Display

One of the highlights of SGS2 is its 4.3“ SAMOLED+ display, which we’ve seen before on phones like the Droid Charge, and a 4.5” version of on the Samsung Infuse 4G. Though the panel is the same as what we’ve seen in the past, the controller and software are different.

As a quick refresher, Samsung has now passed through three variants of AMOLED. The first was straight up AMOLED which we saw on phones like the Nexus One and Incredible in a 3.7“ WVGA format with RGBG PenTile. The next was Super AMOLED, which was 4.0” WVGA with PenTile and adorned Galaxy S. The main improvements with Super were integration of the digitizer with top glass and use of optically transparent adhesive to reduce air gaps and subsequent fresnel reflections that add glare and reduce transmissivity. The net effect of that was improved outdoor readability and potentially some power savings from losing less light to back reflections.

 
Left: Super AMOLED Plus, Right: Super AMOLED

So now we’re up to Super AMOLED Plus (SAMOLED+), so what does this add? Well first, size is now 4.3“ or 4.5” (depending on what tickled some carrier’s fancy), and resolution is still WVGA (800x480), but the big change is that PenTile RGBG is gone. In its place is a standard RGB stripe. I’ve been rather critical of RGBG PenTile in the past purely because it emulated higher effective resolutions by using fewer subpixels (2 per logical pixel) and as a result had a characteristic grain in some circumstances. On AMOLED especially it wound up being distracting more than it was novel, and on 4" displays, it seemed that subpixels were visible with the naked eye and average visual acuity. Furthermore there were some issues with an offset pattern like RGBG and the UI direction Android was taking. Single pixel wide UI elements, some text, and solid primary colors were the main culprits where RGBG could, without considerable scrutiny, look characteristically grainy.

So why is it gone now? The big reason is probably because a corresponding move to a larger panel increases the size of those subpixels, and no doubt 4.3“ WVGA with PenTile would look even more grainy despite having the same ”effective“ resolution. Four inches was pushing it for a grid that started life at 3.7”, and 4.3“ probably was a step too far. In addition, subpixels are also correspondingly larger in the 4.3” RGB stripe (and the process mature enough now) that certain color subpixels being more prone to failure than others (and this needing to be sized appropriately) should no longer be a concern. Samsung also claims that power drain has been reduced in SAMOLED+ by almost 20% from the previous generation, no doubt partially thanks to fabrication maturity and changes made that come with better understanding of the process.

The same benefits apply with SAMOLED+ as the previous generations though - absolutely black blacks due to the subpixels not emitting any light in the off state, and potentially super vibrant colors (if calibrated properly). Unfortunately the few issues we saw with SAMOLED+ on other phones continues here as well - white point that varies with brightness level, a chance of overheating, and a bit of lingering sharpening.

Let’s start with the first one, which a lot of users have dubbed ‘yellowing’. For a while now we’ve been gathering white point data at various brightness levels. Obviously we did the same thing with SGS2.

White Point Tracking

I’ve measured brightness (full-screen white and black) and white point at six brightness levels on the SGS2. Before I measured the SGS2, I noted that subjectively there’s the most visible change in color temperature after you dip below the 50% brightness mark. To that extent, I took more measurements below that halfway point. I also tossed in the Samsung Infuse 4G (which we received but didn’t formally review) which has a 4.5" SAMOLED+ display that no doubt is identical to what’s headed to the Sprint and T-Mobile SGS2 variants, though with a different display controller. I also tossed in the Samsung Galaxy S 4G as a SAMOLED data point, and the Nexus One as an AMOLED data point, just so you can see how things have changed over the now 3 generations of AMOLED panels Samsung has shipped.

