Introduction and Piledriver Overview

Brazos and Llano were both immensely successful parts for AMD. The company sold tons despite not delivering leading x86 performance. The success of these two APUs gave AMD a lot of internal confidence that it was possible to build something that didn't prioritize x86 performance but rather delivered a good balance of CPU and GPU performance.

AMD's commitment to the world was that we'd see annual updates to all of its product lines. Llano debuted last June, and today AMD gives us its successor: Trinity.

At a high level, Trinity combines 2-4 Piledriver x86 cores (1-2 Piledriver modules) with up to 384 VLIW4 Northern Islands generation Radeon cores on a single 32nm SOI die. The result is a 1.303B transistor chip (up from 1.178B in Llano) that measures 246mm^2 (compared to 228mm^2 in Llano).

Trinity Physical Comparison
  Manufacturing Process Die Size Transistor Count
AMD Llano 32nm 228mm2 1.178B
AMD Trinity 32nm 246mm2 1.303B
Intel Sandy Bridge (4C) 32nm 216mm2 1.16B
Intel Ivy Bridge (4C) 22nm 160mm2 1.4B

Without a change in manufacturing process, AMD is faced with the tough job of increasing performance without ballooning die size. Die size has only gone up by around 7%, but both CPU and GPU performance see double-digit increases over Llano. Power consumption is also improved over Llano, making Trinity a win across the board for AMD compared to its predecessor. If you liked Llano, you'll love Trinity.

The problem is what happens when you step outside of AMD's world. Llano had a difficult time competing with Sandy Bridge outside of GPU workloads. AMD's hope with Trinity is that its hardware improvements combined with more available OpenCL accelerated software will improve its standing vs. Ivy Bridge.

Piledriver: Bulldozer Tuned

While Llano featured as many as four 32nm x86 Stars cores, Trinity features up to two Piledriver modules. Given the not-so-great reception of Bulldozer late last year, we were worried about how a Bulldozer derivative would stack up in Trinity. I'm happy to say that Piledriver is a step forward from the CPU cores used in Llano, largely thanks to a bunch of clean up work from the Bulldozer foundation.

Piledriver picks up where Bulldozer left off. Its fundamental architecture remains completely unchanged, but rather improved in all areas. Piledriver is very much a second pass on the Bulldozer architecture, tidying everything up, capitalizing on low hanging fruit and significantly improving power efficiency. If you were hoping for an architectural reset with Piledriver, you will be disappointed. AMD is committed to Bulldozer and that's quite obvious if you look at Piledriver's high level block diagram:

Each Piledriver module is the same 2+1 INT/FP combination that we saw in Bulldozer. You get two integer cores, each with their own schedulers, L1 data caches, and execution units. Between the two is a shared floating point core that can handle instructions from one of two threads at a time. The single FP core shares the data caches of the dual integer cores.

Each module appears to the OS as two cores, however you don't have as many resources as you would from two traditional AMD cores. This table from our Bulldozer review highlights part of problem when looking at the front end:

Front End Comparison
  AMD Phenom II AMD FX Intel Core i7
Instruction Decode Width 3-wide 4-wide 4-wide
Single Core Peak Decode Rate 3 instructions 4 instructions 4 instructions
Dual Core Peak Decode Rate 6 instructions 4 instructions 8 instructions
Quad Core Peak Decode Rate 12 instructions 8 instructions 16 instructions
Six/Eight Core Peak Decode Rate 18 instructions (6C) 16 instructions 24 instructions (6C)

It's rare that you get anywhere near peak hardware utilization, so don't be too put off by these deltas, but it is a tradeoff that AMD made throughout Bulldozer. In general, AMD opted for better utilization of fewer resources (partially through increasing some data structures and other elements that feed execution units) vs. simply throwing more transistors at the problem. AMD also opted to reduce the ratio of integer to FP resources within the x86 portion of its architecture, clearly to support a move to the APU world where the GPU can be a provider of a significant amount of FP support. Piledriver doesn't fundamentally change any of these balances. The pipeline depth remains unchanged, as does the focus on pursuing higher frequencies.

