The Unreal Tournament 3 PhysX Mod Pack: Finally, a Major Title

Unreal Tournament 3. Metacritic gives it an 83 for “Generally favorable reviews” and NVIDIA released a PhysX mod pack for it last year. Now we’re getting somewhere.

The mod pack consists of three levels that use GPU accelerated PhysX. The rest of the game is left unchanged. You can run these levels without GPU acceleration, but they’re much slower.

The three levels are HeatRay, Lighthouse and Tornado. Guess what the PhysX does in Tornado?

Ben and I played HeatRay together (aw, cute). First the PhysX enabled level with GPU acceleration turned off, then with it turned on and then the standard level that doesn’t use any GPU accelerated PhysX at all.

Turning the PhysX acceleration on made a huge difference, we both agreed. The game was much faster, much more playable. The most noticeable PhysX effect was hail falling from the sky, and lots of it. You could blow up signs in the level but the hail was by far the most noticeable part. Note that I said noticeable, not desirable.


See all of the white pellets? Yeah, that's what PhysX got us in UT3.

Playing the normal version of the HeatRay map was far more fun for both of us. The hail was distracting. Each of the hundreds of pellets hit the ground and bounced off in a physically accurate manner, but in doing so it sounded like I was running through a tunnel full of bead curtains suspended from the ceiling. Not to mention the visual distraction of tons of pellets hitting the ground all of the time. Ben and I both liked the level without the hail. The point of the hail? Not to make the level cooler, but rather to truly stress the PPU/GPU - particles are one of the most difficult things to do on the CPU thanks but work very well on the GPU. This wasn’t a fun level, this was a benchmark.

Tornado was the turning point for us. As the name implies, there’s a giant tornado flying through this capture the flag level. The tornado is physically accurate, if you shoot rockets at it, they fly around and get sucked into the funnel or redirected depending on their angle of incidence. It’s neat.

The tornado sucks up everything around it but if you’re looking to relive Wizard of Oz fantasies I’ve got bad news: you are immune from its sucking power. You just stay on the ground and lose health. Great.

Ben’s take on the tornado level? “It was neat”. I agreed. Not compelling enough for me to tattoo PhysX on my roided up mousing-arm, but the most impressive thing we’d seen thus far.

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  • san1s - Thursday, April 2, 2009 - link

    why didn't you post a page on how useless dx 10.1 is? I bet that there will be even less difference in gameplay with dx10.1 on compared to dx10 than physx
  • AnandThenMan - Friday, April 3, 2009 - link

    10.1 can bring some meaningful performance boosts.

    http://img7.imageshack.us/img7/1757/hd489064.jpg">http://img7.imageshack.us/img7/1757/hd489064.jpg
  • SiliconDoc - Monday, April 6, 2009 - link

    ati can't do physx at all - so uhh, no performance boost there, EVER.
    Same with cuda.
    Kinda likewise with this cool Vreveal clean up video thingie.
    Same with the badaboom converter compared to ati's err(non mentioned terrible implementation)...lol hush hush!!! doesn't matter ! doesn't matter ! nothing going on there !
  • tamalero - Thursday, April 9, 2009 - link

    hu, gpu phsyx gpu aceleration only helps when theres heavy physx caltulations.
    almost no game uses that heavy calculations nowadays.
    besides, if you wanted physix to run, dont you need a second card to run physX while the other does the graphics?
    I suspect thers a slowdown as well if the same graphic card does the work.
  • SiliconDoc - Friday, April 24, 2009 - link

    Since you suspect there's a slowdown with PhysX enabled it points out two things to me : 1. you have no clue if there is because you don't have an nvidia card, indicating your red rooster issue.
    2. That's why you didn't get my point when the other poster linked to the other review and listed the various settings and I laughed while pointing out the NV said PhysX enabled.
    _______


    It's funny how your brain farts at just the wrong time, and you expose your massive experience weakness:
    "you suspect" - you don't know.
    Go whine at someone else, or don't at all. At least bring a peashooter to the gunfight.
    Ever played War Monger or Mirror's Edge ? lol
    No of course not! YOU CAN'T, until, you know.
  • yacoub - Thursday, April 2, 2009 - link

    Given that you label the price for the GTX260-216 as $205, and in reality it's closer to $175, can we expect the 275 will be closer to $215 in short order?
  • yacoub - Thursday, April 2, 2009 - link

    Of course ATi has a hard launch of this product - its hardware appears from your description to be identical to existing hardware just with a slight clockspeed boost, where as the GTX-275 is actually a break between the 285 and the 260.

    Also the 275 is much more appealing given that it has actual hardware improvements over the 260 for just a bit more cash.
  • chrnochime - Thursday, April 2, 2009 - link

    Did you actually bothered to read other comments wrt the fact that the RV790 is a respin, not just bump in gpu/mem clkspeed??

    And the actual hardware improvements that are just cut-down from the GTX295. Big deal. Appealing to the NV fanboys, sure.
  • 7Enigma - Friday, April 3, 2009 - link

    It's possible he saw the article before Anand/Gary corrected the table. Originally the table had identical numbers between the 4870 and 4890. And in the text they mentioned that it was basically an OC'd 4870. This could lead one to assume it was pretty much the same card. In the article (on the next page) they did mention quickly the high transistor count, but it was brushed over quickly and they didn't really go into detail about the differences (still waiting to get a response about the cooling solution changes).

    As for the rest of his post, he IS clearly an Nvidia fanboy, because the 4890 is clearly the better product in just about every case (not even looking at the OC'ing potential which seems to be very nice).
  • SiliconDoc - Monday, April 6, 2009 - link

    Hmm, better in every case, without the overclocking potential ? lol He's a fanboy ?
    Is it better with Cuda, curing cancer with Folding, Vreveal clean up video recoding, forced game profiles, dual GPU game forcing ? Any of those have an as good equivalent ? NO NOT ONE.
    So you know dude, he's not the fanboy...
    The thing is, ati did a good job with the ring around the gpu 3m transistors to cut down frazzly electric - and gain a good overclock.
    That they did well. They also added capacitors and voltage management to the card - an expense left - not mentioned in expense terms - including the larger die cost.
    So, on the one hand we have a rebranded overclock that merely used the same type of core reworking that goes into a shrink, but optimized for clocks with a transistor band around the outside.
    Not a core rework, but a very good refinement.
    I knew the intricacies would be wailed about by the red fans, but not a one is going to note that the G80 is NOT the same as the G92b - the refinements happened there as well in the die shrink, and in between, just like they do on cpu revisions.
    Since ATI was making and overclocking upgrade, they needed to ring the core - and make whatever rearrangements were neccessary to do that.
    Purely rebrand ? Ahh, not really, but downclocking it to the old numbers may (likely) reveal it's identical anyway.
    At that point rebrand is tough to get away from, since the nvidia rebrands offered core revision and memory/clock differences, as well.
    I'll give ati a very slight edge because of the ring capacitors, which is interesting, and may be due to the ddr5, that made their core viable for competition to begin with, instead of just a 9800X equivalent, the 4850 - minus the extra capabilities - cuda, better folding, physx, forced sli, game profiles - etc... vreveal... and on and on - evga game drivers on release day - etc. - oh the uhh.. ambient occlusion and fear + many other game mods for it...
    Anyway, tell me none of that matters with a straight face - and that face will be so red you'll have to pay in wampum at the puter store.

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