Of the nine boards we hope to cover across the Ivy Bridge release, we have a large range of prices and feature sets to consider. Styling seems to be of great importance to these companies, especially when they either all follow a similar color scheme or decide to spray everything with a coat of gold paint!

Today you may see many reviews with Sandy Bridge results being posted. We have decided to wait until we are allowed to publish Ivy Bridge results in order to fully test these boards to the limit, and show how they respond under the latest technology (and perhaps after a BIOS update or two). However, important chipset information is at our hands and we can discuss important changes to motherboard design—the long awaited addition of PCIe 3.0 and native USB 3.0 to the Intel mainstream chipset, but also to new technologies, such as Virtual V-Sync and HyperFormance that comes with Virtu MVP, or just how good ASUS' new memory topology might be.

  ASRock
Z77 Extreme4
ASRock
Z77 Extreme6
ASUS
P8Z77-V Pro
ASUS
P8Z77-V Deluxe
Price $141 $177 TBC TBC
Size ATX ATX ATX ATX
Power 8 + 4 8 + 4 12 + 4 16 + 4
Video HDMI 1.4a
DVI-D
D-Sub
DisplayPort
HDMI 1.4a
DVI-D
D-Sub
DisplayPort
HDMI
DVI-D
D-Sub
DisplayPort
HDMI
LAN Broadcom BCM57781 Broadcom BCM57781 Intel 82579V Intel 82579V
Realtek 8111F
Audio Realtek ALC898 Realtek ALC898 Realtek ALC892 Realtek ALC898
Mini PCIe No Yes No No
Wifi No No Yes Yes
SATA 6Gbps 2 + 2 2 + 2 2 + 2 2 + 2
SATA 3Gbps 4 + 0 4 + 0 4 + 0 4 + 0
USB 3.0 6 6 8 8
USB 2.0 8 8 10 8
Fan Headers 6 6 6 6
SLI/XFire Two GPUs Two GPUs Two GPUs Two GPUs
NA Warranty 3 Years 3 Years 3 Years 3 Years

 

  Gigabyte
GA-Z77X-UD3H Wifi
Gigabyte
GA-Z77MX-D3H
MSI
Z77A-GD65
ECS
Z77H2-AX
Biostar
TZ77XE4
Price TBC TBC $180 $319 $169
Size ATX mATX ATX ATX ATX
Power 6 + 1 + 2 +1 TBC 8 + 2 12 + 2 10 + 2
Video DisplayPort
HDMI
DVI-D
D-Sub
HDMI
DVI-D
D-Sub
HDMI
DVI-D
D-Sub
HDMI
D-Sub
DisplayPort
HDMI
DVI-D
D-Sub
LAN Atheros Atheros Intel 82579V Realtek 8111E Realtek 8111E
Audio Via VT2021 Via VT2021 Realtek ALC898 Realtek ALC892 Realtek ALC898
Mini PCIe Yes No No mSATA +
mini PCIe
No
Wifi PCIe Card No No Yes No
SATA 6Gbps 2 + 0 2 + 0 2 + 2 2 + 0 2 + 2
SATA 3Gbps 4 + 0 4 + 0 4 + 0 4 + 0 4 + 0
USB 3.0 8 4 4 6 4
USB 2.0 6 10 10 6 8
Fan Headers 5 3 5 3 3
SLI/XFire Two GPUs Two GPUs Two GPUs Three GPUs Two GPUs
NA Warranty 3 Years 3 Years 3 Years 3 Years 3 Years

There is a lot to digest regarding Z77. If you are planning an Ivy Bridge build, we want to hear what you want out of your boards or which ones you are considering to purchase. A little while after these boards, we should be tackling some rather interesting mini-ITX ones as well, so stay tuned!

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  • Iketh - Sunday, April 8, 2012 - link

    "handling input in a game engine" means nothing here. What matters is when your input is reflected in a rendered image and displayed on your monitor. That involves the entire package. Lucid basically prevents GPUs from rendering an image that won't get displayed in its entirety, allowing the GPU to begin work on the next image, effectively narrowing the gap from your input to the screen.
  • extide - Tuesday, April 10, 2012 - link

    I am sure he knows that. He was just giving a bit of detail as to his exact experience, of which I would bet is far more than most people on here. You have to be very aware of things such as latency and delay when you are handling input in a game engine. I agree with the OP and am skeptical also. The bit that makes me most curious is the transfer of the fully rendered screens from one framebuffer to the other, that has to add some latency, and probably enough to make the entire process worthless. It's not like Lucid has a good track record on stuff like this, I mean we all know how their cross platform SLI/CF took off and worked so well....
  • Iketh - Wednesday, April 11, 2012 - link

    Why would you need to physically copy framebuffers?? I'm sure pointers are used...

