Good for Gaming, but Can’t Touch the GTX 485M

As for gaming performance, this is the real purpose of the G73 series, and here the Sandy Bridge only offers moderate increases in most titles. This is why either the 470M or even the 485M as an option in the G73SW would have been good, although that would bump the price up even higher. MSI’s GT680R also includes a “Turbo” feature, only this time instead of overclocking the CPU (as in the previous generation GX640), it overclocks the GTX 460M slightly. GPU memory speed is unaffected, so the benefit ranges from negligible to potentially 5% thanks to the GPU overclock (708MHz instead of the stock 675MHz). In practice, there’s a bit more variance than that, but it’s typically just the margin of error for gaming benchmarks.

Battlefield: Bad Company 2

DiRT 2

Left 4 Dead 2

Mafia II

Mass Effect 2

Metro 2033

Stalker: Call of Pripyat

StarCraft II: Wings of Liberty

Starting with our High Detail benchmarking, the first thing to note is that all games are playable (i.e. above 30FPS), and even at the LCD’s native 1080p all games remain so, with the exception of Metro 2033. That happens to be a punishing title on even the fastest of GPUs, so we wouldn’t worry too much about the lower score. Also worth noting is that for some reason, both the G73SW and the MSI GT680R scored exceptionally high on the STALKER benchmark; there’s apparently something wrong with our test resolution of 1600x900, as 1600x1024 and 1366x768 both ran much slower. We’ve chosen to scale the 1600x1024 result by 13.8% (i.e. 1024 is 13.8% more than 900) as the 900p score of 114.6 is clearly wrong—we’re just not sure why the test runs so much faster than other resolutions. This appears to be a bug in the 266.58 NVIDIA driver, as performance with older drivers was as expected.

As far as comparisons go, the G73SW ends up being anywhere from 10% slower to 10% faster than the older G73JW. In theory, it should never be slower, but driver changes likely account for the discrepancies. The performance in BFBC2, L4D2, and Metro 2033 remains unchanged (i.e. the new CPU doesn’t change the performance at all); DiRT 2 and Mafia II are 6% and 9% faster, respectively; finally, StarCraft II is the poster child for Sandy Bridge, as performance is up a healthy 43%. Moving over to the MSI GT680R comparison, as expected the differences are generally negligible. BFBC2 and Metro 2033 are 6% faster and L4D2 is 8% faster, while the remaining five titles are within 1% of each other. And then there’s the P170HM with GTX 485M, which is anywhere from 13% (StarCraft II) to 73% (Metro 2033) faster than the G73SW. Actually, only L4D2 and SC2 are under 25%; the other six titles show an improvement of at least 41%.

Battlefield: Bad Company 2

DiRT 2

Left 4 Dead 2

Mafia II

Mass Effect 2

Metro 2033

STALKER: Call of Pripyat

StarCraft II: Wings of Liberty

Bumping up to our Ultra settings tends to be too much for most of the single-GPU mobile solutions. DiRT 2, L4D2, and Mass Effect 2 still break 30FPS, but everything else is in the 20s or even teens. One of the major issues with most mobile GPUs is that they simply don’t have the memory bandwidth to handle high detail settings with 4xAA, but then there are titles like Metro 2033 and STALKER where enabling DX11 features and SSAO just kills performance. Even the mighty 485M and 480M SLI fail to break 20FPS in Metro 2033 at our Ultra settings.

Looking at comparisons once more, this time the G73JW and G73SW are nearly tied (-1% to 4% lead for the SW), with the exception of Metro where the SW is 44% “faster”. Of course, 12.1FPS versus 8.4FPS is hardly a meaningful comparison, as neither option is remotely playable. The slight overclock of the GT680R GPU also fails to help here, as the memory bandwidth requirements overshadow the 5% core clock increase, resulting in scores that are all within 1%. Finally, the GTX 485M is able to post comfortable leads across the test suite. The closest the G73SW can get is in STALKER, where the 485M is 47% faster; in the remaining titles the lead is at least 55% and as much as 73%.