Fundamental to Piledriver is a significant switch in the type of flip-flops used throughout the design. Flip-flops, or flops as they are commonly called, are simple pieces of logic that store some form of data or state. In a microprocessor they can be found in many places, including the start and end of a pipeline stage. Work is done prior to a flop and committed at the flop or array of flops. The output of these flops becomes the input to the next array of logic. Normally flops are hard edge elements—data is latched at the rising edge of the clock.

In very high frequency designs however, there can be a considerable amount of variability or jitter in the clock. You either have to spend a lot of time ensuring that your design can account for this jitter, or you can incorporate logic that's more tolerant of jitter. The former requires more effort, while the latter burns more power. Bulldozer opted for the latter.

In order to get Bulldozer to market as quickly as possible, after far too many delays, AMD opted to use soft edge flops quite often in the design. Soft edge flops are the opposite of their harder counterparts; they are designed to allow the clock signal to spill over the clock edge while still functioning. Piledriver on the other hand was the result of a systematic effort to swap in smaller, hard edge flops where there was timing margin in the design. The result is a tangible reduction in power consumption. Across the board there's a 10% reduction in dynamic power consumption compared to Bulldozer, and some workloads are apparently even pushing a 20% reduction in active power. Given Piledriver's role in Trinity, as a mostly mobile-focused product, this power reduction was well worth the effort.

At the front end, AMD put in additional work to improve IPC. The schedulers are now more aggressive about freeing up tokens. Similar to the soft vs. hard flip flop debate, it's always easier to be conservative when you retire an instruction from a queue. It eases verification as you don't have to be as concerned about conditions where you might accidentally overwrite an instruction too early. With the major effort of getting a brand new architecture off of the ground behind them, Piledriver's engineers could focus on greater refinement in the schedulers. The structures didn't get any bigger; AMD just now makes better use of them.

The execution units are also a bit beefier in Piledriver, but not by much. AMD claims significant improvements in floating point and integer divides, calls and returns. For client workloads these gains show minimal (sub 1%) improvements.

Prefetching and branch prediction are both significantly improved with Piledriver. Bulldozer did a simple sequential prefetch, while Piledriver can prefetch variable lengths of data and across page boundaries in the L1 (mainly a server workload benefit). In Bulldozer, if prefetched data wasn't used (incorrectly prefetched) it would clog up the cache as it would come in as the most recently accessed data. However if prefetched data isn't immediately used, it's likely it will never be used. Piledriver now immediately tags unused prefetched data as least-recently-used, allowing the cache controller to quickly evict it if the prefetch was incorrect.

Another change is that Piledriver includes a perceptron branch predictor that supplements the primary branch predictor in Bulldozer. The perceptron algorithm is a history based predictor that's better suited for predicting certain branches. It works in parallel with the old predictor and simply tags branches that it is known to be good at predicting. If the old predictor and the perceptron predictor disagree on a tagged branch, the perceptron's path is taken. Improving branch prediction accuracy is a challenge, but it's necessary in highly pipelined designs. These sorts of secondary predictors are a must as there's no one-size-fits-all when it comes to branch prediction.

Finally, Piledriver also adds new instructions to better align its ISA with Haswell: FMA3 and F16C.

Improved Turbo, Beefy Interconnects and the Trinity GPU
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  • mdeo - Tuesday, May 15, 2012 - link

    " For some of these applications, we don’t have any good way of measuring performance across a wide selection of hardware, and for some of those where benchmarks are possible I’ve run out of time to try to put anything concrete together"

    Please wait and spend the required time before you post results.
    Also, where are the graphs for WinZip, GIMP filters (19 of them ..you deemed 5 that you would use). Graphs make it easy to read that Trinity beats Intel chips in GIMP and equals in WinZip.

