Mass Effect 2

Electronic Arts’ space-faring RPG is our Unreal Engine 3 game. While it doesn’t have a built in benchmark, it does let us force anti-aliasing through driver control panels, giving us a better idea of UE3’s performance at higher quality settings. Since we can’t use a recording/benchmark in ME2, we use FRAPS to record a short run.

Finally we once again have a close race to look at with Mass Effect 2. The 6950 1GB does enjoy a 7% lead at 1920, while this lead largely evaporates at 1680. The 5870 comparison once again seems appropriate though, as at the same resolution the GTX 560 is practically tied. Meanwhile at the same resolution we’re looking at one of the smaller leads the GTX 560 enjoys over the GTX 460 1GB, bagging only a 23% lead – roughly in line with the clockspeed increase. This makes it likely that we’re ROP limited, at least at this resolution.

DIRT 2 Wolfenstein
Comments Locked

87 Comments

View All Comments

  • auhgnist - Tuesday, January 25, 2011 - link

    1920x1080 graph is wrong, should be mistakenly used that of 2560x1600
  • Ryan Smith - Tuesday, January 25, 2011 - link

    Fixed. Thanks.
  • Marlin1975 - Tuesday, January 25, 2011 - link

    6950 1gig look good.

    I am guessing the 560 will either drop in price very quickly or the 6950 will sell better.
  • Lolimaster - Tuesday, January 25, 2011 - link

    Not impressive at alla the 560, 6950 1GB is a good value over the 2GB 6950. I think if you just prefer 1GB 6870 offers more bang for buck.
  • cactusdog - Tuesday, January 25, 2011 - link

    Wow, plenty of good options from AMD and Nvidia. Since the introduction of eyefinity and 3D surround, we dont need to spend a fortune to play the latest games. For most users with 1 monitor a $250 dollar card gives excellent performance.
  • tech6 - Tuesday, January 25, 2011 - link

    Like top end desktop CPUs, the high end GPU really seems to be increasingly irrelevant for most gamers as the mid-range provides plenty of performance for a fraction of the cost.
  • Nimiz99 - Tuesday, January 25, 2011 - link

    I was just curious about the 2.8 FPS on Crysis by the Radeon HD 5970 - is that reproducible/consistent?
    I am just curious, b/c on the first graph of average frame-rate it leads the pack; if it fluctuates that badly I would definitely like a little bit more background on it.

    'Preciate the response,
    Nimiz
  • Ryan Smith - Tuesday, January 25, 2011 - link

    No, it's highly variable. With only 1GB of effective VRAM, the Radeon cards are forced to texture swap - the minimum framerate is chaotic at best and generally marks how long the worst texture swap took. With swapping under the control of AMD's drivers, the resulting minimum framerate ends up being quite variable.
  • Shadowmaster625 - Tuesday, January 25, 2011 - link

    Can somebody explain why 1GB is not enough when 1GB is enough memory to store over 160 frames at 24 bits at 1920x1080. At 60fps, 1GB should be able to supply a constant uncompressed stream of frames for almost 3 whole seconds. Seems like more than enough memory to me. Sounds like somebody is just haphazardly wasting vast amounts of space for no reason at all. Sort of like windows with its WinSXS folder. Lets just waste a bunch of space because we can!
  • ciukacz - Tuesday, January 25, 2011 - link

    are you streaming your benchmark video through youtube ?
    because i am rendering mine realtime, which requires loading all the textures, geometry etc.

Log in

Don't have an account? Sign up now