dominate almost all games at these resolutions.
  • mlb12uk - Thursday, August 16, 2012 - link

    Hi Ryan

    Thanks for the review. Im looking a GPU for 1920x1080 to play skyrim and upcomming mods. Im looking at the GTX 660 and a HD 7870, both cards have 2GB memory which I think should be enough. My questions is which would you recommend? The GTX 660 looks good but the slower memory bandwidth seems to hinder it in certain games that seem to make use of high memory availability (im guessing games like skyrim?).

    What are your thoughts on this please?
  • RussianSensation - Thursday, August 16, 2012 - link

    I think you should be comparing a 660Ti to HD7950. The 7870 can be had for $250 on Newegg. If you plan on overclocking, 7950 is the better card for Skyim, especially with mods and high AA. While not tested here, once you add Mods and crank AA, 7900 series is much faster than GTX600 in SKYRIM:

    7950 800mhz leads GTX660Ti by 24% at 1080P with 8AA with mods in Skyrim:

    http://www.computerbase.de/artikel/grafikkarten/20...

    You can pick up HD7950 MSI Twin Frozr for $317 with 3 free games. It's already preoverclocked to 880mhz and is actually one of the best overclocking 7950s on the market.
  • rarson - Friday, August 17, 2012 - link

    I didn't actually notice your username when I was reading your reply, and was shocked to read that you were actually recommending the 7950... that's when I realized you weren't Ryan.

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