High IQ: AMD Fixes Texture Filtering and Adds Morphological AA

“There’s nowhere left to go for quality beyond angle-independent filtering at the moment.”

With the launch of the 5800 series last year, I had high praise for AMD’s anisotropic filtering. AMD brought truly angle-independent filtering to gaming (and are still the only game in town), putting an end to angle-dependent deficiencies and especially AMD’s poor AF on the 4800 series. At both the 5800 series launch and the GTX 480 launch, I’ve said that I’ve been unable to find a meaningful difference or deficiency in AMD’s filtering quality, and NVIDIA was only deficienct by being not quite angle-independent. I have held – and continued to hold until last week – the opinion that there’s no practical difference between the two.

It turns out I was wrong. Whoops.

The same week as when I went down to Los Angeles for AMD’s 6800 series press event, a reader sent me a link to a couple of forum topics discussing AF quality. While I still think most of the differences are superficial, there was one shot comparing AMD and NVIDIA that caught my attention: Trackmania.

Poor high frequency filtering

The shot clearly shows a transition between mipmaps on the road, something filtering is supposed to resolve. In this case it’s not a superficial difference; it’s very noticeable and very annoying.

AMD appears to agree with everyone else. As it turns out their texture mapping units on the 5000 series really do have an issue with texture filtering, specifically when it comes to “noisy” textures with complex regular patterns. AMD’s texture filtering algorithm was stumbling here and not properly blending the transitions between the mipmaps of these textures, resulting in the kind of visible transitions that we saw in the above Trackmania screenshot.

Radeon HD 5870 Radeon HD 6870 GeForce GTX 480

So for the 6800 series, AMD has refined their texture filtering algorithm to better handle this case. Highly regular textures are now filtered properly so that there’s no longer a visible transition between them. As was the case when AMD added angle-independent filtering we can’t test the performance impact of this since we don’t have the ability to enable/disable this new filtering algorithm, but it should be free or close to it. In any case it doesn’t compromise AMD’s existing filtering features, and goes hand-in-hand with their existing angle-independent filtering.

At this point we’re still working on recreating the Trackmania scenario for a proper comparison (which we’ll add to this article when it’s done), but so far it looks good – we aren’t seeing the clear texture transitions that we do on the 5800 series. In an attempt to not make another foolish claim I’m not going to call it perfect, but from our testing we can’t find any clear game examples of where the 6870’s texture filtering is deficient compared to NVIDIA’s – they seem to be equals once again. And even the 5870 with its regular texture problem still does well in everything we’ve tested except Trackmania. As a result I don’t believe this change will be the deciding factor for most people besides the hardcore Trackmania players, but it’s always great to see progress on the texture filtering front.

Moving on from filtering, there’s the matter of anti-aliasing. AMD’s AA advantage from the launch of the 5800 series has evaporated over the last year with the introduction of the GeForce 400 series. With the GTX 480’s first major driver update we saw NVIDIA enable their transparency supersampling mode for DX10 games, on top of their existing ability to use CSAA coverage samples for Alpha To Coverage sampling. The result was that under DX10 NVIDIA has a clear advantage in heavily aliased games such as Crysis and Bad Company 2, where TrSS could smooth out many of the jaggies for a moderate but reasonable performance hit.

For the 6800 series AMD is once again working on their AA quality. While not necessarily a response to NVIDIA’s DX10/DX11 TrSS/SSAA abilities, AMD is introducing a new AA mode, Morphological Anti-Aliasing (MLAA), which should make them competitive with NVIDIA on DX10/DX11 games.

In a nutshell, MLAA is a post-process anti-aliasing filter. Traditional AA modes operate on an image before it’s done rendering and all of the rendering data is thrown away; MSAA for example works on polygon edges, and even TrSS needs to know where alpha covered textures are. MLAA on the other hand is applied to the final image after rendering, with no background knowledge of how it’s rendered. Specifically MLAA is looking for certain types of high-contrast boundaries, and when it finds them it treats them as if they were an aliasing artifact and blends the surrounding pixels to reduce the contrast and remove the aliasing.

MLAA is not a new AA method, but it is the first time we’re seeing it on a PC video card. It’s already in use on video game consoles, where it’s a cheap way to implement AA without requiring the kind of memory bandwidth MSAA requires. In fact it’s an all-around cheap way to perform AA, as it doesn’t require too much computational time either.

For the 6800 series, AMD is implementing MLAA as the ultimate solution to anti-aliasing. Because it’s a post-processing filter, it is API-agonistic, and will work with everything. Deferred rendering? Check. Alpha textures? Done. Screwball games like Bad Company 2 that alias everywhere? Can do! And it should be fast too; AMD says it’s no worse than tier Edge Detect AA mode.

So what’s the catch? The catch is that it’s a post-processing filter; it’s not genuine anti-aliasing as we know it because it’s not operating on the scene as its being rendered. Where traditional AA uses the rendering data to determine exactly what, where, and how to anti-alias things, MLAA is effectively a best-guess at anti-aliasing the final image. Based on what we’ve seen so far we expect that it’s going to try to anti-alias things from time to time that don’t need it, and that the resulting edges won’t be quite as well blended as with MSAA/SSAA. SSAA is still going to offer the best image quality (and this is something AMD has available under DX9), while MSAA + transparency/adaptive anti-aliasing will be the next best method.

Unfortunately AMD only delivered the drivers that enable MLAA yesterday, so we haven’t had a chance to go over the quality of MLAA in-depth. As it’s a post-processing filter we can actually see exactly how it affects images (AMD provides a handy tool to do this)  so we’ll update this article shortly with our findings.

