Final Thoughts

Often it’s not until the last moment that we have all the information in hand to completely analyze a new video card. The Radeon HD 6970 and Radeon HD 6950 were no different. With AMD not releasing the pricing information to the press until Monday afternoon, we had already finished our performance benchmarks before we even knew the price, so much time was spent speculating and agonizing over what route AMD would go. So let’s jump straight in to our recommendations.

Our concern was that AMD would shoot themselves in the foot by pricing the Radeon HD 6970 in particular at too high a price. If we take a straight average at 1920x1200 and 2560x1600, its performance is more or less equal to the GeForce GTX 570. In practice this means that NVIDIA wins a third of our games, AMD wins a third of our games, and they effectively tie on the rest, so the position of the 6970 relative to the GTX 570 is heavily dependent on just what games out of our benchmark suite you favor. All we can say for sure is that on average the two cards are comparable.

So with that in mind a $370 launch price is neither aggressive nor overpriced. Launching at $20 over the GTX 570 isn’t going to start a price war, but it’s also not so expensive to rule the card out. Of the two the 6970 is going to take the edge on power efficiency, but it’s interesting to see just how much NVIDIA and AMD’s power consumption and performance under gaming has converged. It used to be much more lopsided in AMD’s favor.

Meanwhile the Radeon HD 6950 occupies an interesting spot. Above it is the 570/6970, below it are the soon to be discontinued GTX 470 and Radeon HD 5870. These cards were a bit of a spoiler for the GTX 570, and this is once more the case for the 6950. The 6950 is on average 7-10% faster than the 5870 for around 20% more. I am becoming increasingly convinced that more than 1GB of VRAM is necessary for any new cards over $200, but we’re not quite there yet. When the 5870 is done and gone the 6950 will be a reasonable successor, but for the time being the 5870 at $250 currently is a steal of a deal if you don’t need the extra performance or new features like DP1.2. Conversely the 6950 is itself a bit of a spoiler; the 6970 is only 10-15% faster for $70 more. If you had to have a 6900 card, the 6950 is certainly the better deal. Whether you go with the 5870, the 6950, or the 6970, just keep in mind that the 6900 series is in a much better position for future games due to AMD’s new architecture.

And that brings us to the final matter for today, that new architecture. Compared to the launch of Cypress in 2009 the feature set isn’t radically different like it was when AMD first added DirectX 11 support, but Cayman is radically different in its own way. After being carried by their current VLIW5 architecture for nearly four years, AMD is set to hand off their future to their new VLIW4 architecture. It won’t turn the world upside down for AMD or its customers, but it’s a reasonable step forward for the company by reducing their reliance on ILP in favor of more narrow TLP-heavy loads. For gaming this specifically means their hardware should be a better match for future DX10/DX11 games, and the second graphics engine should give them enough tessellation and rasterizing power for the time being.

Longer term we will have to see how AMD’s computing gamble plays out. Though we’ve largely framed Cayman in terms of gaming, to AMD Cayman is first and foremost a compute GPU, in a manner very similar to another company whose compute GPU is also the fastest gaming GPU on the market. Teething issues aside this worked out rather well for NVIDIA, but will lightning strike twice for AMD? The first Cayman-based video cards are launching today, but the Cayman story is just getting started.

Power, Temperature, & Noise
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  • versesuvius - Friday, December 17, 2010 - link

    Ananke,

    I am not very knowledgeable about this, but I don't think a modern GPU can fit inside a CPU for now. A better idea would be a console on a card. The motherboards on the consoles are not much bigger than the large graphic cards of today. A console card for $100 would be great. I am sure that there is no technical obstacles that the average electronic wizard cannot overcome, doing that.

    Sure, there is a use for everything. I can imagine that every single human being on earth can find a use for a Ferrari, but the point is that even those who do have it, do not use it as often as their other car, (Toyota, VW or whatever). In fact, there is rarely a Ferrari that has more than 20,000 km on it, and even that is put on it by successive owners, not one. The average total an ordinary person can stand a Ferrari is 5000 KM. (Disclaimer: I do not have one. I only read something to that effect somewhere). Having said that, I do have a sense of the "need for speed". I can remember sitting in front of the university's 80286 waiting for the FE program to spit out the results, one node at a time, click, click, ... . You have millions of polygons, we can have billions of mesh nodes, and that even does not even begin to model a running faucet. How's that for the need for speed. I do appreciate the current speeds. However, the CPU deal was and is a straight one. The graphic card deals, today, are not. To be clear, the "and" in "High End"s and "Fool"s is an inclusive one. "Someone will pay for it", was also initiated in the eighties of the last century. By the way, the big question "can it play crysis", will no longer be. Crysis 2 is coming to the consoles.
  • Quidam67 - Friday, December 17, 2010 - link

    "But can it play Crysis" should be in the Urban dictionary as a satirical reference on graphics code that combines two potent attributes: 1) is way ahead of its time in terms of what current hardware can support 2) is so badly written and optimised that even hardware that should be able to run it still can't.

