The First DirectX 11 Games

With any launch of a new DirectX generation of hardware, software availability becomes a concern. As the hardware needs to come before the software so that developers can tailor their games’ performance, it’s just not possible to immediately launch with games ready to go. For the launch of DirectX 11 and the 5800 series, AMD gave us a list of what games to expect and when.

First out of the gate is Battleforge, EA’s card-based online-only RTS. We had initially been told that it would miss the 5870 launch, but in fact EA and AMD managed to get it in under the wire and deliver it a day early. This gives AMD the legitimate claim of having a DX11 title out there that only their new hardware can fully exploit, and from a press perspective it’s nice to have something out there we can test besides tech demos. Unfortunately we wrapped up our testing 2 days early in order to attend IDF, which means we have not yet had a chance to benchmark this title’s DX11 mode or look at it in-depth.

We did have a chance to see the title in action quickly at AMD’s press event 2 weeks ago, where AMD was using it to show off High Definition Ambient Occlusion. As far as we can tell, HDAO is the only DX11 wonder-feature that it current implements, which makes sense given that it should be the easiest to patch in.

The next big title in AMD’s stack of DX11 games is STALKER: Call of Pripyat. This game went gold in Russia earlier this week, with the English version some time behind it. Unfortunately we don’t know what DX11 features it will be using, but as STALKER games have historically been hard on computers, it should prove to be an interesting test case for DX11 performance.

DIRT 2 is a title that got a great deal of promotion at AMD’s press event. AMD has been using it to show off their 6-way Eyefinity configuration, and we had a chance to play it quickly in their testing labs when looking at Eyefinity. This should be a fuller-featured DX11 game, utilizing tessellation, better shadow filtering, and other DX11 features. Certainly it’s the closest thing AMD’s going to have for a showcase title this year for the DX11 features of their hardware, and the console version has been scoring well in reviews. The PC version is due December 11th.

Finally, AMD had Rebellion Games in house to show off an early version of Aliens vs. Predator. This was certainly the most impressive title shown, with Rebellion showing off tessellation and HDAO in real time. Unfortunately screenshots don’t really do the game justice here; the difference from using DX11 is far more noticeable in motion. At any rate, this game is the farthest out – it won’t ship until Q1 of next year at the earliest.

DirectX11 Redux DirectCompute, OpenCL, and the Future of CAL
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  • T2k - Thursday, September 24, 2009 - link

    quote:

    How would ET:QW be a good benchmark? Last I checked, it's still limited to the 30 FPS animations, which makes running it at more than 30 FPS pointless because everything will look jerky.
    I agree something like the CoD games should be included for comparison's sake, but they're hardly a good benchmark or taxing on a system. QW does not fall into the same category though, it has a smaller active playerbase than even L4D which lost a lot of players due to the lack of updates.


    Just whatF are you talking about, seriously? Is this some kind of new urban BS again?
    Look at other sites, they DID test it with ET:QW:
    http://www.techpowerup.com/reviews/ATI/Radeon_HD_5...">http://www.techpowerup.com/reviews/ATI/Radeon_HD_5...
    http://www.xbitlabs.com/articles/video/display/rad...">http://www.xbitlabs.com/articles/video/display/rad...

    and so on. BTW L4D is a passing fart in the wind while ET:QW is still going strong, stronger than UT3 (unfortunately because UT3 looks 10x better and the old ONS mode was awesome but Epic fucked it in UT3)

    Read other reviews before you post:
    http://forums.anandtech.com/messageview.aspx?catid...">http://forums.anandtech.com/messageview...amp;thre...
  • SiliconDoc - Wednesday, September 30, 2009 - link

    I see by your review links the 5870 just doesn't do well in ET:QW, everything else is closer to it and it gets beat worse, at 2560 high aa&af GTX295 slams it by 20%, so, of course, it was left out, in order to "pump up the percieved red number".
    -
    It's "not a good appearance".

    You'll just have to live with it for now like the rest of us.
  • number58 - Wednesday, September 23, 2009 - link

    Is this card any closer to saturating the pci-express 2.0 x16 slot? That was one of the big arguments in the P55 vs X58 debate. Would there be any loss of performance using these in crossfire on P55 compared to X58?
    Otherwise, great article. I think I'll be hanging on to my 4890 for a while though.
  • Kaleid - Wednesday, September 23, 2009 - link

    Look here for an answer:
    http://www.techpowerup.com/reviews/AMD/HD_5870_PCI...">http://www.techpowerup.com/reviews/AMD/HD_5870_PCI...
  • number58 - Wednesday, September 23, 2009 - link

    Thanks. That just about settles it. My next system will be Lynnfield based.
  • Zeratul - Wednesday, September 23, 2009 - link

    Please add support for Stereoscopic 3D, ATI. I'm not going back to play games in 2D, though I don't like nvidia's monopoly in that.
  • Arbie - Wednesday, September 23, 2009 - link

    Not just a review but an excellent technical discussion. It must have been a lot of work. Thanks for all of that, and do please follow up where you can on people's requests for more info on this very important card.

    Kudos to ATI/AMD for such an achievement. It looks like Nvidia is in big trouble.

    Arbie
  • SiliconDoc - Wednesday, September 23, 2009 - link

    rofl - Nvidia is in big trouble ? LOL
    Have you looked at the charts on wiki that predicted what this review shows ? Maybe you should take a gander at the Nvidia chart, now, and cry.
    --
    It is a nice review, although biased red here as usual.
    --
    I'd like to mention as he fretted about heat because of the 1/2 vent on the back of the card, I didn't notice overt despairing mention of the TWO rectangular exhaust ports on the fan end BLOWING HEAT INTO THE CASE.... which of course is deserved. Nice how that was held back as if overlooked. (Boy what trouble for Nvidia! hahha)
    Next we'll be told the red rooster tester put his hand next to the two internal exhaust ports, and "the air felt rather cool" so "rest assured not much heat is being pushed into your case", and "this doesn't matter".
    See, the trouble is already in the article, the trouble it took to spin it just so for Ati... lol... it's hilatrious!
  • ClownPuncher - Wednesday, September 23, 2009 - link

    Bizzarro SnakeOil, is that you?
  • SiliconDoc - Wednesday, September 23, 2009 - link

    No, this is me, the same me I've always been.
    Would you like to comment on the two internal exhaust ports of the 5870 that put sweltering heat into your case ?
    I guess you tried to ignore that entirely.
    You can always insult me again and avoid commenting on the heating exhaust ports ramping up your case temps on the 5870...
    That of course would be "the right thing to do".
    Perhaps call me crazy, and avoid the topic, right, you're good at that, huh.

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