Unreal Tournament 3

We used the built-in vCTF flyby in Unreal Tournament 3, using the -compatscale=5 switch to ensure the highest in-game quality settings were used. We ran each flyby for 90 seconds and are reporting the average frame rates.

There are obvious strengths to having two GPUs and they're very visible here in our UT3 scores, compared to the single-card NVIDIA solutions we're looking at a 50%+ performance advantage. Not bad at all.

Unreal Tournament 2007 - vCTF Flyby

Unreal Tournament 2007 - vCTF Flyby

Unreal Tournament 2007 - vCTF Flyby

Oblivion: Shivering Isles The Witcher
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  • Zoomer - Saturday, February 2, 2008 - link

    Don't forget the higer core clocks? Although you could turn it down when not needed.
  • Howard - Monday, January 28, 2008 - link

    Third graph on the HL2 bench page doesn't have a highlighted FPS bar.
  • Howard - Monday, January 28, 2008 - link

    None of the Oblivion graphs do, either.
  • houe - Monday, January 28, 2008 - link

    take it!

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