    In 1000 years time when Organic Graphics cards that you can plug into your head still can't run it smoothly @2560*1600 60fps they will realise the joke was on us and that the code itself was written to run more and more needless loops in order to overwhelm any amount of compute-resource thrown at it.
  • Iketh - Friday, December 24, 2010 - link

    LOL
  • marc1000 - Friday, December 17, 2010 - link

    I swear I've read ALL the comments to see if anyone already pointed it... but no one did.

    I feel a bit disappointed with this launch too (I have a 5770 and wanted to get 6950 but was wanting a bigger increase %-wise). But one thing interesting it the number of Stream Processors in the new gpus. By the "pure processor" count this number decreased from 1600 SPs on 5870 to 1536 SPs on 6970. But the size of the VLIW processors changed too. It was 5 SPs on 5870 and now is 4 SPs.

    So we have:
    hd5870 = 1600 SPs / 5 = 320 "processors"
    hd6970 = 1536 SPs / 4 = 384 "processors"

    if we take that 384 and multiply by 5, we would have 1920 SPs on the new generation (on par with many rumors). this is 20% more shaders. and considering AMD is saying that the new VLIW4 is 10% faster than VLIW5 we should have more than 20% increase in all situations. but this is only true in the minority of tests (like crysis at 2560x1660 where it is 24%, but in the same game at 1680x1050 the increase is only 16%). and at the same time the minimun FPS got better, yet in another games the difference is smaller.

    but then again, I was expecting a little more. I believe the 6950 will be a worthy upgrade to me, but the expectations were so high that too much people ended a little disappointed... myself included.
  • Sunburn74 - Tuesday, December 28, 2010 - link

    Well... at least they delivered on time and didn't make you wait 6 more months to simply deliver an equivalent, if not considerably worse, product.
  • Mr Perfect - Friday, December 17, 2010 - link

    Yes, the minimums are appreciated when they're included.

    It would be even better if the framerates was displayed as a line graph instead of a bar graph. That way readers could tell if an average consisted of a lot of high peaks and low valleys, or really was a nice smooth experience all the way through. Some other review sites use linegraphs and while I visit Anandtech for it's timeliness, professionalism, industry insight and community involvement, I go to the other sites for the actual performance numbers.
  • Quidam67 - Friday, December 17, 2010 - link

    There is further rationale for splitting the article. Lets say someone is googling "HD 6970 architecture" perhaps they will pick up this review, or perhaps they won't, but either way, if they see that it is actually a review on the cards, they might be inclined to bypass it in favour of a more focused piece.

    And again, there is no reason why the Architecture Article can't provide a hyperlink to the review, if the reader then decides they want to see how that architecture translates into performance on the current generation of cards supporting it.

    I really hope AT are reading this and giving it some consideration. As you say, they are a great sight and no one is disputing that, but it's not a religion, so you should be allowed to question it without being accused of blasphemy :O)
  • dustcrusher - Friday, December 17, 2010 - link

    It really comes down to how important the mainstream market is. If they are a large enough segment of the market, one company using a simple, easy-to-grasp naming convention would likely grab some market share. Make it easy to buy your product and at least some people will be more likely to do so.

    If not, then it's fun to talk about but not terribly important. Tech-savvy folk will buy whatever meets their needs price/performance-wise after doing research, even if a card is named the Transylvania 6-9000 or the Wankermeister GTFO. Eager to please tech-naive folk are going to buy the largest model number they can get with the money they have, because "larger model numbers = bigger/better equipment" is a long-established consumer shorthand.

    I have a half-baked idea for a model numbering system that's based around the key specs of the card- it's a 5 digit system where the first digit is the hardware platform ID (like what we have now, mostly) and the other four would represent combinations of other specs (one digit could be the lowest memory clock speed and bus width would be 1, the next lowest memory clock speed and lowest bus width would be 2, etc).

    No idea if this could actually be implemented- there are probably too many variables with GPU/memory clock speeds, among other things.
  • Shinobi_III - Saturday, December 18, 2010 - link

    If you ever saw Nvidia 4xAA in action, you know it's not as smooth as the radeon implementation (especially in motion) and z-buffer miscalculations has always been a nvidia feature.

    Go up a hill in Fallout New Vegas and look at Vegas in the horizon, with Nvidia cards it always looks like a disco due to meshes overlapping. Now do the same on Radeon.
  • TheUsual - Saturday, December 18, 2010 - link

    Right now, Newegg has a 6870 for $200 after rebate. Two of these makes for an awesome value at $400. The top tier of cards doesn't give a corresponding increase in performance for the extra cost. Two 6950s costs 50% more but does not give you 50% more FPS. Two GTX 460 1GBs is also a great bang for the buck at $300.

    Neither of these lets you do triple SLI/XFIRE however. That would be what would be paying extra for.

    My hope is that the price will drop on the 6950 by around February. By then the GTX 560 should be out and might drive prices down some. The benchmarks could change some with Sandy Bridge too, if they are currently CPU bound.

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