    This makes me wonder why should I trust Anandtech more then tomshardware reviews ...
  • JarredWalton - Tuesday, May 15, 2012 - link

    You apparently have no idea how much time goes into putting together a review and running all the benchmarks. Let's just say that after running (and rerunning) benchmarks for much of the last month on a variety of laptops, I finished a couple of graphs right at the 12:01 AM NDA time. That was after getting about ten hours of sleep total over the weekend, and never mind the fact that I've had a horrible cold the past week.

    Every new benchmark needs to be created and evaluated to see if it's useful. GIMP's new "Noise Reduction" and "Blur" functions can use OpenCL, but so can "Checkerboard". Um, really? We need OpenCL to fill an image with a checkerboard?

    Here are a few GIMP numbers (from Noise Reduction):
    A10 CPU: .396 MP/s
    A10 OCL: 4.10 MP/s
    IVB CPU: 1.49 MP/s
    IVB OCL: 4.04 MP/s
    SNB CPU: .689 MP/s
    SNB OCL: 3.56 MP/s
    DC SNB CPU: .586 MP/s
    DC SNB OCL: 2.01 MP/s
    Llano CPU: .321 MP/s
    Llano OCL: 2.39 MP/s

    I had a graph for WinZip, but then we pulled it because apparently WinZip's OpenCL performance is best using the legacy compression. I used their newer Zipx compression, which results in a smaller file but isn't as optimized (yet). So now I need to spend about two hours retesting WinZip and 7-zip. Thanks for understanding.
  • Beenthere - Tuesday, May 15, 2012 - link

    As expected Trinity delivers in all areas and should meet most people's needs quite well. Good job AMD. You get my money!
  • tipoo - Tuesday, May 15, 2012 - link

    I wonder what causes these odd results? The 7660 winning by a wide margin in most games, but losing by a small margin in some? Is it whether the games are pixel fill vs pixel shader (hd4000 is good at the former, bad at the latter) bound, or is there a driver issue with the 4000, or what?
  • Wolfpup - Tuesday, May 15, 2012 - link

    That has to be the most surprising thing in the review to me. While I know technically today's GPUs are really CPUs geared towards less branchy, more parallel code, it still caught me off guard that someone had thought to run a file compression utility on it!

    Also surprised Intel has OpenCL drivers at all...not surprised they're bad though. I wonder what they do? Like is their "GPU" portion of Sandy/Ivy bridge actually capable of doing that type of work, or are they mostly just using the CPU?

    Still hate "quicksync" and the graphics portion of those CPUs as it's wasting at least enough transistors for a 5th core.
  • jwcalla - Tuesday, May 15, 2012 - link

    File compression can be parallelized, but there are some unfortunate limitations... final compressed size is generally less optimal with parallel compression, and compressing large volumes of data become memory-bound fairly quickly. But for "ordinary" compression tasks it's quite effective.

    The article didn't indicate if the CPU compression tests were single-threaded or multi-threaded.
  • Brazos - Tuesday, May 15, 2012 - link

    Can I assume the improvements seen here will be implemented in the next version of Bulldozer (Vishera)?
  • mikato - Wednesday, May 16, 2012 - link

    Yes, it's supposed to use Piledriver modules, not Bulldozer.
  • silverblue - Thursday, May 17, 2012 - link

    Plus even the Piledriver implementation in Trinity should, clock for clock, be faster than Bulldozer even without L3 cache. This isn't a repeat of Llano vs. Phenom II where Husky cores were technically faster than Stars albeit lacked L3 cache which brought the performance back down again.

    Some information about the caches plus their latency would be really appreciated; if it bodes well here, Vishera might be a very decent chip.
  • jwcalla - Tuesday, May 15, 2012 - link

    Is there really a large market for gaming on a lower-end laptop? I can see us techies being interested in that sort of thing, but what percentage of PC buyers is actually concerned about gaming performance, let alone on a laptop? In real world terms, I'm not seeing AMD's strategy giving it much of an advantage.

    I'm willing to entertain the reality that Intel has been "overselling performance" to casual users for some time now, and so maybe low-end is more than good enough... but, if true, AMD seems to be focusing on a segment that is going to have an enormous amount of competition in the next 2-3 years.

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