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Introduction and Piledriver Overview

Brazos and Llano were both immensely successful parts for AMD. The company sold tons despite not delivering leading x86 performance. The success of these two APUs gave AMD a lot of internal confidence that it was possible to build something that didn't prioritize x86 performance but rather delivered a good balance of CPU and GPU performance.

AMD's commitment to the world was that we'd see annual updates to all of its product lines. Llano debuted last June, and today AMD gives us its successor: Trinity.

At a high level, Trinity combines 2-4 Piledriver x86 cores (1-2 Piledriver modules) with up to 384 VLIW4 Northern Islands generation Radeon cores on a single 32nm SOI die. The result is a 1.303B transistor chip (up from 1.178B in Llano) that measures 246mm^2 (compared to 228mm^2 in Llano).

Trinity Physical Comparison
  Manufacturing Process Die Size Transistor Count
AMD Llano 32nm 228mm2 1.178B
AMD Trinity 32nm 246mm2 1.303B
Intel Sandy Bridge (4C) 32nm 216mm2 1.16B
Intel Ivy Bridge (4C) 22nm 160mm2 1.4B

Without a change in manufacturing process, AMD is faced with the tough job of increasing performance without ballooning die size. Die size has only gone up by around 7%, but both CPU and GPU performance see double-digit increases over Llano. Power consumption is also improved over Llano, making Trinity a win across the board for AMD compared to its predecessor. If you liked Llano, you'll love Trinity.

The problem is what happens when you step outside of AMD's world. Llano had a difficult time competing with Sandy Bridge outside of GPU workloads. AMD's hope with Trinity is that its hardware improvements combined with more available OpenCL accelerated software will improve its standing vs. Ivy Bridge.

Piledriver: Bulldozer Tuned

While Llano featured as many as four 32nm x86 Stars cores, Trinity features up to two Piledriver modules. Given the not-so-great reception of Bulldozer late last year, we were worried about how a Bulldozer derivative would stack up in Trinity. I'm happy to say that Piledriver is a step forward from the CPU cores used in Llano, largely thanks to a bunch of clean up work from the Bulldozer foundation.

Piledriver picks up where Bulldozer left off. Its fundamental architecture remains completely unchanged, but rather improved in all areas. Piledriver is very much a second pass on the Bulldozer architecture, tidying everything up, capitalizing on low hanging fruit and significantly improving power efficiency. If you were hoping for an architectural reset with Piledriver, you will be disappointed. AMD is committed to Bulldozer and that's quite obvious if you look at Piledriver's high level block diagram:

Each Piledriver module is the same 2+1 INT/FP combination that we saw in Bulldozer. You get two integer cores, each with their own schedulers, L1 data caches, and execution units. Between the two is a shared floating point core that can handle instructions from one of two threads at a time. The single FP core shares the data caches of the dual integer cores.

Each module appears to the OS as two cores, however you don't have as many resources as you would from two traditional AMD cores. This table from our Bulldozer review highlights part of problem when looking at the front end:

Front End Comparison
  AMD Phenom II AMD FX Intel Core i7
Instruction Decode Width 3-wide 4-wide 4-wide
Single Core Peak Decode Rate 3 instructions 4 instructions 4 instructions
Dual Core Peak Decode Rate 6 instructions 4 instructions 8 instructions
Quad Core Peak Decode Rate 12 instructions 8 instructions 16 instructions
Six/Eight Core Peak Decode Rate 18 instructions (6C) 16 instructions 24 instructions (6C)

It's rare that you get anywhere near peak hardware utilization, so don't be too put off by these deltas, but it is a tradeoff that AMD made throughout Bulldozer. In general, AMD opted for better utilization of fewer resources (partially through increasing some data structures and other elements that feed execution units) vs. simply throwing more transistors at the problem. AMD also opted to reduce the ratio of integer to FP resources within the x86 portion of its architecture, clearly to support a move to the APU world where the GPU can be a provider of a significant amount of FP support. Piledriver doesn't fundamentally change any of these balances. The pipeline depth remains unchanged, as does the focus on pursuing higher frequencies.

Fundamental to Piledriver is a significant switch in the type of flip-flops used throughout the design. Flip-flops, or flops as they are commonly called, are simple pieces of logic that store some form of data or state. In a microprocessor they can be found in many places, including the start and end of a pipeline stage. Work is done prior to a flop and committed at the flop or array of flops. The output of these flops becomes the input to the next array of logic. Normally flops are hard edge elements—data is latched at the rising edge of the clock.

In very high frequency designs however, there can be a considerable amount of variability or jitter in the clock. You either have to spend a lot of time ensuring that your design can account for this jitter, or you can incorporate logic that's more tolerant of jitter. The former requires more effort, while the latter burns more power. Bulldozer opted for the latter.

In order to get Bulldozer to market as quickly as possible, after far too many delays, AMD opted to use soft edge flops quite often in the design. Soft edge flops are the opposite of their harder counterparts; they are designed to allow the clock signal to spill over the clock edge while still functioning. Piledriver on the other hand was the result of a systematic effort to swap in smaller, hard edge flops where there was timing margin in the design. The result is a tangible reduction in power consumption. Across the board there's a 10% reduction in dynamic power consumption compared to Bulldozer, and some workloads are apparently even pushing a 20% reduction in active power. Given Piledriver's role in Trinity, as a mostly mobile-focused product, this power reduction was well worth the effort.

