Emulator Findings

I alluded briefly to the emulator included in the developer tools released on the first day of MIX10. Originally, this emulator only included an Internet Explorer tile, foregoing any of the other bundled applications due to the fact that they're nowhere close to being finalized. Recently though, an enterprising developer has managed to unlock the applications that are already bundled within the ROM dump, lending some insightful new perspective to everything we didn't see at MIX10.

Obviously, there are parts of the emulator that are very polished, and other parts that are still very alpha. It's important to not get the wrong idea about this being representative of the polish of any of WP7S, and Microsoft has already made the following statement to Cnet's Ina Fried:

"When we decided to provide a Windows Phone 7 Series Emulator as part of the tools, we anticipated that people would attempt to unlock and explore the code. We have been very clear that the emulator is based on early code and is not reflective of the final user experience. Windows Phone 7 Series is still under development. The UI has been disabled to avoid confusion and allow developers to focus on testing applications on the underlying platform. We continue to recommend that developers use the emulator as provided to avoid any issues and unpredictability that may be introduced by an unlocked version."

We dug through everything that was inside quite comprehensively and have put together a short walkthrough as well as screenshots of much of the platform that likely won't make it to release. Obviously, things like the task manager are important to Microsoft engineers, but won't be present in the final build. The same can be said for Speed Type, which appears to be a tool for the WP7S team to get feedback about the most common soft keyboard typing issues for building out an autocorrect database.

GPU Acceleration Final Words
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  • PsychoPif - Monday, March 22, 2010 - link

    MS will push the upgrades, not the carriers.
  • shady28 - Sunday, March 21, 2010 - link


    Wow, you know there are (were) really only 5 platforms in the smartphone space - Windows Mobile, Palm WebOS, Blackberry RIM, iPhone, and Android. All of them were unique in their own way and had their own 'fanbase'.

    Now MS has removed their uniqueness. Rather than improving on WinMo, they've decided to try to go head to head against the iPhone by attempting to match up against the iPhone's strengths (ie, interface, ease of use, MP3 player integration, app store, etc).

    Naturally they've failed to best the iPhone in those categories by a long shot. Instead they essentially have made a device that is 'less than an iPhone' rather than a better WinMO device. I'd say this is the move that will kill off WinMo.
  • Johnmcl7 - Sunday, March 21, 2010 - link

    Whatever you think of S60 and Maemo, Nokia still have a large share of the smartphone market
  • Azsen - Sunday, March 21, 2010 - link

    Does Microsoft seriously think that home screen user interface looks good? It looks flippen hideous!! Give me iPhone UI any day.
  • straubs - Monday, March 22, 2010 - link

    No kiddding! Look at the Pre and then look at WP7S and tell me that doesn't look like something someone drew up in their basement in 1978. The single color and square corners are awful, not too mention huge amounts of wasted space everywhere.
  • melgross - Sunday, March 21, 2010 - link

    One thing that wasn't clear to me is whether or not music and books will be available without going through the marketplace. Apps can only be gotten there, so ok. The same thing is true for my iPhone. But I can get books, video and music onto the phone that weren't bought through the App Store or iTunes. Would that be possible here as well?

    The article didn't touch on that from what I saw. Anyone know?
  • nerdtalker - Sunday, March 21, 2010 - link

    I touched on it, but only very briefly ;) partly because it's, you guessed it, not totally finalized. Microsoft wants everything to go through the marketplace, so that means yes, music, videos, and games are all marketplace purchases.

    A lot of developers were asking whether there was any API for them to do in-application commerce, and the answer was that this was still being worked on. Think the same way you can buy additional levels or addons in-game on the iPhone that are billed through the App Store. It isn't present in the builds of WP7S - yet.

    It's another one of those things they haven't fully fleshed out yet, and haven't decided whether they can finish in time for release.

    I didn't hear any mention of books at all, that's a great point. I'm not sure whether there's any strategy there.

    Cheers,
    Brian
  • CSMR - Sunday, March 21, 2010 - link

    It looks like there is some complex sync process to transfer special types of file.
    You can't just plug in the phone, open it up as a storage device and drag files to and fro, as you can now.
    Instead you probably need to install special sync software.
    My advice: avoid and get a phone that is recognized as a storage device and has a usable file system.
  • MGSsancho - Monday, March 22, 2010 - link

    Maybe it behaves like my ZuneHD. i just put music and audio books into my music folder and videos into my video folder. then it shows up in the Zune app. if i want to auto sync pics, vids, podcats and music it can or I can manually drag stuff the the ZuneHD device icon. oh you can either encode videos yourself or the app will do it for you
  • MrPIppy - Sunday, March 21, 2010 - link

    iPhone apps are sandboxed, but they are *not* managed code. Objective-C is compiled into ARM binaries, and garbage collection is not available on iPhone.

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