Samsung didn’t emphasize camera performance very much during its launch event, which surprised me since HTC and Apple have both made steady improvements on the camera experience this generation. That said, the SGS3 does make some iterative improvements of its own in the camera department.

First off, the 8 MP rear facing camera sits behind F/2.6 optics with a relatively wide focal length of 3.7 mm. If you compare to the SGS2’s F/2.7 optics with 4.0 mm focal length, the SGS3 is a fair amount wider, and it’s noticeable when out and about shooting photos. From my digging, I’ve found that both my T-Mobile and AT&T SGS3s contain a S5C73M3 rear camera module - that looks like a Samsung CMOS name to me, but usually Samsung CMOSes start with S5K3 in the 8MP category. This is the same as the International version I’ve seen, though there’s still considerable debate about whether this is a Sony CMOS, but initial reports are that it isn’t the IMX145 from the iPhone 4S. I’ve also seen references to “CML0801” but that doesn’t mean anything to me immediately. Either way, the CMOS is 8 MP with 1.4µm pixels and BSI, images at full resolution are 3264 x 2448.

The front facing camera is a Samsung S5K6A3 CMOS which hasn’t been announced or made formal yet, and as a result I’m not sure about its pixel pitch or format. It is 1.9 MP and square - 1392x1392, which is relatively unique. I wager most users will just use 1280x960 and not know that the 1.9 MP option exists, though it is exposed in the camera UI.

Samsung has made some improvements to the camera UI, and though they’re subtle, they’re nonetheless worth talking about. The camera application does launch speedily, which was one of Samsung’s major points. As I mentioned, the shortcut from home screen (if you enable it) is handy if you don’t want to use up one of the application shortcut spaces.

For SGS2 users, the whole application should be familiar, settings is in the bottom left, and all the icons on the left pane can be changed or customized by long pressing. Tap to focus and expose is still here, and capture speed is nearly instantaneous, just like on the One series.

Shooting modes can be changed from single to burst shot, HDR, and a few other options. HDR combines three exposures like we’ve seen on other platforms, paints a progress bar while it computes (which happens impressively fast) and saves the resulting exposure. Probably one of the cooler shooting modes is share shot, which uses WiFi direct to share photos captured from linked SGS3s to each other. Tapping this brings up the WiFi direct pair prompt, and successive photos get put in a received folder on other devices.

To evaluate still image quality we turn to our usual set of tests, which means the lightbox scene with the lights on and off, and our bench photo locations (numbers 3 - 7 remain). I couldn’t get the test charts and lighting setup due to me moving houses while working on this review (everything is boxed up), but will update when that’s settled. For now we have a decent picture of the SGS3 camera performance, but something I would like to investigate more once I can setup my test charts. Consider the following more of a first impression than really my end thoughts on the SGS3 camera’s performance.

Immediately, you can tell that Samsung has tweaked their camera ISP and disabled the sharpening kernel which used to leave halos around contrasty spatial detail. There’s some loss of high frequency detail to noise reduction which is particularly evident in the lightbox camera’s focus rings and markings, but nothing too inordinate. White balance gives the scene a somewhat purple cast. I have to say that the One X image is sharper, but not by much.

With the lights off, the SGS3 does a great job exposing, and focuses with the scene lit up so it doesn’t miss focus entirely. This is still something I see so many other smartphone cameras not doing, and instead just capturing at infinity focus and hoping for the best. Kudos to Samsung for still doing it the right way.

At the bench location photos, I’m kind of left feeling the same way about the SGS3 camera at first glance. There’s nothing really wrong with it, and it seems to have less distortion (the test chart will tell the objective truth) but it just isn’t as sharp as some of the other cameras I’ve seen. Having a wider field of view is definitely something different, and it’s noticeable over the SGS2.

Performance Analysis Camera - Video
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  • shaolin95 - Wednesday, June 20, 2012 - link

    As much as I loved my Captivate and thought the GS2 was a nice upgrade , the GS3 is a let down (the USA version that is).
    Say what you want about the dual core being close to the quad but I can score higher Browsermark with my Galaxy Note international (@1.6ghz) than the GS3 USA version. And the real killer is the older GPU.
    I am going to wait for Note 2...likely international version as well if they keep messing things up.
  • BioHazardous - Wednesday, June 20, 2012 - link

    It seems like it fails to impress in almost all tests, particularly battery life and WiFi performance. I wish the article was a little more critical of its shortcomings. The battery life is even less impressive when you consider it has a larger battery than the HTC One X.

    The only thing it really seems to have going for it vs the HTC One X is the microSD slot and removable battery.

    When will the test results be added to the Bench?
  • IKeelU - Wednesday, June 20, 2012 - link

    ...for HTC. The SGS3 looks like a fantastic phone, but the benchmarks, camera, and battery tests all show one or more "One" variants slightly besting the SGS3.

    Both companies have done a great job, but I think my money will go towards HTC this time around. Specifically the One S. Thanks to its lower (but still great) resolution it's really killing those games benchmarks.
  • Mbonus - Wednesday, June 20, 2012 - link

    I am very surprised that the SGIII was lagging in almost every benchmark to the HTC variants. My speculation is that Touchwiz must be incredibly invasive over the current version of Sense.

    One thing that needs to be tested is the multitasking. The HTC units have been reported to be very aggressive with killing background apps and some have speculated that this is how they are saving battery. It would be interesting to see how GSIII is handling multitasking.
  • redeemer777 - Wednesday, June 20, 2012 - link

    Why are you so suprised? Both have the same chipsets which mean HTC has imposed better optimizations. This is Android guys root your phone, if you're not happy.
  • Mbonus - Wednesday, June 20, 2012 - link

    I'm most surprised in the battery department because of the physically larger battery of the SGS3.
  • Impulses - Wednesday, June 20, 2012 - link

    People shouldn't have to root their devices to fix some of the silly memory tweaks HTC did, and yes, their memory optimizations are currently too aggressive.
  • Impulses - Wednesday, June 20, 2012 - link

    I doubt dumping apps off memory to make more breathing room for Sense or whatever would help much with idle battery, it's not like you stop powering the memory either way.
  • metafor - Wednesday, June 20, 2012 - link

    One thing to keep in mind is that Samsung likely spends a lot more time tuning their software stack for their Exynos processors than they do for others. Whereas HTC pretty much starts out with Qualcomm chips.

    That being said, considering they are launching all of their US GS3's based on the S4, I'm surprised it didn't get their ultra-fast browser that we saw in the international GS3 preview.
  • patycake57 - Monday, June 25, 2012 - link

    I,too, would appreciate knowing about the multitasking and how it compares with the One X. I bought the HOX (ATT) based on excellent reviews from many sites including this one, and have become more and more frustrated with the poor multitasking. Depending on your apps and pattern of usage, this may not bother you, but I cannot recommend the HOX to most that read AT (e.g. power users).

    I would very much like to see a first rate technical site like AT address multitasking, because for some, it can really alter the user experience beyond the technical specs/testing. Also, I think changes like this should be clearly disclosed by phone manufacturers, because if I would have known about this, I would not have purchased the HOX and waited for the SG3 or next Nexus phone. At this time, I'm not aware of a non-root fix, and HTC has not acknowledged it as a bug.

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