At the front end, AMD put in additional work to improve IPC. The schedulers are now more aggressive about freeing up tokens. Similar to the soft vs. hard flip flop debate, it's always easier to be conservative when you retire an instruction from a queue. It eases verification as you don't have to be as concerned about conditions where you might accidentally overwrite an instruction too early. With the major effort of getting a brand new architecture off of the ground behind them, Piledriver's engineers could focus on greater refinement in the schedulers. The structures didn't get any bigger; AMD just now makes better use of them.

The execution units are also a bit beefier in Piledriver, but not by much. AMD claims significant improvements in floating point and integer divides, calls and returns. For client workloads these gains show minimal (sub 1%) improvements.

Prefetching and branch prediction are both significantly improved with Piledriver. Bulldozer did a simple sequential prefetch, while Piledriver can prefetch variable lengths of data and across page boundaries in the L1 (mainly a server workload benefit). In Bulldozer, if prefetched data wasn't used (incorrectly prefetched) it would clog up the cache as it would come in as the most recently accessed data. However if prefetched data isn't immediately used, it's likely it will never be used. Piledriver now immediately tags unused prefetched data as least-recently-used, allowing the cache controller to quickly evict it if the prefetch was incorrect.

Another change is that Piledriver includes a perceptron branch predictor that supplements the primary branch predictor in Bulldozer. The perceptron algorithm is a history based predictor that's better suited for predicting certain branches. It works in parallel with the old predictor and simply tags branches that it is known to be good at predicting. If the old predictor and the perceptron predictor disagree on a tagged branch, the perceptron's path is taken. Improving branch prediction accuracy is a challenge, but it's necessary in highly pipelined designs. These sorts of secondary predictors are a must as there's no one-size-fits-all when it comes to branch prediction.

Finally, Piledriver also adds new instructions to better align its ISA with Haswell: FMA3 and F16C.

Improved Turbo, Beefy Interconnects and the Trinity GPU
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  • AlB80 - Tuesday, May 15, 2012 - link

    No.
    It's official information.
    Reply
  • JarredWalton - Tuesday, May 15, 2012 - link

    Except according to CLInfo, it does. Nice try? Reply
  • AlB80 - Tuesday, May 15, 2012 - link

    Oops. It was.
    Now it has fp64 = 1/16 fp32.
    Reply
  • princehamlet - Tuesday, May 15, 2012 - link

    I was constantly refreshing the page at 12 AM! Couldn't wait for the reviews to be posted after the embargo was lifted :D. Reply
  • BSMonitor - Tuesday, May 15, 2012 - link

    Why? Nothing earthshattering here. AMD is scalping resources from the CPU to add TDP room and die space for more of it's bulky Radeon shaders.

    It's like buying a laptop from 2004, with a DX11 upgrade.

    AMD has the "good enough" part backwards. People want their laptop to be responsive when doing work, watching movies and browsing, etc. CPU intensive tasks. The good enough part, in regards to laptops would be the gaming. No one expects 60fps at 1080 out of laptop sitting on a plane flying somewhere.

    Way to capture the hearts of the 1% of the 1% of people looking for great gaming from their $500 laptop.
    Reply
  • Articuno - Tuesday, May 15, 2012 - link

    Considering the CPU part is better than mobile Core 2 Duo parts (and thousands upon thousands of people are still using laptops with C2Ds) and the GPU part is several orders of magnitude better than Intel's best, I'd say buying an Intel laptop is like buying a laptop from 2004: expensive and extremely low price/performance for what you get. Reply
  • JarredWalton - Tuesday, May 15, 2012 - link

    Whoa... several orders of magnitude? So, like, 1000X better? Because if anyone can offer up a GPU that's 1000 times faster than even GMA 4500, I'd take it! Turning down the hyperbole dial: AMD still has better drivers than Intel, but it's more like 20% better (just to grab a nice number out of thin air). Trinity's GPU is about 20% faster than HD 4000 as well, so that makes Trinity's GPU a whopping 44% better than "Intel's best".

    Now if you want to talk about the best Core 2 era IGP, then we'd be looking at more like an order of magnitude improvement. GMA 4500MHD scores around 1000 in 3DMark06, in case you were wondering (http://www.anandtech.com/show/2818/6). I know, it's only 3DMark -- still, call it 500 as a penalty for lousy drivers and HD 7660G is still "only" about 20X better.

    /meaningless debate
    Reply
  • Articuno - Tuesday, May 15, 2012 - link

    Fair enough, kind of a knee-jerk reaction out of me there. Though I'm guessing the APU will be cheaper than the i7s it's going up against even without a discrete card added on top of them, so it's got very nice price/performance potential. Reply
  • jensend - Tuesday, May 15, 2012 - link

    Yes, his "orders of magnitude" was hyperbole- but Intel's benchmark scores esp 3dmark really haven't reflected how awful their GPUs have been. The performance difference in real games was usually much bigger than that in synthetic benchmarks. You already mentioned driver issues. Even if you could get halfway decent performance out of some games, image quality was often a huge problem. If AMD or nV had offered that crappy of image quality they would have been totally excoriated in the press for cheating in order to inflate benchmarks; people didn't do that to Intel- probably because it would have felt like beating a handicapped child.

    But Sandy had some real improvements and then Ivy Bridge really turned things around for Intel. Beyond the performance improvements, after years of making excuses for their AF and saying that AA was unnecessary, they finally stopped making excuses and fixed them. Trinity is faster, but anybody who says that Ivy Bridge's graphics don't offer Trinity's any competition is badly mistaken.
    Reply
  • Spunjji - Tuesday, May 15, 2012 - link

    Indeed - I was honestly pleasantly surprised to see HD4000 sitting so high in the charts. Finally I won't need to start warning people against Intel notebooks!

    ...except for the small problem of HD2500. Still, improvement is improvement.
    Reply

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