No discussion on the subject of media streamers will be complete without mentioning the two game consoles, XBox and PS3. The XBox core hardware (with respect to media playing capabilities) hasn't changed much over the years. Firmware updates now enable it to play H264 files with a maximum bitrate of 10 Mbps, which is really not sufficient for most 1080p HD media out there. The PS3 is a little bit better (with a Blu Ray drive built in), but start throwing in some MKVs, and you realize that the firmware is wofeully inadequate for anything other than actual Blu Ray stuff. In any case, the Xbox 360 consumes around 140W while playing HD videos, while PS3 Slim uses around 80W (The original PS3 used around 170W for the same!). The usage of the Xbox and the PS3 models as media streamers (and the underlying hardware which enable them to be used in such a scenario) deserves a detailed article by itself. However, such power consumption numbers put these devices beyond my criteria for a media streamer (their original intent was to act as a game console after all), and I will not discuss them any further in this article.

On the other end of the power spectrum lie the portable media players (PMPs) and smartphone application processors. Advances in chip design have enabled even dimunitive devices to play HD video. Though the latest version of the most popular PMP (iPod Touch 32GB) is unable to play HD content, its competitor (ZuneHD) supports upto 720p video playback. Coupled with a dock near the television, the ZuneHD can potentially replace many a media streamer in the market right now. Agreed, the software ecosystem for these PMPs need to improve to match the offerings using the Realtek and Sigma SOCs, but it is still worth looking in detail into the SOC platforms that these are built on. After all, these are the platforms which will probably take over all the other platforms a couple of years down the line by delivering the same capabilities in a much smaller form factor and power envelop. I will not discuss the iPod Touch since it doesn't do HD playback, but will solely concentrate on the ZuneHD.
 


Nvidia Tegra inside the ZuneHD
A Sign of Things to Come (Convergence of the PMP / App Processor & Media Streamer Markets)
[ Picture Courtesy : iFixit ]


The ZuneHD utilizes the NVidia Tegra platform. The good news is that the second generation of the Tegra platform is already in the hands of the manufacturers and I have covered it in the previous section. It is only fair to expect the next generation PMPs to use this platform. In the PMP space, Nvidia will have to look into is power consumption as they move forward. Nvidia GPU cores do not use the Tile Based Rendering approach used by the SGX cores from Imagination Technologies. Tile based rending reduces power consumption which is of paramount importance in portable devices. Whether Nvidia decides to tweak the ULP GeForce core for use in the Tegra platform remains to be seen. Power consumption numbers for the Tegra SOC are low compared to the other offerings in the media streamer market, but that is a given considering the number of features that are skimped on and the fact that it is meant to be running on batteries! All in all, this platform loks like a promising start for PMPs to move towards the media streamer market as proved by the Boxee Box which uses the Tegra 2.

Many PMPs in the Chinese market have also started to boast 1080p playback over HDMI from handheld devices. An example is the Chuwi P7, which utilizes the TCC8901, an offering from Telechips, a South Korean multimedia chipset company. The TCC8901 uses a ARM11 host processor with a 3D core from ARM (the Mali 400) for the aesthetic GUI. However, the core IP for decoding video has been licensed from another South Korean company, Chips&Media. This company provides the ubiquitous Boda / Coda series of video IP which is present in almost all low cost, low power HD codec solutions in the Chinese market (as well as some application processor platforms in the US). In addition to the usual H264 and VC-1 decoding, this IP also has the ability to process HD RMVB content. Telechips TCC8900 (probably a minor variant of the TCC8901) is used in the HDX Bone, which claims to be the first media streamer product capable of dual booting into Android, as well as the primary media browsing OS. Industry insiders believe that a leading media streamer chipset company has also shifted to using Chips&Media IP for their future generation products.

Chips&Media is not the only player in town supplying IP for HD decoding. Companies such as SiliconImage (the HDMI pioneer) and Imagination Tech (of the PowerVR SGX series 3D GPU fame) are also quite active in this space. ImgTech has been claiming HD decode for many years now with the PowerVR VXD line, while SiliconImage claims the ability to decode even UltraHD streams. However, we are currently not aware of any product in the media streamer space shipping with either IP in silicon. The Apple A4 uses the PowerVR VXD for HD encode / decode, but it doesn't find itself in a media streamer yet. Both the iPad and the recently released iPhone place too many restrictions on files which can be played back, compared to other products in the media streamer space.

Tegra 2 may also be classified as a smartphone application processor (if the term may be stretched) based on the number of tablet designs which utilize this platform. Many of the application processors introduced at the 2010 Mobile World Congress also claim to support HD decode (We will cover the app processors which deserve to be watched in a separate article). Towards the end of last year, Samsung quietly slipped in a smartphone app processor similar to the Apple A4 (Cortex-A8 with a PowerVR 3D engine), only with better HD capabilities. At CeBit 2010, Asus introduced the first product based on the Samsung S5PV210, the EeeMedia EM0501. The surprising feature of this product is the support for high definition RMVB playback, with the other features similar to that of the Boxee Box. The exact capabilities of this product will only be known when it lands in the hands of the reviewers.

