Processing and Input Latency

Processing and display lag is a very important thing for gamers, and it’s most often nebulously reported if at all. We’ve discussed this in previous display reviews, but what matters most is how the display acts in real world testing. I’ve been doing previous tests by comparing LCDs with first a 17” Princeton CRT, then a Sony G520 20” CRT.

So far the results have been a bit interesting, with the CRT barely edging out over the LCD. I did the same thing with the VG236H.

Jarred and Anand both warned me right after my first attempt with this method that we were probably going to see a difference purely because we’re comparing an analog VGA signal for the CRT to the DVI signal for the LCD in test. The problem being that because of the way we test, it’s likely the VGA and DVI paths get different frames from the framebuffer entirely. In addition, because I had the Zotac GTX 470 instead of the ATI Radeon HD5870 like previous tests, there’s another element of change here.

I ran through the tests as usual and measured the difference between the CRT at 75Hz (its maximum, seriously), and the VG236H at 120Hz running the 3Dmark Wings of Fury benchmark on constant loop. The ASUS comes in about 12ms behind the CRT after collecting 14 different samples.

I used the VG236H to play a number of FPS games during my time with it, and never noticed perceptible input lag. I’m convinced there’s something else at play here.

Remember how I mentioned the display has overdrive, er... “trace free” controls? By default, outside of 3D mode, trace free is set to 60. I decided to test at 100 and 0, effectively with overdrive on maximum, and off entirely. Turning overdrive off adds a repeatable 2.2ms of display latency after 20 data points.

Left: Overdrive Enabled (100), Right: Overdrive Disabled (0)

More importantly, it effectively reduces the number of ghost images captured from two (one trailing, one preceding), to one (just trailing). Now you can understand why ASUS probably sets overdrive to maximum in 3D mode and keeps you from touching it, to virtually guarantee no ghosting or weird artifacts.

3D-Mode - Can't touch any of this

While we’re on that subject, I’ll note that I only noticed ghosting once while playing Metro 2033 start to finish in 3D with the VG236H, and even then I first thought it was something reflecting weird in the glasses. I’ve read about other displays having very obvious ghosting - you’d be hard pressed to find that with the VG236H.

I wasn’t entirely convinced that the VG236H had more input lag than any display I had tested previously, so I decided to test against a display I’m pretty fond of - my BenQ FP241W. Now, what about how the VG236 compares to it?

The VG236H consistently lags 1 frame from the FP241W, regardless of FPS, across about 40 photos I captured of the two displays. It’s always exactly one frame behind.

So what does that mean? Well, we’re likely seeing the difference between the 60Hz refresh rate of the FP241W and the 120Hz refresh rate of the VG236H. The higher refresh rate lets the ASUS show more frames than the FP241W, giving us more granularity. It just so happens that it’s pulling one frame behind, which on average worked out to a lag of 1.9 ms.

Further, Jarred tested the FP241VW which is essentially the exact same monitor as the FP241W but in a different enclosure, and measured input processing lag to be 2 ms compared to the famous HP LP3065 (which has no scaler and no input lag). Thus, a more accurate number for input lag on the ASUS VG236H is the sum of the two, at a much more respectable 3.9ms.
 

Analysis: Brightness Uniformity Analysis: Power Consumption
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  • killerclick - Saturday, August 7, 2010 - link

    Stop trying to push these stupid fads, I'm not buying 3D! Ever!
  • Etern205 - Saturday, August 7, 2010 - link

    3D monitors are just regular LCD screens which support up to 120Hz. Enabling 3D requires those special glasses and it's entirely up to you whether you want to enable it or not.

    There is not such thing as a 3D monitor as if there is, then you will need to wear the glasses every single time you use it.

    And imo, that 3D logo on the stand looks hideous. Much like a ricer who puts sticker of tuners just to make it look cool or something.
  • Iketh - Saturday, August 7, 2010 - link

    ... but don't change the camera perspective when taking comparitive photos. The height adjustment images don't help a bit. Leave the camera in the same position for both.
  • Etern205 - Saturday, August 7, 2010 - link

    I thought all monitors are "3D" ?

    :P
  • smookyolo - Sunday, August 8, 2010 - link

    That's what they'd like you to think, yes ;)
  • dingetje - Sunday, August 8, 2010 - link

    yes, and the old crt's are even more 3D than the new technology ;)
  • HDPeeT - Saturday, August 7, 2010 - link

    Thanks for the great review! I'm glad to see that there are professional sites out there that appreciate the advantages 120hz displays bring to the table besides just the 3D stuff.

    I know, I know, there are plenty of people out there that are really excited about 3D gaming and movies, but for me, it's all about the faster refresh and (hopefully) lower input lag.

    The one thing I'm little confused about is how you reached the conclusion that the display has 3.9ms of lag. When you say "The VG236H consistently lags 1 frame from the FP241W.", wouldn't this imply that it has at least ~8ms of lag at a 120hz refresh (or even 16ms at 60hz (still not clear on that)?
  • Mumrik - Saturday, August 7, 2010 - link

    Page 1: "On a technical level, the necessity for 120Hz arises from the need to drive two 60Hz images for each eye."

    That would take 240hz. You mean ONE 60Hz image for each eye.
  • cactusdog - Saturday, August 7, 2010 - link

    Brian, Do you see the same benefits (of smoother motion on the desktop) when the VG236H is set to 60Hz?
  • 7Enigma - Monday, August 9, 2010 - link

    Good question. The obvious answer is no, but I agree it should quickly be tested.

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