When you consider the total cost of a gaming notebook, the extra $500 to upgrade the P170HM to a GTX 485M actually starts to make sense—who'd have thought? But what about the HD 6970M from AMD? If you don’t mind a little spoiler.... <spoiler>I can tell you that out of the eight titles we test, the GTX 485M leads in five games and the 6970M takes the other three; most of the margins are single-digit percentages, but a few break into double-digits. It looks like NVIDIA will maintain their overall lead in mobile GPU performance, but only by a small amount; the question now is how the two GPUs compare in terms of power, heat, pricing, and availability. We’ll get into that more with our review of the Clevo P150HM next week… </spoiler>

Application Performance: Plenty Fast Investigating Battery Life and Power
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  • 7Enigma - Friday, March 04, 2011 - link

    Turbo negates much of your comment. Reply
  • bennyg - Monday, March 07, 2011 - link

    Good thing designers don't just ask you for your opinion and consider what others use.

    8Gb is not pointless, I run up against the limits of 4Gb all the time.

    Granted, some dualcore arrandales were better than clarksfields were better than the quadcores, but:
    1) this is comparing highest-end dual core vs lowest-end quad (i7 620M approx i7 720qm). Higher clocked quads esp. the XMs were still faster than the arrandales.
    2) clarksfield was not a native mobile chip, it was a downclocked undervolted lynnfield released many months before
    3) the total *work* which the quad cores can do is higher, the issue is optimisation of workloads, in particular games are pretty bad at using a 3rd and 4th core, and especially so when Turbo means that 3rd and 4th core use come at a clockspeed disadvantage if you want to think of it that way. I.E. the quad is slower because software doesn't use it well enough
    4) the usage patterns and power of the i7 quads could be much better utilised but Intel locked all the Turbo logic away on-die except for the XMs. Meaning overclocking a QM can actually *decrease* performance due to preset limits causing less Turbo-ing. Hell, the BIOS in my laptop has absolutely nothing, I can't even disable hyperthreading - to reallocate more of the supposedly "unified" L3 to each core...

    There is *so* much more the quads could have offered but tweakability was hugely reduced compared with the C2D/Qs.
    Reply
  • bennyg - Monday, March 07, 2011 - link

    bleh no edit feature

    Of course the point I missed (along with all the typos) was that we are now in the era of Sandy Bridge and "Turboboost 2.0", Nehalem and Turboboost is old news, and so are the opinions based off it.
    Reply
  • DanNeely - Friday, March 04, 2011 - link

    Depends how hard you use your system. My work laptop with MSSQL and VIsual Studio 2010 running in addition to the normal set of office apps regularly uses 5-6GB of memory. My heavily used destop (I7-930) is currently sitting at 12GB used (~10GB excluding BOINC). Reply
  • DooDoo22 - Friday, March 04, 2011 - link

    Please include comparisons to the new MBPs in your next laptop review. It is easier to judge the relative merits of these dime-store versions when we have a reference model like the MBP. Reply
  • laytoncy - Friday, March 04, 2011 - link

    How does the GT 555M 3GB that is in the new XPS 17" from Dell stack up to the 460M or GTX485M? Reply
  • Kaboose - Friday, March 04, 2011 - link

    To my knowledge the GT 555m is the GT 445m clocked higher, here is a quote from notebookcheck

    "We tested the gaming performance of the GeForce GT 555M with DDR3 graphics memory in a pre sample of the Dell XPS 17. The synthetic benchmarks show a performance slightly above the old GeForce 9800M GT. GDDR5 versions should be slightly faster. Therefore, nearly all current demanding games should run fluently in 1366x768 and high detail settings. Only extremely demanding games like Metro 2033 will only run in medium detail settings. Older and low demanding games like Fifa 11 should run in high detail settings and Full HD resolution"

    This is what they had to say about the GTX 460m

    "We ran a set of benchmarks on an early pre-sample of a Qosmio X500 with a 740QM CPU. In the synthetic benchmarks, the GTX 460M was on par with the DDR3 based Mobility Radeon HD 5850. In actual game benchmarks and tests, the performance was better than a HD 5850 with GDDR5 on average. In some cases (e.g., Unigine Heaven 2.1 and Dirt 2 Demo), the card even beat a Mobility Radeon HD 5870. On average, the GF100 based GTX 480M was about 8-18% faster. The detailled benchmark and gaming results (including charts) can be found below"

    So they arent really very close in performance the GT 540m is the low end gaming the GT 555m is a step in the right direction but not into the "gaming" area yet.
    Reply
  • rscoot - Friday, March 04, 2011 - link

    Playing a little bit of guitar before you wrote this article Jarred? :P Reply
  • JarredWalton - Friday, March 04, 2011 - link

    Whoops... Freudian slip or something. ;) Reply
  • Pessimism - Friday, March 04, 2011 - link

    chord != cord Reply

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