Finally, for those of you curious how this is being handled internally, this is actually being done by AMD’s drivers through a DirectCompute shader. Furthermore they’re taking heavy advantage of the Local Data Store of their SIMD design to keep adjacent pixels in memory to speed it up, with this being the biggest reason why it has such a low amount of overhead. Since it’s a Compute Shader, this also means that it should be capable of being back-ported to the 5000 series, although AMD has not committed to this yet. There doesn’t appear to be a technical reason why this isn’t possible, so ultimately it’s up to AMD and if they want to use it to drive 6800 series sales over 5000 series sales.

Seeing the Present: HDMI 1.4a, UVD3, and Display Correction What’s In a Name?
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  • Setsunayaki - Friday, October 22, 2010 - link

    There was a graph where a 4XXX series card beat the 6XXX series card...There were many where the 5XXX series was higher...Tesellation performance is higher on the 460 GTX and SLI scales better than crossfire...

    What the tesselation performance graph really means is that if you were to take an 460 GTX and 6870 and turn off tesselation and play a game....the 6870 gets a higher framerate, but if you turn on Tesselation on Both cards and go full force with Tesselation and other features (considering that Nvidia has support for PhysX and most games now have some physics implementation)...the outcome shows the 6870 taking such a performance hit that as far as framerates go....a 460 actually matches it or beats it outright.

    What ATI/AMD really needs to work on is Integrating more technologies on its card to actually have more options during a game. No physics processing, Just an optimization on AA and AF...and tesselation performance that doesn't come close to a 460, along with horrible linux support...I really wonder and hope that their flagship card shows something steller....

    Not to argue against it, but for the deserving ATI/AMD fans who have stuck with them over the years. ^_^
  • Alilsneaky - Friday, October 22, 2010 - link

    Prices are high for both in my country (Belgium).

    199 Euro for the 6850 and 279 euro (in the cheaper shops, upto 350 in others) for the 6870.

    Very bland release for us, nothing to get excited about at that price point.

    I also take offense to the naming scheme, why pick a name that will inevitable deceive many people into buying a sidegrade.
  • Pastuch - Friday, October 22, 2010 - link

    There was not nearly enough discussion on DTS HD MA and TrueHD pass through in this article. Gaming is 50% of the reason to upgrade, the rest of my focus is HTPC use. Please compare the GTX 460 vs the 6870 regarding bit-streaming, video quality and hardware decoding.

    Thanks.

    P.S. Nvidia usually does a pathetic job on anything not related to gaming.
  • Scootiep7 - Friday, October 22, 2010 - link

    I think you guys are a little off on calling the 6870 the $200 price point King. The cheapest retail for the card right now is $239.99 for any model and then you have to add in another $5~10 for shipping. That sticks it at $245 - $250. That's no where near the $200 price point. And with most GTX 460 1GBs sitting at about $170 - $190 (w/ shipping), this card is not competing with them on price at all. Maybe in a few months if prices drop, but not now. It's more in the GTX 470 range and that is much tougher competition. I'm sorry, but the 6870 is NOT the $200 price point King. It's not even close.
  • Lolimaster - Sunday, October 24, 2010 - link

    HD6850 offers better performance tha 460 1GB
    HD6850 costs $175

    HD6870 kill both of them, and also 470 performance/power consumption (80w less)
  • Scootiep7 - Sunday, October 24, 2010 - link

    Ok, I'm sorry, but I have to laugh at this. Where the hell are you finding a 6850 for $175. The cheapest ANYWHERE is $199 and you still have to factor in #8ish shipping. Re-read my post and realize that the prices I quoted are accurate and you're still looking at a $30 price difference between the 6850 and the 460 1gb. Yes the performance is better, but it's not amazingly better and I don't think it justifies it. Hey, I'm all for the red team this time around. I picked up a 5770 which is an amazing bang for the buck card. I'm just saying that calling the 6870 or the 6850 the new $200 price point king is wrong. Too many variables.
  • orthancstone - Friday, October 22, 2010 - link

    I'm especially pleased to see the 4870 included in some benchmarks. As someone who owns one and who was never impressed with the performance boost/cost ratio of the 58/59xx lines, I've been wondering how the 6xxx line would compare to the two generation old stuff. I'd love to see it included in the third party 6xxx reviews.
  • Edison5do - Friday, October 22, 2010 - link

    As a owner of a HD 4850 was planning to get an HD 5770 but at this point it looks like HD 6850 looks like a better option with a few more bucks.. or wait to see if the HD 5770 will drop price a little more....
  • Sando_UK - Friday, October 22, 2010 - link

    Anandtech is one of my favourite review sites and it's a real shame to see what's happened here. I don't know the reasons why you guys needed to include the 460 OC in this review (does sound like a fine card btw, but this wasn't the place for it) - can't see any reason this wouldn't have been much better compared in a separate article. The fact Tom's hardware did a very similar thing makes the whole thing fishy...

    New generations/architectures don't come along very often and deserve proper comparison and coverage - I'm not an AMD or Nvidia fanboi (happy to go with whichever is best price/performance/extras at the time) but we rely on you guys to give us the facts on a level playing field. I'm sure you have in this case, but even the suggestion of impropriety damages you (extremely good) reputation, and I think it's something you should really try to avoid in the future - be it AMD or Nvidia reviews.

    Otherwise, thanks for all your hard work.
  • Natfly - Friday, October 22, 2010 - link

    It's sad to say, but this review fucking sucks. UVD and the display controller have been overhauled but you make no mention of any of the changes. Are there still only 2 RAMDAC clocks? Or can you now use passive DP converters while using both of both DVI ports?

    And including an OC'd card because nVidia pushed you into it? Way to take a shot to your credibility. And no mention of its clocks or price... AND no overclocking numbers for these new cards when you are specifically comparing it to an OC'd card? I mean wtf, this review is not up to previous Anandtech standards.

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