Battery

Even though it’s almost at the end of our review, battery life is hugely important, and measuring up how SGS2 does compared to the competition is a large part of what makes things pretty positive for the device. As a reminder, we measure battery life by having the browser load through a few dozen pages with brightness set on 200 nits until the phone dies, on both WiFi and cellular (WCDMA). The SGS2 has a capacious 6.11 Whr battery, which is among a small number of devices I’ve seen that come with over a 6 Whr battery by default.

Smartphone Web Browsing Battery Life

WiFi Web Browsing Battery Life

3G Talk Time Battery Life

The SGS2 outperforms its predecessors pretty handily, and I’ve highlighted in orange those results from the Galaxy S 4G and Fascinate. When you factor in that SGS 4G has the same capacity 6.11 Whr battery, it’s obvious how much of the gains are both SAMOLED+ efficiency and a dual core SoC.

WiFi Hotspot Battery Life Time

In the WiFi hotspot test, the SGS2 actually trounces everything else I’ve seen thus far as well, edging out the Inspire 4G. As a reminder, that test consists of loading 4 sets of the page load test alongside a 128 kbps MP3 stream with the display off until the phone dies.

The last thing to talk about with respect to battery life is the infamous “AOS Bug,” where AOS references the Android OS line item in the battery use window. I’ve read just about everything there is I could find on this bug, and believe it to just be related to how Android reports this metric based on CPU time that a process and its children use. Some have speculated this is something which has showed up with dual core SoCs. To be completely honest, I don’t put much stock in the line-item breakdown of battery use to begin with, what I look at is the graph view. Either way, the battery numbers above speak for themselves, and SGS2 battery life is definitely superior to the predecessor, AOS issue or not.

Conclusions and Final Thoughts

It’s always difficult to sum up a device like the SGS2, because this is such a major launch and so much has already been written and discovered about the phone. I find myself again thinking back to how long it’s been since we first played with the SGS2 at MWC and just how far the device has come. It literally is a completely different device today than what Anand and I played with chained to a table in Barcelona.


From back at MWC in Barcelona

There’s no doubt in my mind that SGS2 is the most powerful smartphone out right now, both in the synthetics and in just subjective feel. That’s thanks in large part to Exynos 4210’s dual core Cortex A9s at 1.2 GHz and ARM’s Mali–400 GPU. The end result is an experience that’s buttery smooth and rarely shows any signs of being want for more power. Mali–400 alone is twice as fast as any other smartphone GPU out right now, and Exynos 4210 seems likely to vie for performance crown in Android-land until the start of 2012.

The original Galaxy S was a hugely popular Android phone, and thankfully the few issues that were around that generation have been ironed out this second time around. The result is a device that is better in almost every category. Battery life is longer than the predecessor. Performance is much higher. Super AMOLED uses the much more readable RGB stripe. GPS works this go around. Camera stills and video are awesome. The list goes on.


Some Photos Courtesy Sarah Trainor

That said there are still a few lingering areas which the SGS2 wavers. Audio quality from the Yamaha codec in the SGS2 isn’t up to the level of quality the Wolfson was capable of, and there are some potentially frustrating baseband instability issues we ran into as well. There’s also the notable omission of NFC in all but the Korean version of the SGS2, and it looks as though only certain variants coming to the USA will have NFC.

The international market is a whole lot more efficient than the situation we have to deal with here in the USA. Phones launch in largely the form the manufacturer originally intended them to, and as a result there’s a single target for both enthusiast ROM modders and the handset vendor to build and test software on. More and more, it’s really that kind of long-term support that makes a handset valuable, and SGS2 is such a huge success already that it isn’t likely to be obsolete in just a few months, even with Kal-El phones and a new Nexus looming on the horizon.

I really have to admit that I went into this review expecting to be massively underwhelmed with Galaxy S 2. Here we are at the end though, I find my thoughts about the device completely changed. Even taking into account the near term Android roadmap, Galaxy S 2 is the Android smartphone I’d absolutely buy today.

GPU Performance: Staggering
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  • mbetter - Sunday, September 11, 2011 - link

    Nice looking phone but after my last Sprint Epic turned out to be such piece of crap, I'm not getting burned again.
  • jmcb - Sunday, September 11, 2011 - link

    Sadly....this happened to me from the old Win Mo days with the Omnia 1. I kept up with the GS 1 and now the GS2...and I give Samsung credit for whatever pros the phones have.

    But like with any phone manufacture...a bad experience can have a lasting effect. And for me it was something simple: build quality and reception. Both were bad with the Omnia 1 IMO. And ever since....I've been leery of Samsung phones.

    But...all n all the GS2 looks like more of a winner than the GS1.
  • warisz00r - Monday, September 12, 2011 - link

    Eh, your loss. (you and the poster you're replying to)
  • steven75 - Sunday, September 11, 2011 - link

    ...still doesn't have functioning GPS? Yikes!
  • WinProcs - Sunday, September 11, 2011 - link

    The GPS now works very well. It finds the satellites faster than any other smartphone I have tried including the iphone 4. Navigon is preloaded onto the phone (in Australia at least). The earlier version of Navigon had some problems on the Galaxy S. That appears to be fixed with the latest software version. The S2 has never had a problem with the GPS.

    I loaded Litening ROM and find that the phone is faster than original and battery life is much better too. I charge it every night but it is normally sitting at about 65-70% after an normal days use.

    I had an iphone and a Galaxy S before the S2. It is better than both of those.
  • ph00ny - Sunday, September 11, 2011 - link

    Are we reading the same article?

    "GPS works this time around, and works well. I took the SGS2 on a 7-hour long road trip with me and used its GPS continually with no issues."

    Every review since the release has made it a point to check this and mentioned it clearly since the SGS1 debacle.
  • Reikon - Monday, September 12, 2011 - link

    You missed the subject of the comment. He's talking about the original SGS, not the SGS2.
  • JMS3072 - Sunday, September 11, 2011 - link

    Does Hulu work using the Desktop user agent?
  • Astri - Sunday, September 11, 2011 - link

    Great review as always, but i was expecting to get more information about the famous color banding problem.
    Yes, the device is super etc etc, but its a pity to not be able to see everything on 24bit
  • supercurio - Sunday, September 11, 2011 - link

    Hi Astri.

    In some conditions yes on Galaxy S II you can perceive gradient banding or suboptimal dithering.
    The reason is not hardware at all, Super AMOLED+ controller and display work on higher bit-depth than 24bit, Gingerbread uses 32bit surfaces by default.

    You can see 3 situations with degraded gradients:
    - pre-dithered to 16bit or lower gradients or images
    - web browser (automatic 16bit dithering)
    - some games using 16bit without dithering instead of 32 on other phones.

    Every available mDNIe preset apply a sharpness filter between the GPU and the screen itself. Of course, it doesn't play well with the 3 type of content listed before.

    I reverse-engineered mDNIe controller registers to build a screen tuning app. Give a try to the dev snapshots: https://market.android.com/details?id=org.projectv... - root required.
    The current version is basic but I'll offer complete rendering configuration in the end.

    To avoid banding, use "Native" preset: as its named: no effect applied.

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