The Game/Test setup

There was a lot of hype about FEAR before it was released, which is common for ground-breaking games of this sort. Too much hype can be a bad thing as we've seen before with other games, and while it may have some similarities to the movies, we aren't quite willing to put FEAR on the same level as The Ring and The Matrix, in spite of the dramatic slow motion deaths and the scary looking little girl.

In this case, though, FEAR more or less lives up to the hype, and what we have here is possibly the most beautiful looking, first-person shooter that we've ever seen. The dark and moody atmosphere and lighting are nice, reminiscent of Doom 3 except that you can actually see most of the time. During heated action sequences, the combination of lighting effects from things like muzzle flashes and sparks from bullet ricochets, as well as dust that falls from wall shots creating hazy clouds create a beautiful scene of chaos. This is further enhanced by the much-copied (but still fun) bullet-time/reflex mode, which slows everything down so that the chaos of sparks, dust and bodies flying through the air resemble some bizarre ballet that will occasionally make you pause to marvel at its beauty. Other graphical elements worth mentioning are the fire effects, which are impressive, compared to most other games, as are the water effects (reflections, ripples and caustics).

To be fair, a few things could have looked better in the game. While the levels are pretty, they can be repetitive, as can the enemies, which are mostly hordes of a few different variations of clone soldiers, and the effectiveness of the games parallax mapped environment damage is not up to snuff. These are just a few complaints, however, and graphically, the good stuff more than outweighs the bad. Further more, because the enemy AI is so smart and action so intense, you'll be so caught up in gameplay that the small graphical problems won't matter much.

Not only is this the best looking game out right now, but it also happens to be the most graphically demanding, as we will see in our performance tests. It's so demanding in fact that it could be a good reason for people to upgrade their graphics card. FEAR only supports resolutions of up to 1600x1200, but only the highest end cards can handle this resolution well, especially with soft shadows and/or AA enabled. In fact, this may be the first game that puts the 7800 GTX to its full use, as our tests showed at 1600x1200 with soft shadows and AA enabled FEAR was barely playable.

We wanted to get an idea about how FEAR performs across a wide range of graphics cards, so we tested a good sample of high end and mid-range cards. These are the kind of cards that we could see paired with our high end test system.

NVIDIA GeForce 7800 GTX
NVIDIA GeForce 7800 GT
NVIDIA GeForce 6800 GT
NVIDIA GeForce 6600 GT
ATI Radeon X1800 XT (not yet available)
ATI Radeon X1800 XL
ATI Radeon X1600 XT (not yet available)
ATI Radeon X1300 Pro
ATI Radeon X800 GT

We also tested all resolutions possible up to 1600x1200, the highest that FEAR will run, with and without 4xAA and 8xAF enabled. FEAR gives the option to turn on a feature called soft shadows, which we will talk about later, and because of some issues that we saw with this, we ran benchmarks with and without this enabled. All other options were turned up to their maximum quality level. For those of you with older mid-range and lower end cards, maximal detail is not really an option at any resolution.

This is our test system:

NVIDIA nForce 4 motherboard
AMD Athlon 64 FX-55 2.6 GHz Processor
1 GB OCZ 2:2:2:6 DDR400 RAM
Seagate 7200.7 120 GB Hard Drive
OCZ 600 W PowerStream Power Supply

We also made sure to test with sound disabled. This test isn't as strict a test of graphics performance as some of our other benchmarks. For one, we used the built-in test feature. While this gives us a consistent "run" through a scene, physics variability and slight differences in what the characters in the scene do are apparent. This is similar to the Far Cry test if Crytek had added physics cues to the camera path of their benchmark.

While we would like to see more consistent action in order to compare cards better, the built-in tool is a much better option than using fraps while running through a level. As mentioned, we tested three different game settings. Driver settings were all default except for VSYNC, which was explicitly disabled.

Before we get to the numbers, let's take a deeper look at some of the graphics and performance issues that we noted previously.

