Gaming Performance

Most games have a tough enough time stressing more than four cores, so the move to the 3960X won't do much for gaming in most cases (particularly when GPU bound). That being said, the added cache may help give SNB-E a slight bump over its quad-core brethren.

Civilization V

Civ V's lateGameView benchmark presents us with two separate scores: average frame rate for the entire test as well as a no-render score that only looks at CPU performance.

Civilization V - 1680 x 1050 - DX11 High Quality

In GPU bound scenarios the 3960X is no different than the 2600K. Civ V is a unique game in that its CPU workload does scale reasonable well across multiple cores:

Civilization V - 1680 x 1050 - DX11 High Quality

Here the 3960X is nearly 30% faster than the 2600K.

Crysis: Warhead

Crysis Warhead Assault Benchmark - 1680 x 1050 Mainstream DX10 64-bit

Dawn of War II

Dawn of War II - 1680 x 1050 - Ultra Settings

The larger cache helps give the 3960X a 9% advantage over the 2600K in Dawn of War II. At 1680 x 1050 the game isn't entirely GPU bound on our 5870.

DiRT 3

We ran two DiRT 3 benchmarks to get an idea for CPU bound and GPU bound performance. First the CPU bound settings:

DiRT 3 - Aspen Benchmark - 1024 x 768 Low Quality

DiRT 3 is an example of a CPU bound title (at lower resolutions) that doesn't scale well with core count or cache size. The 3960X is barely 2% faster than the 2600K.

DiRT 3 - Aspen Benchmark - 1920 x 1200 High Quality

Metro 2033

It is interesting to note that while SNB-E and SNB perform similarly here, both parts do offer a performance improvement over the Gulftown based 990X.

Metro 2033 Frontline Benchmark - 1024 x 768 - DX11 High Quality

Metro 2033 Frontline Benchmark - 1920 x 1200 - DX11 High Quality

Rage vt_benchmark

While id's long awaited Rage title doesn't exactly have the best benchmarking abilities, there is one unique aspect of the game that we can test: Megatexture. Megatexture works by dynamically taking texture data from disk and constructing texture tiles for the engine to use (note that Rage doesn't store textures in a GPU-usable format). As a result whenever you load a texture, Rage is transcoding the texture on the fly. This is normally done by the CPU.

The Benchmark: vt_ are all the virtual texture commands. Vt_benchmark flushes the texture cache and then times how long it takes to transcode all the textures needed for the current scene, from 1 thread to X threads. Thus when you run vt_benchmark 8, for example, it will benchmark from 1 to 8 threads (the default appears to depend on the CPU you have). Since transcoding is done by the CPU this is a pure CPU benchmark. I present the best case transcode time at the maximum number of concurrent threads each CPU can handle:

Rage vt_benchmark - 1920 x 1200

Starcraft 2

Starcraft 2

World of Warcraft

World of Warcraft

WoW does enjoy the 3960X's larger cache, here we see a 13% increase in performance compared to the regular Sandy Bridge parts.

Windows 7 Application Performance Power Consumption
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  • actionjksn - Monday, November 14, 2011 - link

    I'm pretty sure the motherboard makers will add the extra ports, even though the controllers aren't built into the processor or chipset.
  • just4U - Monday, November 14, 2011 - link

    mmm double standards..
  • hechacker1 - Monday, November 14, 2011 - link

    No, not double standards.

    This chip does outclass it's competition (50 plus percent) in some cases that are highly threaded.

    It actually uses all of those transistors to be a speed daemon. Bulldozer just doesn't, even with its 2 billion transistors.
  • Phylyp - Monday, November 14, 2011 - link

    Does the 2+ billion transistor count reflect the 2 cores that are fused also, or only the active transistors?
  • iceman-sven - Monday, November 14, 2011 - link

    I was interested in SB-E and the X79 platform, but i will skip it and continue to use my i7 965X. Maybe I go for IB-E, but it is doubtful, when the Nvidia Kepler GPU is released. What I really want is Haswell-E on something like a EVGA Classified Super Record 2 (SR-2) class Motherboard.
  • cearny - Monday, November 14, 2011 - link

    Thanks for including the Chromium build time test :)

    For GCC people out there, why not a Kernel build time test in the future also?
  • DanNeely - Monday, November 14, 2011 - link

    Actually why not do a chromium build in GCC to make the two numbers more directly comparable. Doing it this way will give a 'free' article on which compiler is better.
  • ckryan - Monday, November 14, 2011 - link

    What about the corresponding release of Intel's next SSD?

    We had speculated that since it missed it's initial window that it would have been released on the 14th with SB-E. I guess we were wrong again.

    Anyone want to field this?
  • xpclient - Monday, November 14, 2011 - link

    Why? You have got newer multicore specific benchmarks that prove otherwise wise guy? Then share them.
  • xpclient - Monday, November 14, 2011 - link

    Here's a Jan 2010 benchmark: http://www.infoworld.com/d/windows/windows-7s-kill... Fact: You would need 8 core machines before Windows 7 can outperform XP.

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