EeeMedia EM0501 at CeBit 2010
Samsung's S5PV210 Application Processor in a Standalone Media Streamer
[ Picture Courtesy : Slashgear ]
Internet & Local Media Streamers Conclusions
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  • Xajel - Monday, June 14, 2010 - link

    I think that Input & Output and all connectivity features are very important along with any remote interface ( network interface ) they may have... + if they can be used as a PVR or not...
  • ganeshts - Tuesday, June 15, 2010 - link

    Xajel, Thanks for your suggestions.

    Currently, I believe that no shipping media streamer has PVR capabilities. The upcoming ZaggBox fits your description, but it is nowhere close to shipping :|

    We will consider your concern about connectivity options and remote interfaces in our reviews
  • Hubble70 - Wednesday, June 16, 2010 - link

    Actually, The Moxi DVR and its extenders can do PVR duty and coupled with Playon it can do Hulu and with Tversity I think it can playback your local content as well but I'm not sure about that.

    No standalone unit can do PVR duties, but coupled with SageTV Server software running on any computer in the house (widows, Linux, WHS, or OSX) the SageTV HD200 media streamer can be a PVR and playback your local movie content.
  • morpheusmc - Monday, June 14, 2010 - link

    Congrats for the media streamer roundup, I believe an Anandtech-class article is very much needed to clear up the this area.

    I would like to see the performance of media streamers over a wifi network. Most of them support 802.11N USB wifi adapters, but do not exceed even 802.11G speeds. I have had a bad experience with an eGREAT M34A and had to return it because of it.

    I am interested in finding out which is the cheapest device to play at least 720p MKVs (4,38GB/movie) over wifi (assuming a Wifi Access point (G or N if needed) is installed).
    My 4 year old (dual core) laptop plays 720p fine over 802.11g by the way, so 25Mbps ought to be enough, IF the device can actually achieve such speeds.

    Keep up the great work!
  • morpheusmc - Monday, June 14, 2010 - link

    Forgot to mention that I would like to see speed tested with WPA2 enabled. Not sure it makes a difference, just want to be sure though.

    Bottom line, I would like to see if any of those devices can function as a drop in addition in a house with an encrypted wireless network and a NAS/file server. Assuming of course that all the other components (NAS/File server, access pint etc) can support the required bitrates.

    My experience up to now says no, but I haven't tested any of the more expensive devices. Although spending 300-400$ for a media player seems a lot, considering the prices of cheap, but HD capable laptops/netbooks.
  • ganeshts - Tuesday, June 15, 2010 - link

    morpheusMC, Thanks for the pointers.

    Wireless network performance will also be a point for us to consider in the review if it is part of the original specifications of the player. Some versions of Asus O!Play support 802.11n natively, and your suggestions will be handy while reviewing them. For units such as the WDTV Live, it wouldn't make sense, because we would be introducing third party additions to the hardware platform (yet another variable which could go wrong!) to enable this feature. Of course, wired network performance will definitely be tested thoroughly.
  • vol7ron - Monday, June 14, 2010 - link

    As I said in an email to Anand,

    I would like to see the Ceton InfiniTV reviewed. I think you can stream up to 4 live HD channels at once. Not too sure if the $399 price is justified, but this might be something to consider as an option in the future, since you only need one CableCARD.
  • ganeshts - Tuesday, June 15, 2010 - link

    vol7ron,

    We will be having a separate series of articles in the same section which will cover the TV tuners / recorders / PVRs and DVRs. CableCARD products like Ceton's will be dealt with in that series.

    Best Regards
  • glugglug - Monday, June 14, 2010 - link

    I have a Jasper XBOX being used as a media center extender. Your power consumption estimate of 140W only applies to the original XBOX, not the Jaspers currently being sold. The Kill-a-Watt tells me it is using just over 90W no matter what it is doing (unless its off). Sitting idle uses the same ~ 90W as playing HD video, and it doesn't go up past 100W during gaming.

    Also, I have yet to encounter a video that was too high a bitrate for it. U.S. HDTV is MPEG2 @ around 15-16Mbps (max 19Mbps). This bitrate of MPEG-2 yields the same quality as roughly 3Mbps H.264. So 10 is actually overkill. Blu-ray rips may have this overkill, but they play just fine. I played an Avatar x264 rip at 20Mbps on the XBOX with no issues. The official maximum bitrate may be 10Mbps, but generally higher bitrate stuff still works. Otherwise you would see a lot more people who use it as an extender complaining in Europe, where their broadcast TV is H.264.
  • ganeshts - Tuesday, June 15, 2010 - link

    glugglug, Thanks for bringing this to our attention.

    We quoted the official lines on the Xbox capabilities. Still, 90W is very high for a media streamer. There are much more capable media streamers which perform the same task for less than 1/10th the power consumption :) (Agreed, HD playback isn't XBox's main agenda).

    We may touch upon HD playback capability when covering any new Xbox versions that MS decides to put out in the future.

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