The Rest of GF104

Besides adding superscalar dispatch abilities to GF104, NVIDIA has also made a number of other tweaks to the Fermi architecture for this GPU.

As a mid-range product, GF104 does not need to do 2 jobs at once. GF100 had to be usable as a desktop/professional graphics GPU, but also as a compute GPU for NVIDIA’s Tesla line of cards. GF104 will not be a Tesla product, so those compute abilities are not as critical. Specifically, NVIDIA has taken a chisel to Tesla’s flagship compute abilities of FP64 and ECC, which in GF100 desktop GPUs were artificially throttled and disabled respectively.

For GF104, ECC is completely gone. Barring the errant burst of solar radiation, the odds of a flipped bit or other error in the operation of a GPU is extremely slim. NVIDIA only added the feature for Tesla customers who demanded increased reliability as they could not accept a silent error in their work. For graphics however this is unnecessary, so the feature has been dropped.

Double-precision floating-point (FP64) on the other hand hasn’t been entirely dropped. Like ECC, FP64 is primarily a Tesla feature, but at the same time NVIDIA believes it to not be in their best interests to remove the feature. From NVIDIA’s perspective without FP64 on their consumer cards developers could not test and debug FP64 code on their desktops and laptops, which in turn would impede development for Tesla and hurt their efforts to expand in to the professional compute space. As a result GF104 has an interesting compromise on FP64.

For GF104, NVIDIA removed FP64 from only 2 of the 3 blocks of CUDA cores. As a result 1 block of 16 CUDA cores is FP64 capable, while the other 2 are not. This gives NVIDIA the advantage of being able to employ smaller CUDA cores for 32 of the 48 CUDA cores in each SM while not removing FP64 entirely. Because only 1 block of CUDA cores has FP64 capabilities and in turn executes FP64 instructions at 1/4  FP32 performance (handicapped from a native 1/2), GF104 will not be a FP64 monster. But the effective execution rate of 1/12th FP32 performance will be enough to effectively program in FP64 and debug as necessary.

Moving on, we have GF104’s texture units. GF100 was an interesting beast when it came to texturing, as it had texture units more efficient than GT200, but fewer of them overall.  We don’t have any data that points to GF100 being absolutely deficient on texturing speeds, but at the same time it’s hard to imagine that GF100 was overbuilt to the point that losing 32 texture units wouldn’t hurt.

So for GF104, NVIDIA has doubled up on the number of texture units. A “full” GF104 has the same number of texture units at GF100 (64) in half as many SMs. NVIDIA tells us that this change is largely because texture units are small enough that they can be added without consuming too much additional die space, as opposed to requiring additional texture units such as a specific case of lacking texture performance or having too little texture performance relative to shading performance. But this isn’t something we can prove or disprove. High-detail settings optimized for high-end cards often go heavy on anti-aliasing or shading as opposed to textures, so ultimately we’re not surprised that NVIDIA kept the texture unit count constant while reducing the shader count in moving from GF100 to GF104. The shaders will be missed much less than the texture units would have been.

 

Finally, we have the ROPs. There haven’t been any significant changes here, but the ROP count does affect compute performance by impacting memory bandwidth and L2 cache. Even though NVIDIA keeps the same number of SMs on both the 1GB and 768MB of the GTX 460, the latter will have less L2 cache which may impact compute performance. Compute performance on the GTX 460 may also be impacted by pressure on the registers and L1 cache: NVIDIA increased the number of CUDA cores per SM, but not the size of the Register File or the amount of L1 cache/shared memory, so there are now additional CUDA cores fighting for the same resources. In the worst case scenarios, this can hurt the efficiency of GF104 compared to GF100.

For those of you who are curious, with all of these SM changes between GF100 and GF104 the size of a SM did increase, but by nearly as much as one would think: after adding the additional functional units, infusing the warp schedulers with superscalar dispatch capabilities, and removing unnecessary ECC and FP64 hardware, the size of an SM only increased by 25%. This is a tradeoff NVIDIA could not afford on the already massive GF100, but made sense on GF104 where the performance increase could justify the extra die space.

GF104: NVIDIA Goes Superscalar Meet the GTX 460
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  • DominionSeraph - Tuesday, July 13, 2010 - link

    Nvidia hit a wall with the GF100, and there really isn't much demand for greater than 4870 performance so ATi can sit on its 5000 series.

    Wait till the next expansion of WoW comes out and we might see a push for more.
  • 7Enigma - Tuesday, July 13, 2010 - link

    I was going to post exactly this. I also built my gaming rig in Jan 09 with a 4870 that I belive was $180 after a $20 rebate, but it was a Sapphire Toxic (factory OC'd with heatpipe).

    I was shocked to see how little performance improvement could be had for the same money today. I would have expected at least a minimum of 25% and more like 50% improvement across the board.

    And I bought the 4870 when the 4890 was just coming out so it's really 2-2.5 years old tech only slightly being outperformed.
  • The0ne - Monday, July 12, 2010 - link

    I really appreciate the work done on the tests and especially the charts. I'm glad to see my somewhat aging 4870 on the list for comparison. Seems like I'll be handing it over to my nephews in favor of a 5870 soon. Just waiting and hoping for prices to drop in the next month or so. Crossing fingers!
  • Interitus - Monday, July 12, 2010 - link

    This is my gripe with the reviews lately. Your aging 4870 is on that list, yet we can't get a 5850 CF number??? Really??? There's even a 3870 in some bench charts..

    Not like I can't go look it up somewhere else, but it's pretty ridiculous that 5850 CF seems to always be missing. I have one and am considering two. It would be nice to see how 460 1GB SLI fared alongside 5850 CF.
  • The0ne - Tuesday, July 13, 2010 - link

    The issue you've mentioned plagues many, if not ALL, online reviews. I truly cannot understand why they can't or won't include suitable video cards for comparisons. The only difficulty is to maintain the test setups are the same, otherwise keeping the info in a database and updating it is rational. Even with the charts here, some cards are listed and then not listed in other charts.

    I have 30" screens so I mostly view the highest resolution performance charts but even then I have to resort lower resolutions to find cards I'm interested in. I'm just thankful that if Anand is missing what I need, I can go to other sites and pray to God I can find it there AND be able to make a reasonable comparison (test setups and such differing).
  • Mr Perfect - Monday, July 12, 2010 - link

    I'm glad to see a component review on AT again. Every day for what feels like an eternity now, it's been nothing but cell phones, laptops, pre-built rigs, and all manner of factory assembled consumer electronica. I'm off to read the vendor-specific 460 article now!
  • futurepastnow - Monday, July 12, 2010 - link

    Looks like Nvidia should have called it the Geforce HD 3870 ;)
  • Hrel - Monday, July 12, 2010 - link

    Why does the 768MB card keep beating the 1GB card?
  • Ryan Smith - Tuesday, July 13, 2010 - link

    On which charts are you seeing that?
  • Poisoner - Tuesday, July 13, 2010 - link

    This makes me wish I had an nVidia based chipset. I guess 2 4870s will have to do.

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