The data bears out the effect that numerous subjective parties have noticed - SGS2’s display temperature gets warmer at lower brightnesses, and varies between 7328K at 0% brightness and 8600K at 100% brightness. It’s enough of a delta in white point to be unfortunately very visible to the naked eye. There’s also an interestingly large amount of variance between the three SAMOLED+ phones we’ve measured, though the same shape curve is just translated around for the Infuse, the Charge appears to be very blue everywhere. Bear in mind again that the SGS2 uses a different display controller than the previous generation of devices.

Applications and Storage Partitioning Super AMOLED+ Display Continued
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  • Astri - Sunday, September 11, 2011 - link

    Great work, the difference is obvious! Cant wait for the release
    thanks for your reply. is good to know that is not hardware issue. it gives us hopes for quality gradients in future sw updates
  • supercurio - Sunday, September 11, 2011 - link

    I'm glad it works for you ;)

    Don't expect Samsung to change the screen rendering in an update because if some would prefer "Native", others would not after loosing some perceived sharpness even if it's an artificial one that creates halos and artifacts.
    Anyway the app is here, and free!
  • Jon Irenicus - Monday, September 12, 2011 - link

    Your audio section scared me about the audio quality, is there any chance the US sprint variant will use a different DAC? or get a tweaked version of the Yamaha DAC?
  • supercurio - Monday, September 12, 2011 - link

    From dumps I received AT&T and Sprint versions are exactly the same for audio.

    T-Mobile, I'm not sure yet, I got some dumps from an non released device with a separate Yamaha headphone+speaker driver that looked like a potential T-Mobile Galaxy S II.
    No idea about the DAC itself today.
  • Gnarr - Sunday, September 11, 2011 - link

    "TouchWiz 4.0 is a much cleaner, less claustrophobic, and considerably less garish experience."

    http://en.wikipedia.org/wiki/Claustrophobia
  • DeciusStrabo - Monday, September 12, 2011 - link

    "something feels claustrophobic" isn't an uncommon phrase for saying something feels small, cluttered and cramped.
  • jigglywiggly - Sunday, September 11, 2011 - link

    THIS IS THE MOST INDEPTH REVIEW FOR A PHONE EVAR
  • Omid.M - Monday, September 12, 2011 - link

    And their childishness?

    Look what they've done to the American versions of the SGS2. Childish, for wanting their own "version" of an amazing phone. Why mess with a great thing? Oh, because you don't want to just compete on service--as you should--you want "exclusive" features on your version of the phone?

    Wish I was on AT&T so I could import the Int'l version.

    Brian,

    I'm honestly amazed at your 180. I recall you being a little "so what?" about the SGS2 (this is way back before summer 2011) and now it looks to be your favorite smartphone (I think). And we know you're a harsh critic :)

    I hope we get to see soon what the SGS3 might look like: will Samsung keep with the Exynos SoC and add LTE to compete with Krait? What will the next gen Mali GPU look like? Next Gen SAMOLED? So curious...and yet, we know an SGS3 wouldn't reach America for at least another 18 months...hopefully, VZW customers won't be let down by a Nexus Prime (and that includes bloat).

    The addition of Supercurio (Francois) is perfect; you have a talented dev who is passionate enough to explain to the layman how things work. He's helped me on more than one occasion when I had a Fascinate :)

    Great work, Anand, Brian, and Francois. One of the best reviews I've ever read on any product. No question.

    @moids
  • ph00ny - Monday, September 12, 2011 - link

    Agreed. My main reason for purchasing the international version this time around was to receive more timely updates along with less restrictions.

    As for next gen, there is already a LTE version of SGS2 and ARM already announced the next gen Mali graphics quite some time ago. Regardless, no one knows if samsung will use mali's gpu on the SGS3 and hopefully the SGS3 will come in an ATT compatible flavor when it's released
  • Brian Klug - Monday, September 12, 2011 - link

    I definitely admit that I was very *meh* about the phone after seeing it at MWC. It clearly has come a really, really long way, and now it's my absolute favorite Android device because of all those reasons outlined above - just incredible smoothness and huge performance. :)

    -Brian

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