Ghost Recon: Advanced Warfighter

While not the most popular online shooter this game has picked up steam lately with the 1.3 patch. We are playing on the Strongpoint map with a total of 12 players. Our video resolution is at 1280x1024 HQ and we found this game to be very playable at frame rates above 40 fps. The servers we connected with were generally showing ping rates around 45ms to 60ms at the time of connection.

Gaming Performance - Ghost Recon A.W.

We see a very slight frame rate improvement in this game but nothing that was noticeable during game play. It was difficult to tell any differences in game play between each product and as far as we could tell all systems played the game in a similar manner. If we had to make a choice we would choose the NVIDIA nForce 590SLI NIC as it seemed a tad bit smoother in certain areas.

Company of Heroes

Company of Heroes is one of our favorite RTS games around the office. We are playing the Lorraine map in one versus one player mode. Our other test party hosted the game and we found their system configuration to be nearly identical to ours. Our resolution was set to 1280x1024 with all options on high except for AA. This game is very playable with frame rates above 35 fps in multiplayer action.

Gaming Performance - Company of Heroes

Bigfoot Networks stated to us early on not to expect any measureable performance differences in the majority of RTS games. Sure enough we did not see any improvements although the Killer NIC did score a little higher than our D-Link solutions. Once again, we did not notice any real differences in game play between any of the products. We actually tried the Killer NIC in APP mode and were greeted with basically the same level of performance.

Rise of Legends

This game was released a few months back and like most real time strategy games is very CPU intensive but still offers a very visual experience. In order to experience the game properly you need a fast CPU, very good memory subsystem, and a decent GPU to play at the higher resolutions. This is one game that seems to have the perfect recipe for the Killer NIC. We are playing the Spire Forest map with Vinci versus Vinci. We generally found the game to be enjoyable with an average frame rate above 40 fps.

Gaming Performance - Rise of Legends

Although BigFoot Networks had stated most RTS games will not show any improvements we see a slight increase in frame rates with this game. We have to temper our results with the fact that there was not any noticeable difference in game play between the various products once again. In a blind performance test, any setup could have won for the most enjoyable game play experience.

World of WarCraft

WoW is the largest and probably most enjoyable MMO we have played and is a favorite amongst many of our staff members. This is another title that BigFoot Networks has explicitly stated will show performance improvements and is one that is mentioned in most of their marketing materials. We logged in at several different times that range from Wednesday morning to late night Saturdays to ensure we experienced a wide variety and number of players on the server. We started in the Dalaran Ruins and traveled to the Alterac Valley battlegrounds doing our best to battle the same creatures with each character.

Gaming Performance - World of Warcraft

Ping Performance - World of Warcraft

We see about a 4% increase over our other products in frame rates. WoW is basically capped at 64 fps with dual core systems so it is difficult to determine if the Killer NIC would provide any further frame rate increases with our test platform. We have seen increases quoted in the 10% or plus range in this game so we utilized a 3.4GHz P4 in our test bed and noted a 9% increase in frame rates. The Killer NIC gets a point for increasing frame rates as advertised. Of course anything over 35 fps in this game is very playable so the increases while nice did not really improve our game play.

Ping rates did improve by up to 7% (host system improvements and server variables) and this is where we did notice a difference in game play during the busy test sessions on Friday and Saturday nights. When our area was full of players we did notice smoother game play at times with the Killer NIC. This did not happen when we were basically the only characters playing in certain sections. This game is designed to a certain degree for higher ping rates so there is some balancing that is already done by the server during combat. Overall, the Killer NIC performed almost as advertised in this benchmark.

In order to make sure we were not drinking the Snake Oil we did a blind performance test in WoW with a third party. The third party had no idea their on-board NIC had been replaced with the Killer NIC. The first reaction was a question asking if an additional one gigabyte of RAM had been added to the system or if the video card had been changed. This would normally make for very good publicity and we found it slightly amazing that someone would pick up on the differences in performance so quickly. However, this configuration was a dual core CPU based mid-range system and the user would not be one to spend $279.99 on a peripheral other than a new graphics card. If someone had offered them this card for $50 in order to improve their WoW experience they probably would have jumped at it instead of gasping when told the actual price.

Gaming Performance Ethernet NIC Performance
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  • Gary Key - Tuesday, October 31, 2006 - link

    quote:

    I don't mean to be a jerk, and I appreciate any sincere and fact-finding test/review article.


