Crysis: Warhead

Kicking things off as always is Crysis: Warhead, still one of the toughest game in our benchmark suite. Even 2 years since the release of the original Crysis, “but can it run Crysis?” is still an important question, and the answer continues to be “no.” While we’re closer than ever, full Enthusiast settings at a playable framerate is still beyond the grasp of a single card.

While we throw in our 2560x1600 charts for good measure, the real chart to keep an eye on is at 1920x1200, the kind of resolution cards around this price range are targeted at. With that in mind, our first game – and often a prognostic of overall performance – is not in NVIDIA’s favor. The 6950 does quite well here, leaving the GTX 560 down by well more than the 4% price difference between the cards. Overall we’re looking at performance fairly close to the older 5870 in Crysis.

Amidst NVIDIA’s own stable of products, what becomes clear is that the GTX 560 has a close peer in the soon to be phased out GTX 470. At 1920 and 1680 the GTX 560 is always faster than the GTX 470, but never immensely so; and at higher resolutions the GTX 470 still has an advantage. Meanwhile the GTX 460 1GB is outclassed by a consistent 28%. It’s not bad for what’s technically the same GPU, eh?

The story of minimums is even a bit more lopsided against NVIDIA here. The lower the resolution the more it falls behind the 6950 1GB, by 15% at 1920 and 25% at 1680. However on a positive note, on an absolute basis the 560 is doing pretty well here; at 29.5fps minimum at 1920, it’s basically never falling below 30fps, meaning not only can it play Crysis but that it can do so smoothly.  It is quite interesting to note though that the 560’s minimums are almost identical at 1920 and 1680, indicating a non-resolution dependent bottleneck. ROPs and/or memory bandwidth look to be the culprit here, particularly with the GTX 460 1GB coming so close at 1680.

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  • auhgnist - Tuesday, January 25, 2011 - link

    1920x1080 graph is wrong, should be mistakenly used that of 2560x1600
  • Ryan Smith - Tuesday, January 25, 2011 - link

    Fixed. Thanks.
  • Marlin1975 - Tuesday, January 25, 2011 - link

    6950 1gig look good.

    I am guessing the 560 will either drop in price very quickly or the 6950 will sell better.
  • Lolimaster - Tuesday, January 25, 2011 - link

    Not impressive at alla the 560, 6950 1GB is a good value over the 2GB 6950. I think if you just prefer 1GB 6870 offers more bang for buck.
  • cactusdog - Tuesday, January 25, 2011 - link

    Wow, plenty of good options from AMD and Nvidia. Since the introduction of eyefinity and 3D surround, we dont need to spend a fortune to play the latest games. For most users with 1 monitor a $250 dollar card gives excellent performance.
  • tech6 - Tuesday, January 25, 2011 - link

    Like top end desktop CPUs, the high end GPU really seems to be increasingly irrelevant for most gamers as the mid-range provides plenty of performance for a fraction of the cost.
  • Nimiz99 - Tuesday, January 25, 2011 - link

    I was just curious about the 2.8 FPS on Crysis by the Radeon HD 5970 - is that reproducible/consistent?
    I am just curious, b/c on the first graph of average frame-rate it leads the pack; if it fluctuates that badly I would definitely like a little bit more background on it.

    'Preciate the response,
    Nimiz
  • Ryan Smith - Tuesday, January 25, 2011 - link

    No, it's highly variable. With only 1GB of effective VRAM, the Radeon cards are forced to texture swap - the minimum framerate is chaotic at best and generally marks how long the worst texture swap took. With swapping under the control of AMD's drivers, the resulting minimum framerate ends up being quite variable.
  • Shadowmaster625 - Tuesday, January 25, 2011 - link

    Can somebody explain why 1GB is not enough when 1GB is enough memory to store over 160 frames at 24 bits at 1920x1080. At 60fps, 1GB should be able to supply a constant uncompressed stream of frames for almost 3 whole seconds. Seems like more than enough memory to me. Sounds like somebody is just haphazardly wasting vast amounts of space for no reason at all. Sort of like windows with its WinSXS folder. Lets just waste a bunch of space because we can!
  • ciukacz - Tuesday, January 25, 2011 - link

    are you streaming your benchmark video through youtube ?
    because i am rendering mine realtime, which requires loading all the textures, geometry etc.

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