A5X vs. Tegra 3 in the Real World

Even with the inclusion of GLBenchmark data, we're still arguing over theoretical advantages. Any 3D game developed for Android or iOS is going to target 30 or 60 fps and try its best to stay there. Similar to a console, on an Android or iOS tablet there's no disabling vsync and there's (almost) no tinkering with image quality settings to impact performance. The trick on Android is really ensuring that experience across all available SoCs, but if we cull the list down to the best of the best—chances are you'll have a good experience on both sides of the fence.

NVIDIA's Tegra 3 is at the heart of our current favorite in the Android tablet space: ASUS' Transformer Prime. There also happen to be some games that are available on both Android and iOS. Take Modern Combat 3, available on both iOS and Android—do we see the same ~2x performance advantage from Egypt in this title compared to ASUS' TF Prime?

NVIDIA makes two counter arguments against Apple's claim that the A5X delivers superior gaming performance. The first is that despite any theoretical performance advantages the A5X may hold, they don't manifest in games today. The second NVIDIA argument is that via Tegra Zone, Android titles can look better than their iOS counterpart. Both of these are potentially valid claims, but let's test them.

Shadowgun is an NVIDIA favorite. It's a first person shooter that's available via NVIDIA's Tegra Zone app. The Tegra specific version offers support for gamepads and stereoscopic 3D with enhanced graphics specifically for Tegra 2 and Tegra 3. It works for our little experiment here because it's also available on iOS.

Shadowgun also ends up being a great example of what the Android/iOS divide looks like for many Tegra Zone games. This particular title appears to still render at 1024 x 768 on the new iPad, we simply get an upscaled image rather than a higher resolution. In turn it means we get more aliasing and a less sharp image compared to what we get on ASUS' Transformer Prime, where the game runs at 1280 x 800.


Shadowgun—iPad (3rd gen)


Shadowgun—Transformer Prime

Apple's A5X delivers an extremely smooth frame rate in Shadowgun. Although there's no built in timedemo, frame counter or benchmark functionality, the game runs subjectively smoother on iOS compared to on the TF Prime running Ice Cream Sandwich. Although the frame rate is higher on the iPad, I wouldn't consider it unacceptably low on the TF Prime—both are definitely playable.

Where the Tegra Zone version of the game has an advantage is in its visuals. The NVIDIA enhanced version uses higher resolution textures and features what appears to be CPU accelerated cloth physics in objects that simply don't exist in the iOS version. Some scenes also include other additional details (e.g. water on the floor) that aren't present in the iOS version. None of these additions fundamentally change the gameplay at all, but they do make for a better looking game.

Is it physically possible to have the same experience on iOS? Quite possibly. What we're seeing here is a mobile representation of what NVIDIA has done in the PC industry for years. By lending its support to smaller Android developers, their games are made prettier on NVIDIA hardware, and in turn NVIDIA helps promote those games via Tegra Zone and other channels. Obviously Apple could do the same, but thus far it hasn't needed to. Apple instead prefers giving its partners what someone very smart once referred to as most favored nation status. As a MFN, these game developers get additional exposure in the app store and elsewhere in Apple's promotions. It's very similar to what NVIDIA is doing, except on a much larger scale and without the iOS specific visual enhancements.

The comparison becomes even more complicated when you take into account the iPad's Retina Display looks better than the panel on the TF Prime. It's not really the higher resolution but rather the improved color reproduction on the iPad.

Riptide GP is another example of a Tegra Zone title available on both iOS and Android, although here the Tegra optimizations are less impressive while the Retina Display's advantages are more pronounced. There's no perceivable difference in frame rate here either, making it a much closer call:


Riptide, iPad (3rd gen)


Riptide, Transformer Prime

Grand Theft Auto 3 was recently ported to both Android and iOS, and with this title we find ourselves in a unique position: the Android version offers customizable visual quality. The iPad version of the title renders at 1024 x 768 regardless of hardware generation and performance is understandably smooth. Visual quality is configurable, only on the Android version, with draw distance, screen resolution and effects quality vectors:

These sliders/options have different defaults depending on what SoC they are running on. The Transformer Prime is capable of running GTA3 at the highest quality settings with a tangible but livable drop in frame rate. The end result is a significantly better looking game on Android, although to be honest it's something that you really only notice if you are doing a side by side comparison. If all you have is an iPad or TF Prime, you'd likely just grow used to whatever platform you had.


GTA 3, iPad (3rd gen)


GTA 3, TF Prime (max quality)

The TF Prime experience doesn't map as well to other tablets unfortunately. While playing GTA 3 on a Xyboard 10.1 (OMAP 4430) even at its default settings of 50% draw distance, 60% resolution and low effects quality, there's unusual stuttering during gameplay. The frame rate is otherwise smooth, but the periods of stutter significantly impact the overall experience.

