The Next iPhone

Historically the iPad has been the launch vehicle for Apple's next-generation iPhone SoC. It's safe to say that the 45nm A5X we've seen here today won't be finding its way into a smartphone. Instead what we're likely to see in the next iPhone this year is a 28/32nm shrink of the A5, coupled with Qualcomm's 28nm MDM9615 instead of the 45nm MDM9600 enabling LTE support.

It'll be next year before we see the introduction of the A6 in the fourth generation iPad, which will likely bring ARM's Cortex A15 to the table as well as Imagination Technologies' PowerVR Series 6 (codename Rogue) GPU. Apple isn't done driving GPU performance. There's still a chance we'd see the introduction of a Cortex A15 based SoC late this year for the new iPhone but I still believe the timing is too aggressive for that to happen.

Haswell

In working on this review, Vivek IMed me and told me the best part of using an iPad instead of a notebook is the battery life. When the battery indicator reads only 20% left, chances are you've still got a good couple of hours of battery life left on the new iPad. On a MacBook Pro? You're lucky if you get half of that.

The question is, must this gap always exist? The MacBook Pro has much more power hungry silicon, and it's running a much more power hungry OS and application set. I won't go too far into this but one of the promises Intel is making with Haswell, its 2013 microprocessor architecture, is for a > 20x decrease in connected standby power. Intel's goal is to be able to deliver an Ultrabook in 2013 that can remain in connected standby (still receiving emails, Twitter updates, push notfications, etc...) for up to 10 days on a single charge.

What about for a lighter, more tablet like usage model? Will Haswell be able to deliver more iPad-like battery life for most tasks, but offer the horsepower and flexibility to run a traditional OS? I'm hearing very exciting things about next year...

Windows 8

A while ago I made a list of the top 10 things I did with my computer. It looked something like this:

Web Browsing
IM
Photo/Video Editing
Excel
Editing Reviews (HTML)
Publishing Reviews (FTP, CMS access)
3D Gaming
Writing
Email
Twitter

Of that list of 10, most of them could be done on a tablet, but only a couple of them delivered a better experience on a tablet than on a desktop/notebook (web browsing and email). You could argue that interacting with Twitter is also better on a tablet as well. Regardless of where you draw the line however, the fact of the matter is that for a user like me I can't replace a notebook with a tablet or vice versa. I need both. I don't like the idea of needing both, I'd rather just have one that could always deliver the best experience possible.

It's this problem I believe Microsoft is trying to address with Windows 8. Put Windows 8 on a convertible or dockable tablet (ala ASUS' Transformer Prime), with x86 hardware, and you've got a very real solution to this problem. When you want a touchscreen tablet, you've got one. When you want a more traditional workhorse notebook, you've got one there as well. I make the x86 reference because that way you don't lose out on compatibility with all of your older desktop apps that you may rely on.

For years Microsoft has failed to deliver a consumer friendly tablet by forcing a desktop UI on it. Its experience with Media Center taught us all that vastly different usage models need different user interfaces. It took Microsoft a long time to realize this, but with Windows 8 I believe it has one solution to the tablet problem. It is ironic/funny/depressing that with Windows 8 Microsoft is simply making the same mistake it made for years with tablets, in reverse. This time around the desktop experience suffers (or at best, just isn't moved forward) in order to focus more on the tablet experience. Sigh, one of these days they'll figure it out.

The point of this sidebar on Windows 8 is to talk about the iOS equivalent. Apple advocated so strongly with the iPhone for the consolidation of devices, I can't help but assume that we'll see a similar move in the MacBook Air/iPad space. iOS is far more multitasking friendly today than it was a couple of years ago. The support for multitasking gestures alone on the iPad is huge. But there clearly has to be more. I don't even know if iOS 6 is really when we'll see this intersection between tablet and ultra portable happen. Like Haswell, this may also be a 2013 thing...

WiFi, GPS & AirPlay Vivek's Impressions
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  • seanleeforever - Thursday, March 29, 2012 - link

    Correction: YOU won't buy it doesn't mean the rest of us won't buy it.

    PS3/XBOX came out in 2005, or about 7 years now. i have no issues buying the latest game and still play.

    what phone or pad did you have 7 years ago? oh, you have nothing... heck, the phones/pads you bought 3 years ago probably wont' be able to run today's game.
    Reply
  • tipoo - Wednesday, March 28, 2012 - link

    Tegra Zone enhancements, the article mentions that. Reply
  • PeteH - Wednesday, March 28, 2012 - link

    What mechanism is being used to upscale legacy (1024x768) apps? Pixel doubling? Bi-cubic? Bi-linear? Something else? Reply
  • Guspaz - Wednesday, March 28, 2012 - link

    At the most basic level, pixel doubling. However, text that is rendered through iOS gets a free resolution boost so long as the app was compiled with the latest version of xcode. It's pretty common on the iPad 3 to see apps where the interface elements are low-res, but all the text is high-res. And in apps that are predominantly text (like an SSH client, for example), that's all that really matters. Who cares if the triangle picture on a button isn't high res?

    For stuff like games, that stuff is just pixel doubled.
    Reply
  • PeteH - Wednesday, March 28, 2012 - link

    I'm not saying you're wrong, but how do you know games (for example) utilize pixel doubling? Reply
  • Guspaz - Wednesday, March 28, 2012 - link

    I know because I can look at a game that doesn't support the new screen (such as Plants vs Zombies HD) on my iPad 3 and see that it's using pixel doubling? It does the same for iPhone apps when you use the 2x zoom option. One thing I have not tried is an old 320x480 iPhone app. I'm curious, since that would require 4x zoom.

    Newer games may choose to render at a lower resolution and then upscale using some sort of filter (perhaps even on the GPU), but at that point they are specifically targeting the new display. An older game that is completely oblivious to the newer display is scaled by the OS using pixel doubling without any interaction from the game.
    Reply
  • Steelbom - Thursday, March 29, 2012 - link

    Actually, when using iPhone apps, the iPad uses the 640x960 version rather than the 320x480 version, if available. Reply
  • mosu - Wednesday, March 28, 2012 - link

    A person in his 50's doesn't care about 300dpi res because he only sees 200dpi, so retina display is just for kids? I really don't get why Apple did not use a standard res panel like 1920x 1200 if they wanted a greater quality image.It means they're stuck with a single form factor? Reply
  • PeteH - Wednesday, March 28, 2012 - link

    It's much easier to stick with a single aspect ratio, especially for the developers. Your app looks the same on every device (albeit sharper on higher DPI displays), no need to tweak things for multiple aspect ratios. Reply
  • Sabresiberian - Thursday, March 29, 2012 - link

    Umm, where do you get this idea?

    Generalized statements about vision limitations in humans are usually taken out of context, at best.

    ;)
    Reply

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