    I fully agree the article was probably too long. It was a case of trying to cover all the bases and then some. If we had left out the technology sections and reduced the commentary it would have read better as a basic hardware item. We looked at this as not being your basic NIC review.However, I am sure there would have been comments that we did not properly review the card or provide this same information. Thanks for the comments.
  • Crassus - Wednesday, November 1, 2006 - link

    I agree with the comment above. I would have like an even more expanded page detailing the technology and the roots in the corporate sector. What I didn't really care about was the endless description of the pains it took to benchmark the card.
    Two things about that:
    1. If it was easy, everyone could do it. You (and Anandtech) stand above the crowd for going the extra mile and giving us some added (useful) information. This is usually self-evident and doesn't require elaboration.
    2. My firm expects me to get the job done, as, I suppose, it is the same with yours. No one gives a hoot as to all the steps I had to go through to get the job done, unless they offer some added value. Thinking about throwing something out of the window (if you're blessed with having one in your office) occurs to everyone at some point and certainly doesn't hold any additional value - in other words: it comes with the job. If it was otherwise, see (1) above. There's really no need to mention it a couple of times - unless you're reviewing your work instead of the product.
  • Gary Key - Wednesday, November 1, 2006 - link

    quote:

    What I didn't really care about was the endless description of the pains it took to benchmark the card.


    I appreciate your comments. I am alawys open to other viewpoints and opinions. What paragraphs contained endless descriptions that in your opinion could have been cut? Email me if you can please.

    quote:

    Thinking about throwing something out of the window (if you're blessed with having one in your office) occurs to everyone at some point and certainly doesn't hold any additional value - in other words: it comes with the job.


    I agree it comes with the job. The message I was trying to convey was one of total frustration with the product after six weeks of almost non-stop testing. There were several choice words I wanted to use but felt like that statement would be universally understood. ;-)
  • Sunrise089 - Tuesday, October 31, 2006 - link

    I really liked reading the article. When G80 comes out, we can cut strait to the benches, because I'm going to want to know whether or not to buy the card. None of us are going to buy this thing, but we're all enthusiests, so reading about it can still be fun. With performance changes so minor however, adding a little commentrary to spice up the review makes it a lot more entertaining for this reader.
  • Frumious1 - Tuesday, October 31, 2006 - link

    I'm in agreement with Sunrise - liked the article and the sarcasm. I can only imagine your pain during the review. Can't believe how many people apparently lack the ability to read and need pictures. "Just give us two paragraphs saying whether or not to buy the card!" Bah! That's what the conclusion page is for, where it's pretty clear the card "works as advertised" which means fractional gains in a few games.
  • Zaitsev - Tuesday, October 31, 2006 - link

    "Just give us two paragraphs saying whether or not to buy the card!"

    The only reason I still read Anandtech is because they do exactly the opposite. In articles like this one and the Conroe review, I think the pages discussing the technology are more interesting than the results. I can't talk from experience, but it also seems that it would get boring for the authors if they just punched out cookie cutter articles for every review.

    As for the card, I wouldn't be able to sleep at night if I bought this instead of a Conroe.
  • michal1980 - Tuesday, October 31, 2006 - link

    i can sum in up for you in one line.

    "In most cases the Killer-Nic Does Nothing"


    as for windows vista.

    it has a total new audio stack that is seperate from the kenernal, so in theory it could run on a core other then the main os kerenal.
  • Googer - Tuesday, October 31, 2006 - link

    FNA is the only thing that makes a killer nic really worthwhile.

    http://www.extremetech.com/article2/0,1697,2037279...">http://www.extremetech.com/article2/0,1697,2037279...
  • cryptonomicon - Tuesday, October 31, 2006 - link

    Assuming the review quantified "ping measurements" correctly, this thing has a long way to go. If it gave even a consistent 10% faster pings all the time it would be very appealing to pro-gaming. But from those ping charts, the results were truely inconclusive. The side effect of increased FPS was even more significant than any ping reduction.

    Looking forward to revisions or later models from Bigfoot though!
  • floffe - Tuesday, October 31, 2006 - link

    That's because in most cases 98% of the ping is not on the local computer, but from your internet connection point (DSL/cable modem or whatever) to the server. Tis means even cutting 5% off that will be very hard (in general. WoW seems to be an exception).

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