    I have no idea if this has tangible benefits, but theoretically it does. None of us know until we can test it. I'm more inclined to discredit the people already discrediting Lucid, despite Lucid's track record. That's what you call hating.
  • Iketh - Wednesday, April 11, 2012 - link

    excuse me, you're right... it has to copy the frame from gpu to igpu... what kind of crap tech is this???
  • ssj3gohan - Sunday, April 8, 2012 - link

    Personally, I'm absolutely uninterested in anything 'high-performance', especially fancy gaming stuff. Not to say that I don't think that's a valid market niche, but I see other possibilities.

    I'm really looking forward to new thin ITX boards with built-in DC-DC converter (i.e. running directly off a 19V brick), and I am especially wondering whether Intel (or Zotac, possibly) is going to build a golden board this time around. Last time, they made DH61AG which was a nice board, but lacked an msata port (kind of a must for a truly thin computer) and 'only' had an H61 chipset.

    With H77, I expect it will be possible to make a thin ITX board with USB 3.0 and a fast on-board SSD option, combining this with an HD 4000 equipped processor would enable users to build a truly thin (sub-4 inch thick) computer that fits on the back of their monitor but still provides ample computing power.
  • Senti - Sunday, April 8, 2012 - link

    It sounds to me that Lucid Virtual V-Sync is just glorified triple buffering with a lot of marketing and a bit of overhead for transferring frames and powering two video cards instead of one. I'm very skeptical on the HyperFormance too.
  • Cavalcade - Sunday, April 8, 2012 - link

    It seems a bit more involved than triple buffering, more like having 2 buffers where the back buffer is not flipped until it is fully rendered. Seems like this would lead to more stuttering, and given the number of times they asked Mr. Cutress to reiterate that this would be a bug, it may be something they are seriously concerned with.

    Thinking about it a little more, I'm not sure what advantages this system would have over a system with separated input and rendering modules. The academic side of me is extremely interested and hopeful, but the practical developer side of me is going to require a lot more to be brought on board.
  • Iketh - Sunday, April 8, 2012 - link

    Separate input and rendering modules, as I stated in an earlier post, means nothing. They allow for a responsive mouse cursor, for instance. But, when you actually provide input that alters the RENDERED WORLD, you have to wait for that input to reflect on screen. It doesn't matter how perfectly the software solution is architected, you still have to wait for the rendering of the image after your input.

    Lucid simply prevents renders that never get displayed in their entirety, allowing the GPU to work on the NEXT image, shortening the time from your input to the screen.
  • Cavalcade - Monday, April 9, 2012 - link

    The comment was to indicate that while I have experience writing input systems, rendering is still relatively new to me; simply a qualifier of my impression and opinion.

    The way I am understanding Lucid, it is attempting to preempt displaying a frame that is not fully rendered in time for the next screen refresh. By presenting a virtual interface to both the GPU and the application, the application believes the frame has been rendered (displaying user input at that time) and proceeds to render the next frame. Thinking more about it, would this reduce the time interval between input reflected in frame one (which was preempted) and frame two (which will be displayed) so that rather than having input sampled at a fixed rate (say 60Hz) and displayed at a variable rate, input would be more closely tied to the frame for which it is intended.

    My interest is rising, but it still seems like a rather complex solution to a problem that I either haven't experienced, or which doesn't really bother me.
  • Iketh - Tuesday, April 10, 2012 - link

    it's not preemtively doing anything, except determining if a frame added to the queue will finish rendering in time... if not, it >>>>DOESNT LET THE GPU RENDER IT<<<< and places the previously rendered image in its place, allowing the GPU to immediately begin work on the FOLLOWING frame... that's it... it cuts unneeded frames from queues

    as for your input sampling rate question, that's entirely based on how the application is coded to handle input, lucid has nothing to do with this...

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