Unfortunately the Android vs. iOS gaming comparison isn't always this easy. While some apps won't run on older Apple hardware, there are only three generations of iPad to worry about. Furthermore, within a single generation there aren't multiple performance levels to worry about as Apple only offers a single SoC. By comparison, there's a far larger selection of Android devices. Simply having the latest and greatest hardware isn't a guarantee that you'll be able to play every game in the Google Play store. Take Modern Combat 3 for example. Modern Combat 3 is a Call of Duty clone available on both iOS and Android. The game won't install on an ASUS Transformer Prime or a Motorola Xyboard 10.1:

The Play store keeps track of all of the devices I've used with my Google account and the compatibility list doesn't look good. Obviously this isn't Google's fault directly as the responsibility falls upon the game developer to ensure broad platform compatibility, but it is a problem for anyone who purchases a flagship Android device like the Transformer Prime. Either Google has to enforce compatibility across all of its devices or it needs to at least force developers to support a single, flagship platform. Perhaps one reason I'm seeing this today is because there is no Nexus tablet yet. If that's the route Google is going to count on, the first iteration of any major platform needs to be a Nexus device. In other words, the Transformer Prime should have been a Nexus to begin with.

GPU Performance Gaming Conclusion & Controller Support: An Android Advantage
Comments Locked

234 Comments

View All Comments

  • Riseofthefootclan - Thursday, March 29, 2012 - link

    I entered the tablet market this year in hopes of enhancing my school experience. I was looking for a device that would do the following: reading textbooks, slides, notes, watching video etc.

    I too looked at the kindle, but I will tell you now that for what you want I'd avoid it.

    I first purchased a Samsung galaxy tab 10.1 LTE. I wanted Internet every where I went, but soon became frustrated with the android operating system (inconsistently chunky etc).

    After playing with an iPad 2 in the store, I realized it was a much better experience. Fluid and problem free.

    A month later the iPad 3 (new iPad) is released. After playing with it I realized how much better the screen was, and how much that impacted the experience (especially for someone who primarily uses the device for text consumption).

    So now, here I sit, with a 32b LTE iPad 3. I don't regret the purchase one bit. Armed with the Bluetooth keyboard, or just the on screen variant, I can also take notes quite competently (wrote this entire thing out with the on screen keyboard).

    Best educational tool I have ever purchased. In my hands I can carry my one stop shop for web browsing, email, textbooks, fictional books, course materials, lectures and even games.

    Coming from an iPad 2, I'd go so far as to say it was well worth the upgrade.

    I highly recommend picking one of these up, as I believe it will fit your bill of requirements to a tee.
  • adityarjun - Thursday, March 29, 2012 - link

    Thanks dude! And all others who replied. I guess I will be picking up a 32gb LTE version of the ipad.
    Do you guys know whether the ipad has international warranty? If I were to buy it from the US and import it here, would I have warranty?
    And how many years of warranty does it have? Is it a replacement warranty, i.e. , if anything is broken they give a new ipad or a normal warranty?
    This is another aspect the review didnt cover. A para detailing the warranty and tech support should have been there imo.
  • adityarjun - Thursday, March 29, 2012 - link

    Oops forgot to add this in the comment above-- which keyboard are you using.. I think I will pick the Logitech one.
    And any good stylus?
    Also, for protection I guess I will go with a Zagg shield and the smart cover. Will that be enough?
  • OCedHrt - Thursday, March 29, 2012 - link

    How come the review starts with the 10.1-inch 1920 x 1200 Super IPS+ tablet but all the comparisons are with the 1280 x 800 tablet?
  • adityarjun - Thursday, March 29, 2012 - link

    I am not sure but I dont think that those tablets are in the market yet. That was just a comparison of specs. Later on we had a comparison with other major tablets available in the market currently.i.e ipad 2 and the transformer prime.
  • OCedHrt - Thursday, March 29, 2012 - link

    Says 40 nm on page 2 and 45 nm on page 6.
  • g1011999 - Thursday, March 29, 2012 - link

    At Page (The A5X SoC) / Table (ARM Cortex A9 Based SoC Comparison)

    The cell for "A5X" and "Memory Interface to the CPU" shall be "Quad channel(128bit)"
  • Ryan Smith - Thursday, March 29, 2012 - link

    Actually that's correct as it stands. The memory interface to the CPU is 64bit on the A5X. The other two memory channels go to the GPU, rather than the CPU.
  • g1011999 - Thursday, March 29, 2012 - link

    No, Those memory controllers are multi-port AXI controller which are connected to L2 cache controller, system fabrics, GPU.

    L2 cache controller is connected to all those 128bit dram controller, either through direct connection (memory adapter like omap 4470) or through system AXI bus, so the cpu can access all the memory.

    The A5X is a SoC coupled with 128bit quad channel DRAM regardless whether the bandwidth from CPU(L2 cache) to memory is sufficient or not.

    The IPs ( CPU, video codec, display controller, GPU, CAM-IF ...) on SoC can take advantage from the 128bit memory interface with less chance of congestion.
  • PeteH - Friday, March 30, 2012 - link

    And how do you know the internal system bus is AXI?

Log in

Don't have an account? Sign up now