Reminders

 
Reminders is more or less a portable to-do list. Once you create a reminder, you can edit it, making it remind you on a selected date (after which you can also set up recurring reminders), assigning it a priority, switching the reminder list it appears on, or making notes to associate with it.

You can have multiple lists of Reminders set up, just as you can use multiple calendars or email accounts. By default, you have one list that lives on the device locally (syncing Reminders to iCloud will replace the local one with your iCloud copy), and Exchange tasks can also appear as a Reminders list. In list view, the app will allow you to swipe between your lists of active and completed tasks. You can also use a calendar view for time-sensitive or recurring reminders.

For those of you connecting to Exchange servers, your Reminders will sync with your Tasks lists in Outlook. You should note that, whether you have one Exchange list and one iCloud list, or two iCloud lists, or any other multiple-list configuration, a given Reminder can only live on one list at once.

On certain devices (namely, the iPhone 4 and 4S), you can also set location-based reminders that will trigger an alert when you’ve arrived at a certain geographical location. The accuracy of this feature is contingent on the accuracy of Apple's background location service, which uses cellular based location calls that are limited to the iPhone 3GS or higher. It isn't entirely clear which level of background location method is being used for Reminders, however the "significant-change location service" state outlined under "Tracking the User's Location" is the most likely. This doesn’t work on other WiFi-only devices for an obvious reason - this level of background location service uses individual cell sites to determine rough location. It's curious that the 3GS doesn't get Reminders, but no doubt Apple is reserving this feature for the higher end devices as a selling point. 
 
We experienced varying levels of accuracy, and again this depends on the density of cell sites in your particular areas. Obviously urban areas are going to have much more granularity, and rural areas might require some significant changes in location to trigger. Apple's guidelines stipulate around 500 meters as being average, which is about right. Some other developers have done their own statistical studies and come up with a good breakdown of how far one must travel for the location-trigger to happen based on this background location level. If you use Google Latitude on iOS, this is (best we can tell) the same background location service used there.
 

Twitter Integration

 
You may not really notice this if you don't use Twitter, but for heavy users of the service it's nice to see it integrated more fully into the OS - the ability to share photos and links via Twitter is a first-class menu option, right alongside printing and emailing. 

You'll need to have the Twitter app installed to enable this functionality, and you'll also have to save your Twitter authentication credentials in Settings - iOS prompts you to do both if you haven’t. Once you’ve done this, you can select individual apps that can send Tweets using your account (Safari and Photos are here by default, but expect more as developers adopt the APIs).

Once you've done this, integration is smooth. Opting to Tweet a photo or link gives you a Twitter window into which you can type an accompanying Tweet - you’ve usually got about 120 characters of your available 140 available to use. iOS uses Twitter’s own built-in link shortening and photo sharing services when posting, and the resultant Tweets will be marked as coming from [App] on iOS (see below).

Custom Vibrations & LED Notification

 

  

There are some new accessibility features in iOS 5. You can now create custom vibration patterns as an alert (even on a per-user basis), as well as rely on the LED flash for notifications. The flash isn't quite as nice as a subtle LED notification indicator for normal use but if you need a highly visual alert system, it gets the job done.

iCloud: Wi-Fi Sync, Documents in the Cloud, and Photo Stream AirPlay Mirroring
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  • name99 - Friday, October 21, 2011 - link

    Let me just point out that obsessing about numbers can be counterproductive. Let me give you an example:

    No phone reviews (yet, anyway) measure the speed of the file system, the speed of launching apps, that sort of thing. But we all know from desktops that, for most purposes, what makes a machine feel fast or slow is not the speed of the CPU, it is the speed of the disk.

    So, suppose one is using a phone where most of the storage is an SD card (which are, or at least can be, quite a bit slower than the internal flash storage iPhone uses). That's not going to show up in benchmarks like Linpack, or Sunspider, or how fast the GPU is --- it's not going to show up on ANYTHING that current reviews benchmark.

    Now, does this make any sense? The single most important determinant of perceived performance is not being mentioned? You can either close your eyes and say "la la la, I don't care", or you can face reality and accept that slowness in IO leads to general complaints about "feels sluggish".

    And, look, it is STUPID of Android fans to ignore these complaints. Presumably you want your phones to feel fast, right? So what is more likely to get manufacturers to install faster flash in their phones?
    - a bunch of people saying "what performance problem? The speed of our phones is perfect in every way. Heck, don't change anything ever"
    OR
    - a bunch of people saying "yeah, the phone is nice in a lot of ways, bnut damn it feels slow when I perform the following operations"
    ?
  • _tangent - Wednesday, October 19, 2011 - link

    That blog illustrates Apple's greatest achievement in technology: convincing people that choice only serves to complicates matters. The browser comparison is a perfect example. There are browsers available which perform far better than the stock android browser. On an SGS2 (7 month old handset), firefox comprehensively beats the new 4S is JS benchmarks. Yet the blogger behaves as if visiting the market and downloading a third party browser is a complication too far for the average smartphone owner.

    I wish people would stop evangelizing the dumbing down of technology. There's nothing wrong with engaging your brain a little to get the best out of your tech. Too many people are bought into Apple's belief that we're all a little too stupid or too busy to think. iOS is to technology what pop is to music: instant gratification for very little investment of time or effort. But ultimately the same rules apply to everything: you get out what you put in. And on that topic, the author of that blog can't have put much effort at all into looking for apps, because i have never struggled to find quality games/widgets/etc on the android market.
  • steven75 - Monday, October 31, 2011 - link

    Do you know what my friend's favorite thing about switching from Android to iPhone is?

    How much better the browser is.