Index The Failure of Soft Shadows and Parallax Mapping
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  • carl0ski - Sunday, October 23, 2005 - link

    I think this is an EXTREMELY bad review
    what card do you own?

    i know i own a ATI 9600XT bought 12 months ago and runs BF2 really well at medium-high

    but why dont Article like this include that info??

    Either these sites have lost the plot

    Or ATI and Nvidia dont want us to know that older/cheaper cards are still capable

    quote:

    latest drivers from ATI (press sample 8.183.1017 which should be available in catalyst soon)

    Yes because we all just happen to be playing FEAR with Drivers not yet available.

    quote:


    NVIDIA GeForce 7800 GTX
    NVIDIA GeForce 7800 GT
    NVIDIA GeForce 6800 GT
    NVIDIA GeForce 6600 GT
    ATI Radeon X1800 XT (not yet available)
    ATI Radeon X1800 XL
    ATI Radeon X1600 XT (not yet available)
    ATI Radeon X1300 Pro
    ATI Radeon X800 GT


    And WHat is wrong with this list?
    alot at first glance for starts ATI Radeon X1800 XT (not yet available)
    ATI Radeon X1600 XT (not yet available)
    dont exist on the market yet. So yes just happen to be running those on FEAR already.


    This articler is to sell VIdeo Cards not fear.
  • Pythias - Thursday, October 20, 2005 - link

    "This has become a never ending process that is wearing thin on me."


    Amen. If it wont run on whay I have now, I simply wont buy it. The software/hardware gouging can continue on without me. At least with a console, you know the games you buy are going to run on your machine.
  • DerekWilson - Friday, October 21, 2005 - link

    The games will run fine if you turn off maximum detail setting. There still isn't a card that can run EQ2 at extreme quality mode.

    I see this as a good thing because games out there are finally making use of the high end hardware some people have invested in. Until this half of the year there really hasn't been much out that could really make use of high end hardware.

    This is quite different than requiring high end hardware.
  • xsilver - Thursday, October 20, 2005 - link

    you should have forewell known that the computer industry moves very fast
    if you want a bugdet gaming experience, I suggest a ps2/xbox....

    no one is telling you to toss your 6800gt, its just that if you WANT to run high resolutions with AA/ansio enabled then you need the latest/greatest card, its ALWAYS been like that
  • deathwalker - Thursday, October 20, 2005 - link

    xsliver...I fully understand all of what you are saying...Im 58 yrs old and have been building customs systems for about 12 years...and...I "have" by in large kept up with new technology at all of my upgrade intervals. Perhaps in my position and at my age the payback just isn't what it use to be.
  • bob661 - Thursday, October 20, 2005 - link

    quote:

    payback just isn't what it use to be.
    Sounds like you aren't having fun with todays games. I choose to stick to the old stuff until I see a game I like then I'll switch. I don't play new games just because they're new. I play BF2, UT2004 (the funnest game of these 3) and sometimes COD (and probably COD2 when I have a chance to play the demo). I don't play anything else because I don't like anything else. Also, my hardware upgrade path is solely dictated by the games I play.
  • arswihart - Thursday, October 20, 2005 - link

    i agree the x800xt/xl should be included, i can't understand why they would be
  • ChronoReverse - Thursday, October 20, 2005 - link

    I must have missed it, but what were the other settings used for each card?

    I'm particularly curious about the shader level used and the texture detail level.
  • Le Québécois - Thursday, October 20, 2005 - link

    Everything was set to maximum except for the soft shadow, AA and AF.
  • capslock99999 - Thursday, October 20, 2005 - link

    I was thinking about hte RAM issue too. I used 1GB for the demo, then I upgraded to 1.5GB. It removed a lot of stuttering and felt a whole lot smoother.

    This was the demo, of course.

    Why are 6800GTs used and not Ultras? I've found this trend recently, a little puzzling.

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