Gaming Performance

Most games have a tough enough time stressing more than four cores, so the move to the 3960X won't do much for gaming in most cases (particularly when GPU bound). That being said, the added cache may help give SNB-E a slight bump over its quad-core brethren.

Civilization V

Civ V's lateGameView benchmark presents us with two separate scores: average frame rate for the entire test as well as a no-render score that only looks at CPU performance.

Civilization V - 1680 x 1050 - DX11 High Quality

In GPU bound scenarios the 3960X is no different than the 2600K. Civ V is a unique game in that its CPU workload does scale reasonable well across multiple cores:

Civilization V - 1680 x 1050 - DX11 High Quality

Here the 3960X is nearly 30% faster than the 2600K.

Crysis: Warhead

Crysis Warhead Assault Benchmark - 1680 x 1050 Mainstream DX10 64-bit

Dawn of War II

Dawn of War II - 1680 x 1050 - Ultra Settings

The larger cache helps give the 3960X a 9% advantage over the 2600K in Dawn of War II. At 1680 x 1050 the game isn't entirely GPU bound on our 5870.

DiRT 3

We ran two DiRT 3 benchmarks to get an idea for CPU bound and GPU bound performance. First the CPU bound settings:

DiRT 3 - Aspen Benchmark - 1024 x 768 Low Quality

DiRT 3 is an example of a CPU bound title (at lower resolutions) that doesn't scale well with core count or cache size. The 3960X is barely 2% faster than the 2600K.

DiRT 3 - Aspen Benchmark - 1920 x 1200 High Quality

Metro 2033

It is interesting to note that while SNB-E and SNB perform similarly here, both parts do offer a performance improvement over the Gulftown based 990X.

Metro 2033 Frontline Benchmark - 1024 x 768 - DX11 High Quality

Metro 2033 Frontline Benchmark - 1920 x 1200 - DX11 High Quality

Rage vt_benchmark

While id's long awaited Rage title doesn't exactly have the best benchmarking abilities, there is one unique aspect of the game that we can test: Megatexture. Megatexture works by dynamically taking texture data from disk and constructing texture tiles for the engine to use (note that Rage doesn't store textures in a GPU-usable format). As a result whenever you load a texture, Rage is transcoding the texture on the fly. This is normally done by the CPU.

The Benchmark: vt_ are all the virtual texture commands. Vt_benchmark flushes the texture cache and then times how long it takes to transcode all the textures needed for the current scene, from 1 thread to X threads. Thus when you run vt_benchmark 8, for example, it will benchmark from 1 to 8 threads (the default appears to depend on the CPU you have). Since transcoding is done by the CPU this is a pure CPU benchmark. I present the best case transcode time at the maximum number of concurrent threads each CPU can handle:

Rage vt_benchmark - 1920 x 1200

Starcraft 2

Starcraft 2

World of Warcraft

World of Warcraft

WoW does enjoy the 3960X's larger cache, here we see a 13% increase in performance compared to the regular Sandy Bridge parts.

Windows 7 Application Performance Power Consumption
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  • Tchamber - Friday, December 02, 2011 - link

    I think it's funny that so many people hated on AMD for making a 2B transistor count CPU that ran at 125watts, but no one says anything about Intel making 2.27B, and a CPU that runs HOTTER than FX's 125watts. Seems to me there are Intel fanboys too :) I supposed I'm one too, I'm running a Core i7 970. Reply
  • joaopft - Sunday, December 04, 2011 - link

    These SB-E chips have been cobbled from the Xeon chips. Now Intel is cost-slashing on the enthusiast market? They must be insane! This core fused parts are an infamy to any enthusiast. Adding injury to infamy, SB-E's price/performance is below SB. Also, performance/watt numbers for this platform are not good at all. Intel is facing stiff competition from... Intel? No doubt it may be tempeded to kill the 2600K and the 2700K, when Ivy Bridge debuts. Reply
  • danacee - Monday, December 26, 2011 - link

    I am really annoyed by the incredible short sightedness of Anands recent microarchitechture articles. The reviews here at time comes off as pretentious bile trying to forget the fact that the primary readers of this website are hardware enthusiast, not people in charge of the IT department budgets at illustrious companies!

    Would it really kill you to go into a bit more detail of X79 versus X58 era cpus and their per mhz scaling and power consumption? Because I can guarantee you NO ONE who owns an 1155 platform is giving x79 a second look, 90% of people upgrading to this platform are from the quad core X58, or even p35/x38/x48 era and you completely ignored us.
    Reply

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