Audio Performance

We are no longer showing the individual CPU utilization rates as the use of a dual core processor means the driver load is balanced between each processor with our audio solutions. The 2.3 version of Rightmark properly supports dual core processors but considering the results they are almost meaningless for most users at this time. We have found the CPU utilization rate improvements with the dual-core setup in this test do not have any bearing on actual game benchmarks as the reduction in frame rate percentages are the same on our single core systems. Hopefully we will begin to see more multithreading in games in the near future that will allow audio operations to run on a second core.

Game Audio Performance - Battlefield 2

Game Audio Performance - Company of Heroes

Game Audio Performance - Rise of Legends

Game Audio Performance - Half Life 2 - Lost Coast

Game Audio Performance - Quake 4

The audio performance numbers remain consistent between the Analog Devices and Realtek Codecs but both finish consistently behind the SoundBlaster X-Fi in the benchmarks. This is to be expected as the ADI and Realtek Codecs are host processing units dependent upon the CPU and drivers for generating their audio streams. The SoundBlaster X-Fi on the other hand has dedicated hardware that generates its audio streams and off loads this burden from the CPU. We are finding the CPU utilization rates to be constantly decreasing for the onboard solutions as CPU processing power increases and driver optimizations improve, but they still take a toll in certain games. This is reflected in our numbers as Battlefield 2 has an average loss of 22% (was 28%), Quake 4 at 14% (was 21%), Half Life 2: Lost Coast at 5%, Company of Heroes at 5%, and Rise of Legends at 22%.

Rise of Legends is a very CPU intensive game with numerous sound effects and as such the CPU hit for generating audio is significant, although we did not notice any stuttering during game play. Battlefield 2 utilizes EAX 2 for our ADI and Realtek HD Codecs which creates another significant demand on the CPU to process the audio streams, especially with the sound effects quality set to high. Quake 4 is the exception to the rule as it is generally GPU limited leaving additional CPU cycles for audio processing. In this case the ADI and Realtek solutions still create a significant hit on frame rates in a game where frame rates are everything.

Analog Devices has made news lately claiming other host-based audio solutions (Realtek is obviously in their crosshairs) do not properly generate EAX compatible audio in their drivers. During our testing we found this to be true to some degree. Since our previous Realtek testing always compared EAX 2 to the X-Fi series we basically assumed some of the muddy audio (complete lack of obstructions and occlusions) we encountered in Battlefield 2 as an example were issues with the codec and a poor driver optimization.

After comparing the ADI 1988A to the Realtek ALC-882D in Battlefield 2 we completely agree the issues we heard before are strictly driver related. In fact, the ADI 1988A generated EAX 2 sound effects that were very close or equal to our Audigy 2 and within hearing distance of our X-Fi at times. The audio quality differences in EAX capable games between the ADI and Realtek HD Audio Codecs were almost startling. We firmly believe this is due to obstructions and occlusions not being implemented correctly in the Realtek drivers. In EAX 2 capable games that feature outdoor areas or vast expanses we found sounds at one end of the map to have the same volume and distance correlation as sounds in front of the character. We compared earlier driver releases from Realtek and noticed this issue has become worse over the course of the last year. We suggest turning off EAX 2 in games when utilizing the Realtek solution; they just sound better the majority of time.

The audio differences in other games such as Company of Heroes were minimal although you could still tell the difference. This was especially true in the CoH benchmark where the two American soldiers are treading through the water to meet their group. You could hear the water gently move as they walked while with the Realtek solution the water sounded like a beached whale. This pattern held true for all of our games we tested throughout the benchmark process including thirty games that we tested off-line.

Obviously, if you are a serious gamer, then a dedicated sound card is still useful to ensure consistent frame rate averages across a wide variety of games, and in the case of the Sound Blaster X-Fi, you also get improved audio quality and EAX3/4/5 support. If you'd like more details on the Realtek or ADI solutions, you can refer to the Realtek HD Audio Codec Specifications or SoundMAX HD Audio Codec Specifications.

Firewire and USB Performance Final Words
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  • Gary Key - Thursday, November 9, 2006 - link

    It is coming. We had to retest all of the high-end boards with CrossFire capability since the official 6.10 drivers we used generated measurable differences (sometimes better than 7%) in several games compared to the early beta 6.10 drivers. We did not see this issue with our single card testing.
  • Sho - Thursday, November 9, 2006 - link

    Ah, ok :). Rock on.
  • JarredWalton - Friday, November 10, 2006 - link

    Gary also neglected to tell you about his latest hard drive "testing", in the which he lost many of his in-the-work articles. I keep telling him that he shouldn't stress test his own hardware, but does he listen? Noooo! I really ought to run RAID 1 or start do more frequent backups, come to think of it....

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