Quake 4 Performance

With Quake 4, low resolutions are very CPU limited, but we can start to see the advantage of 7950 GX2 when AA is enabled. Quake 4 scales very well on multi-GPU solutions, so its expected that the 7950 GX2 should come out on top in this benchmark.

Quake 4 Performance


Quake 4 Performance


Moving on, our theories are confirmed: the 7950 GX2 continues to remain that the top of the list in terms of average frame rate under Quake 4. Enabling AA is still necessary for the advantage to become significant, but the gap between the new fastest single card and the rest of the pack is definitely increasing.

Quake 4 Performance


Quake 4 Performance


At 2048x1536, even without AA the 7950 GX2 shows an 18% advantage over the next fastest single PCIe slot solution. Enabling 4xAA instantly boosts that lead to over 43%. In fact, running at 2048x1536 with 4xAA rather than one of the CPU limited resolutions on a 7950 GX2 will only cost you about 28% in performance over all.

Quake 4 Performance


Quake 4 Performance


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  • JarredWalton - Monday, June 5, 2006 - link

    Yes, SLI profiles are used for full utilization of the GX2 card. (AFAIK - Derek can correct me if I'm wrong.)
  • DerekWilson - Monday, June 5, 2006 - link

    SLI profiles are used if availalbe, but SLI profiles are never required to enable multi-GPU support on NVIDIA hardware.

    there are some advanced options for enabling multi-GPU or single-GPU rendering in the control panel -- even down to the AFR or SFR mode type (and SLIAA modes as a fallback if nothing else will work for you).

    in short -- required: no, used: yes.
  • araczynski - Monday, June 5, 2006 - link

    haven't read the article yet as I didn't see reference to Oblivion benchmarks, and lets be honest, that's the only game out these days that's worth benchmarking (in terms of actually giving the high end cards an actual workout).
  • DigitalFreak - Monday, June 5, 2006 - link

    It's amazing all the cool stuff you can do with PCI Express.
  • Sniderhouse - Monday, June 5, 2006 - link

    quote:

    Not since Quantum3D introduced the Obsidian X24 have we seen such a beast (which, interestingly enough, did actual Scan Line Interleaving on a single card).


    The Voodoo5 5500 had two GPUs on a single card which did true SLI, not to mention the Voodoo5 6000 which had four GPUs, but never really made it to market.
  • shabby - Tuesday, June 6, 2006 - link

    The x24 was also a dual pcb video card, thats what he meant. Not dual chip or whatever.
  • timmiser - Monday, June 5, 2006 - link

    Exactly what I was thinking!
  • DerekWilson - Monday, June 5, 2006 - link

    Perhaps I should have said successful products ... or products that were availble in any real quantity :-)
  • photoguy99 - Monday, June 5, 2006 - link

    From page 1, what limitations are being referred to?

    quote:

    At lower resolutions, CPU overhead becomes a factor, and some limitations of DX9 come into play
  • Ryan Smith - Monday, June 5, 2006 - link

    DX9 itself has a good deal of overhead in some situations, something Microsoft is changing for DX10. We'll have more on that in our upcomming Vista article later this week.

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