Redefining TDP With PowerTune

One of our fundamental benchmarks is FurMark, oZone3D’s handy GPU load testing tool. The furry donut can generate a workload in excess of anything any game or GPGPU application can do, giving us an excellent way to establish a worst case scenario for power usage, GPU temperatures, and cooler noise. The fact that it was worse than any game/application has ruffled both AMD and NVIDIA’s feathers however, as it’s been known to kill older cards and otherwise make their lives more difficult, leading to the two companies labeling the program a “power virus”.

FurMark is just one symptom of a larger issue however, and that’s TDP. Compared to their CPU counterparts at only 140W, video cards are power monsters. The ATX specification allows for PCIe cards to draw up to 300W, and we quite regularly surpass that when FurMark is in use. Things get even dicier on laptops and all-in-one computers, where compact spaces and small batteries limit how much power a GPU can draw and how much heat can effectively be dissipated. For these reasons products need to be designed to meet a certain TDP; in the case of desktop cards we saw products such as the Radeon HD 5970 where it had sub-5870 clocks to meet the 300W TDP (with easy overvolting controls to make up for it), and in laptop parts we routinely see products with many disabled functional units and low clocks to meet those particularly low TDP requirements.

Although we see both AMD and NVIDIA surpass their official TDP on FurMark, it’s never by very much. After all TDP defines the thermal limits of a system, so if you regularly surpass those limits it can lead to overwhelming the cooling and ultimately risking system damage. It’s because of FurMark and other scenarios that AMD claims that they have to set their products’ performance lower than they’d like. Call of Duty, Crysis, The Sims 3, and other games aren’t necessarily causing video cards to draw power in excess of their TDP, but the need to cover the edge cases like FurMark does. As a result AMD has to plan around applications and games that cause a high level of power draw, setting their performance levels low enough that these edge cases don’t lead to the GPU regularly surpassing its TDP.

This ultimately leads to a concept similar to dynamic range, defined by Wikipedia as: “the ratio between the largest and smallest possible values of a changeable quantity.” We typically use dynamic range when talking about audio and video, referring to the range between quiet and loud sounds, and dark and light imagery respectively. However power draw is quite similar in concept, with a variety of games and applications leading to a variety of loads on the GPU. Furthermore while dynamic range is generally a good thing for audio and video, it’s generally a bad thing for desktop GPU usage – low power utilization on a GPU-bound game means that there’s plenty of headroom for bumping up clocks and voltages to improve the performance of that game. Going back to our earlier example however, a GPU can’t be set this high under normal conditions, otherwise FurMark and similar applications will push the GPU well past TDP.

The answer to the dynamic power range problem is to have variable clockspeeds; set the clocks low to keep power usage down on power-demanding games, and set the clocks high on power-light games. In fact we already have this in the CPU world, where Intel and AMD use their turbo modes to achieve this. If there’s enough thermal and power headroom, these processors can increase their clockspeeds by upwards of several steps. This allows AMD and Intel to not only offer processors that are overall faster on average, but it lets them specifically focus on improving single-threaded performance by pushing 1 core well above its normal clockspeeds when it’s the only core in use.

It was only a matter of time until this kind of scheme came to the GPU world, and that time is here. Earlier this year we saw NVIDIA lay the groundwork with the GTX 500 series, where they implemented external power monitoring hardware for the purpose of identifying and slowing down FurMark and OCCT; however that’s as far as they went, capping only FurMark and OCCT. With Cayman and the 6900 series AMD is going to take this to the next step with a technology called PowerTune.

PowerTune is a power containment technology, designed to allow AMD to contain the power consumption of their GPUs to a pre-determined value. In essence it’s Turbo in reverse: instead of having a low base clockspeed and higher turbo multipliers, AMD is setting a high base clockspeed and letting PowerTune cap GPU performance when it exceeds AMD’s TDP. The net result is that AMD can reduce the dynamic power range of their GPUs by setting high clockspeeds at high voltages to maximize performance, and then letting PowerTune cap GPU performance for the edge cases that cause GPU power consumption to exceed AMD’s preset value.

Advancing Primitives: Dual Graphics Engines & New ROPs PowerTune, Cont
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  • 529th - Sunday, December 19, 2010 - link

    Great job on this review. Excellent writing and easy to read.

    Thanks
  • marc1000 - Sunday, December 19, 2010 - link

    yes, that's for sure. we will have to wait a little to see improvements from VLIW4. but my point is the "VLIW processors" count, they went up by 20%. with all other improvements, I was expecting a little more performance, just that.

    but in the other hand, I was reading the graphs, and decided that 6950 will be my next card. it has double the performance of 5770 in almost all cases. that's good enough for me.
  • Iketh - Friday, December 24, 2010 - link

    This is how they've always reviewed new products? And perhaps the biggest reason AT stands apart from the rest? You must be new to AT??
  • WhatsTheDifference - Sunday, December 26, 2010 - link

    the 4890? I see every nvidia config, never a card overlooked there, ever, but the ATI's (then) top card is conspicuously absent. long as you include the 285, there's really no excuse for the omission. honestly, what's the problem?
  • PeteRoy - Friday, December 31, 2010 - link

    All games released today are in the graphic level of the year 2006, how many games do you know that can bring the most out of this card? Crysis from 2007?
  • Hrel - Tuesday, January 11, 2011 - link

    So when are all these tests going to be re-run at 1920x1080 cause quite frankly that's what I'm waiting for. I don't care about any resolution that doesn't work on my HDTV. I want 1920x1080, 1600x900 and 1280x720. If you must include uber resolutions for people with uber money then whatever; but those people know to just buy the fastest card out there anyway so they don't really need performance numbers to make up their mind. Money is no object so just buy nvidia's most expensive card and ur off.
  • AKP1973 - Thursday, October 13, 2011 - link

    Have you guys noticed the "load GPU temp" of the 6870 in XFIRE?... It produced so very low heat than any enthusiast card in a multi-GPU setup. That's one of the best XFIRE card in our time today if you value price, performance, cool temp, and silence.!
  • Travisryno - Wednesday, April 26, 2017 - link

    It's dishonest referring to enhanced 8x as 32x. There are industry standards for this, which AMD, NEC, 3DFX, SGI, SEGA AM2, etc..(everybody) always follow(ed), then nVidia just makes their own...
    Just look how convoluted it is..

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