Conclusions

This was the first 120Hz desktop LCD I’ve gotten time with, and even before I opened the box I had heard from all around that it’s held in very high regard. Regardless of how you feel about 3D, the VG236H is an awesome choice even from the perspective of its 120Hz refresh rate. Side by side with a traditional 60Hz LCD, the difference is striking. Further, instead of getting tearing above 60 FPS like you would with vsync off on a traditional 60Hz LCD, you get smoother gameplay that just looks more fluid. I definitely can tell the difference, and now I don’t want to go back.

With the 120Hz display, you’re really getting every frame at or below 120 FPS drawn to the screen. At that high of a response time, you definitively can’t see flicker. The result is a similar kind of ‘once you’ve experienced it, you can’t go back’ to a solid state drive.

But if you’re going to get the VG236, it’s worth it to go for the H model which bundles the 3D vision kit over the HE which excludes it, if nothing else so you can see 3D for yourself and decide if it’s worth it. It’s a shame that NVIDIA doesn’t bundle or subsidize copies of Metro 2033 or other 3D Vision Ready titles that really offer a level of gameplay and 3D polish that even ‘excellent’ and ‘good’ titles clearly lack.

Right now, the VG236H’s primary competition is the Acer GD235Hz, which, bundled with the 3D Vision kit, runs $545 on newegg. At $499 with the bundled 3D Vision kit, the VG236H looks like an undeniably better deal with the same specs on paper. The other primary contender is the Alienware OptX. Hopefully we’ll get our hands on these and compare.

As for the future, the real draw will be to larger screens and higher resolutions. In the immediate future, we’ll see a move to LED backlighting on these 120Hz panels. Once you try a 120Hz display, it’s hard to go back.

Analysis: Power Consumption
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  • B3an - Sunday, August 8, 2010 - link

    It's the less pixels and the simple fact that it's not good for a monitor. If you watch movies all day then its great. But for pretty much ANYTHING else it's inferior, even for something like reading this review as you have less vertical space and have to scroll more.

    I also don't like paying the same as a 16:10 monitor for less pixels.

    It's getting harder to buy a quality LCD these days, you have shitty glossy screens, more and more ridiculously poor image quality TN panels, and now a inferior aspect ratio to top it off. Technology is meant to improve over time not go backwards.
  • Mr Perfect - Sunday, August 8, 2010 - link

    Yes, the cut down pixels are a large part of my complaint. 16:9 is great for TVs since it fits the format of the content, but why deliberately cut down the vertical viewing space for a PC monitor? What could we possible gain from knocking it from 1920x1200 down to 1920x1080? It seems that the mainstream monitors are using 16:9 in the 24" space, while the higher quality models still offer 16:10. All 30" screens seem to be 16:10 yet, but who's got that kind of money?

    BTW, B3an, there are some newer 16:10 IPS screens kicking around. None of them are 120Hz though. :( TFTCentral has recently reviewed the HP ZR24W, NEC PA241W, Dell U2410, NEC LCD2490WUXi, NEC 24WMGX3 and HP LP2475W. They report that Hazro will soon be launching an updated line of 24" IPS screens as well, the HZ24W models a, b, and c.
  • seapeople - Sunday, August 8, 2010 - link

    I disagree, I think 16:9 is a good aspect ratio. Yes, you have to scroll a bit more vertically, but you always have to scroll vertically anyway so why does it matter that much? On the other hand, the wider aspect ratio makes it easier to look at content side by side and/or prevent horizontal scrolling on wide content which is a pain.

    With that said, obviously 1900x1200 is better than 1900x1080 because it contains more pixels. However, I've found 1920x1080 monitors to be generally cheaper than the 1920x1200 equivalent. My 1920x1080 23" Dell monitor that I bought on sale for $160 18 months ago is an example.
  • DarkUltra - Sunday, August 8, 2010 - link

    It really is a lot of display real estate you lose. It's not just a slim border at top and bottom. You can actually fit two Ribbon menus in the 120 vertical pixels, or two Windows 7 double-sized task bars. It's not about less width; there are bigger monitors. It's about having 3,7 cm extra height "for free" at same desk space.

    Old games like the 1600x1200 resolution better, and RTS games like Starcraft with a hud at the bottom is much better with 1920x1200.
  • AnnonymousCoward - Monday, August 9, 2010 - link

    16:10 gives 23% more area with 4:3 pillarboxed content. That's huge.
  • medi01 - Monday, August 9, 2010 - link

    To create 4:3 X inches monitor, you need 12% more stuff. Is it clear?
  • Stokestack - Sunday, August 8, 2010 - link

    Glossy doesn't look better ANYWHERE. Even in a pitch-black closet, the image from the glossy screen still illuminates YOU, creating your reflection in the monitor. Therefore, those "deep blacks" and "rich colors" are neither; they're covered by a sheen of reflection in essentially all cases.

    It's a fraud that preys on consumer ignorance.
  • synaesthetic - Monday, August 9, 2010 - link

    I miss my old 17" samsung LCD monitor. :(

    yeah, it was only 1280x1024 but... 5:4, not glossy and it... was pretty.
  • Stargrazer - Saturday, August 7, 2010 - link

    "Further, instead of getting tearing above 60 FPS like you would with vsync off on a traditional 60Hz LCD, you get smoother gameplay that just looks more fluid. I definitely can tell the difference, and now I don’t want to go back."

    How much of a difference do you notice when vsync is *on*?
  • DarkUltra - Sunday, August 8, 2010 - link

    Twice as much I would say. IF the objects move across the speed at 120 pixels per second, or you got a big jittery object that darts all around the screen. To make an impression the object needs enough "samples" across the temporal dimension to let the eye follow it.

    In other words, if you look around slowly in an FPS game, even 10FPS could be enough. If you flick your wrist fast, or enemies move fast, you can track them at up to 60 movements per second in 120fps/hz.

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