    So much for benchmarks, eh?
  • TEAMSWITCHER - Tuesday, October 18, 2011 - link

    Products like smart phones, tablets, and computers are multi-faceted beasts. An overall evaluation of each is what reviewers typically strive to determine. Apple is not perfect by any stretch, but taken as a whole the products are quite good. What you perceive as media bias, is actually just Apple making great products.
  • windywoo - Tuesday, October 18, 2011 - link

    No, what Apple make are products which are simple, and pleasing to the eye. They "just work" because they restrict the user in how much they can do, and therefore limit the amount of mistakes they can make.They usually trade off on other features such as customisation and flexibility. Then they add in the missing pieces as they go along. Why is this Apple method so beloved of reviewers? Why handle them with kid gloves for such obvious flaws that have just now been fixed? No-one applauds Fisher Price for simplifying things. Do Apple really deserve such praise for putting stabilizers on a bike and then taking them off when their users are suitably indoctrinated?
  • tbutler - Tuesday, October 18, 2011 - link

    Because, just maybe, Apple designs products primarily for people who are willing - and often even *happy* - to trade maximum customization and flexibility in return for simplicity, fewer hassles, and limiting the possibility for mistakes? Heck, I've been using computers since the late 70's and consider myself a fairly experienced user, and I still like having a platform I can just pick up and use with a minimum of fuss.

    To answer a point further upthread: Benchmarks and feature checklists are suitable metrics for people who view benchmarks and feature checklists as the primary reason for using a platform. For those who think UX trumps raw performance or features*, not so much. And how do you quantify UX?

    *(A feature with a UX that makes it more trouble to use than the benefit you get from the feature is a null feature in my book.)

    For example, let's talk about the PlayBook, which I was able to grab for $200 recently. To back out of an application and return to the launcher/task switcher, you swipe up from the bottom of the screen. This leaves your finger in a good position to either swipe between apps, or tap an icon to launch. Offscreen controls are typically located in a toolbar you reveal by swiping down from the top of the screen; again, the gesture leaves your finger in position to do what you want.

    Compare this to Honeycomb, where the home icon and app drawer controls are on complete opposite corners of the screen; the same sequence requires going to the lower-left corner to return to the home screen, upper-righte corner for the app drawer, then back to the center to select an app.

    One platform feels fluid, with one action naturally leading into another; the other feels interrupted, with your finger jumping all around the screen. How do you reduce this to metrics for a review? Measure the number of inches your finger has to travel across the screen?
  • Daniel Egger - Tuesday, October 18, 2011 - link

    I have just read the one linked article and I must say I have to agree quite a bit save for the "Sharing" experience. I do have a Gingerbread phone and only an iPod Touch on the IOS side (besides my main phones are a Palm Pre for the "business" stuff and a Nokia 6310i for the phoning part).

    The Android phone, while allowing for a hell of flexibility, just feels clumsy compared to the other smart devices: animations are not fluid, the UI of all non-Google applications feel like design by blender; about every single app looks vastly different and most don't provide any classy feel, save for Wunderlist, which must be the most wonderfully crafted Android application out there.

    Apps get swapped out erratically while other uninteresting tasks stay in -- why the heck does CSipSimple get swapped out several times a day while Maps launches itself? Managing running apps is a royal PITA on Android while it is supposed to be a "don't care".

    The Android market is utterly swamped with crap; it's about impossible to find decent apps and even more so without annoying ads all over the map. There really needs a separate right "Displays Ads" rather than "Full internet access". Also the market is not really helpful in finding good apps compared to the App Store. I've literally hundreds of very good apps and games, about 90% of which didn't cost me anything, on the iPod while I'm really struggling to hit 10(!) solid ones on the Android device.

    Then there's the standby time. The Pre and the iPod have SIP accounts XMPP registrations over WLAN up for over 2 days, the Pre even with UMTS on. The Android phone will need a recharge after less than one day, without cell or GPS reception on yet it has the largest battery of all devices.

    Then there's usability issues, maybe caused by vendor modifications (but fragmentation is also another con rather than a pro), like when you plug in USB while the phone is locked is will display the USB selector but you can't select anything until you use the hardware buttons to get to the hidden lock screen and disable the lock first...

    I was about as psyched to get the Gingerbread thingy as much as I was to get the Pre and and my iPod but I really hoped for a *lot* more than I received. There're so many inherent problems in the Android platform that I'm certainly not going to let me lure into trying Android another time soon...
  • Jeff7181 - Tuesday, October 18, 2011 - link

    Repeat alerts indefinitely until read or dismissed.
    Set ringer based on location and date/time.
    Set WiFi & Bluetooth based on location and date/time.
  • name99 - Friday, October 21, 2011 - link

    I agree. Have you reported them as bugs to Apple?
    I've submitted maybe 30 bug reports and feature requests regarding iOS5 and iCloud over the past few days.

    Having worked at Apple for ten years, I know: engineering is DRIVEN by bug reports. If you submit a bug, especially if lots of other people are submitting the same bug, it's pretty likely to get handled before the next release. Feature requests --- maybe handled --- sometimes they agree, sometimes not, sometime it's just a low priority.
    But random rants on blogs --- unlikely to change anything unless some Apple engineer happens to read your comment and think "fantastic idea".
  • steven75 - Monday, October 31, 2011 - link

    "Repeat alerts indefinitely until read or dismissed."

    This is a feature, not a bug, to everyone else in the world that doesn't want to hear your phone make noises endlessly because you aren't in the room.

    "Set ringer based on location and date/time."

    Agreed, this would be nice.

    "Set WiFi & Bluetooth based on location and date/time."
    I find this unnecessary. I leave both of those on 24/7 and always make it through the day on a single charge. Push notifications and location uses far more battery than those two and having them turn on/off based on location is going to cause more battery usage than just leaving them on all the time.

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